
Build a criminal empire from a hidden underground hangar. Produce drugs, craft weapons, print fake money, operate cartel airstrip and more. Hire workers, expand your gang, upgrade your base and take control of city distribution solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build, upgrade, and expand an underground criminal operation beneath the city. Produce drugs, weapons, counterfeit money, and other illegal activities. Hire workers, grow your gang, optimize production, operate secret cartel airstrip and expand into city-wide distribution. Take control of districts and build your empire from the shadows in single-player or co-op.
Produce multiple drugs, counterfeit different currencies, and manufacture various weapons. Complete customer orders or sell them directly for maximum profit.
Send small and medium orders to the surface via elevator, and use front company vehicles for larger shipments.
Dispatch massive orders from your secret cartel airstrip to distant parts of the city and across the country.
Handle distribution yourself or hire street dealers to move products across the city.
Hire workers to grow plants, produce chemical drugs, and manufacture weapons, then hire street dealers to handle drug sales across the city.
Expand and upgrade your underground base over time, unlock side production rooms, and open an underground garage to support a large-scale distribution fleet.
Play solo or team up with up to 4 friends in co-op to build and grow your criminal empire together.
Genres
Engagement
Reviews
Themes across 664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warum wird immer nur ein Gegenstand in die Kisten gepackt von den Mitarbeitern anstatt sie voll zu machen. ? Reinster Karton Chaos. Manche hier schreiben besser als Schedule 1. Bei weitem nicht. aktuell lohnt sich das game hier nicht. schleppst nur Kartons durch die Gegend. mehr nicht
面白いですがウェポンプリンタの向きを壁側に向けてしまったせいでパーツが取り出せなくなって詰みました。 こういった場合の解決策を用意してほしいです。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +18 more
Hours played at review time, across 668 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's very grindy in the beginning and it takes a long time and many levels before you can do any sort of automation. And the inventory mechanic is probably the worst I've seen in a simulation game. There's two or three extra button presses for everything. It's absurd.
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A Great Game for Solo Players, but Especially for Playing with Friends Dirty Business is, in my opinion, one of those games that you can enjoy on your own, but it truly shows its full potential when playing with friends. The game offers a large number of different activities, systems, and ways to make money, so even after playing for a longer period of time, there is still plenty to do. Leveling System and Plenty of Ways to Make Money The game features a leveling system that gradually unlocks new possibilities and gives players a reason to keep progressing. At the same time, there are many different ways to make money. Each activity has its own style and progression. It is not simply a matter of picking up an item and selling it. Many activities have their own detailed production process, which makes the gameplay much more interesting. Growing Products One of the main systems in the game is growing weed. This system is very well-designed and offers many different types of plants that the player can grow. You do not simply wait for the final product. You have to take care of the entire process step by step. Thanks to the different types of products and the various ways they can later be sold, this is one of the activities that you can keep coming back to. Manufacturing Weapons with a 3D Printer Another very interesting system is manufacturing weapons using a 3D printer. There are many different types of weapons that players can produce. The whole process is interesting, and it is nice that manufacturing is not simply a matter of pressing one button and waiting for the result. LSD Production The LSD production system is also very well-designed. The production process is divided into several individual steps, such as extraction, dripping, and other stages of the overall process. These smaller details make the production more interesting and give the player the feeling that they are actually manufacturing something, rather than simply pressing one button and waiting for the result. Money Laundering The game also features a money laundering system, or more specifically, the production of banknotes. Here as well, the process is divided into several individual steps. Just like with the other production systems, I like that this is not simply a basic mechanic, but rather a complete process with multiple stages. Melting Items in Acid One of my favorite systems is melting items in acid. For example, the player can take an order in the form of a garbage bag containing a certain number of items. These items then have to be melted down in acid. Once the process is complete, you have to clean the barrel or large vat where the items were processed. After completing the entire process, the order is completed and you receive your reward. This is a very interesting way of making money because it is not just another standard selling mechanic. The entire process consists of several steps and feels like its own separate activity. Different Ways of Selling Products The game offers several different ways to sell the products you produce. The most commonly used option is the classic quick sale, which is ideal for smaller quantities of goods and making money quickly. However, there are also larger selling opportunities using an airplane or a vehicle. These options are part of the company that the player owns and gradually develops. The main advantage of these sales is the larger orders. You can load a larger amount of goods and sell everything at once, which can often be more time-efficient than constantly using the classic quick-sale option. Airplane Sales and the Smuggler's Island Airplane sales are, in my opinion, one of the most interesting activities in the game. The airplane controls are very well-designed and flying feels enjoyable. The Smuggler's Island environment is also nicely created, making the entire activity feel like more than just a regular mission. Another interesting detail is the airplane refueling system, which adds another element to the whole process. During longer flights, you also have to think about having enough fuel. Employees and Company Development Another great system is the employee system. Players can hire different workers for different parts of their business, such as: Botanists for growing weed, Gunsmiths for manufacturing weapons, Chemists for producing LSD, Dealers for distributing weed, Counterfeiters for producing banknotes. This gradually creates an entire business system. The player does not have to do everything alone and can gradually develop the different parts of their company. Final Thoughts Overall, Dirty Business has really impressed me. The game offers a huge variety of different activities and systems that complement each other. Each type of production or selling works slightly differently, so you do not have to constantly focus on just one activity. However, I think the game shows its greatest potential when playing with friends. Everyone can divide up the different tasks – one person can focus on growing, another on manufacturing weapons, someone else on chemistry, sales, or developing the company. That is what makes playing together so much fun. Everyone has their own role, everyone can contribute to the development of the company, and you do not get bored even after playing for a longer period of time. I would definitely recommend Dirty Business to anyone looking for a game that can be enjoyed solo, but is even more fun when played with a group of friends. If the developers continue adding new content, improving the multiplayer experience, and fixing some of the existing issues, I believe this could become a really great long-term game.
un bon jeux je l'aime bien y'a quelque bug a régler le seul gros point noir que j'aime pas ces les employer qui change les rouleau dans la machine ou les sac de terre tout ce qui utilise reste par terre ces pas génial du tout génial de passer pour ramasser tout j'imagine qu'il vas avoir des dev pour ca et si il pourrais avoir un option pour au moins pouvoir supprimer un objet définitivement j'ai une machine a fabriquer des armes les rouleaux sont dans le mur yen a un que je peu pas atteindre donc je peu pas replacer la machine ailleurs ca serais a régler merci
Grindy w/ micromanagement, needs more logistical options Staff as of now need constant requeuing of items you want them to do after a set amount + i had issues of the product glitching at the packaging Great game just needs a smidge of staff tweaking + QOL improvements asap, no rocky BUY THE BIN IN UTILITIES OR RISK HAVING BOXES EVERYWHERE
i only got a little over an hour in but i could already tell the tedium was gunna be real with this one. until there are quality of life updates this is going to remain this way. also the starting area they give you is too small. i cant place tables up against walls very well do to the spacing of the grid. one of the big ole barn doors being ajar is annoying cuz i cant place tables up against it it. being an an organized individual this erked me very much. only using cardboard boxes to ship all your stuff is very boring as well. id like to be able to toggle sprint on and off, alkso the sprint speed is a little slow. theres more but i think thisll do. i think the game can be enjoyable if you can get past the tedium at the start. maybe. game concept is super fun though. some of the details could be ironed out a little more. ill probably come back to it in a little while to see hows its going.
super bugged /w minimal content. most of the props in co-op are client sided so no point playing /w friends.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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