
Build a criminal empire from a hidden underground hangar. Produce drugs, craft weapons, print fake money, operate cartel airstrip and more. Hire workers, expand your gang, upgrade your base and take control of city distribution solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build, upgrade, and expand an underground criminal operation beneath the city. Produce drugs, weapons, counterfeit money, and other illegal activities. Hire workers, grow your gang, optimize production, operate secret cartel airstrip and expand into city-wide distribution. Take control of districts and build your empire from the shadows in single-player or co-op.
Produce multiple drugs, counterfeit different currencies, and manufacture various weapons. Complete customer orders or sell them directly for maximum profit.
Send small and medium orders to the surface via elevator, and use front company vehicles for larger shipments.
Dispatch massive orders from your secret cartel airstrip to distant parts of the city and across the country.
Handle distribution yourself or hire street dealers to move products across the city.
Hire workers to grow plants, produce chemical drugs, and manufacture weapons, then hire street dealers to handle drug sales across the city.
Expand and upgrade your underground base over time, unlock side production rooms, and open an underground garage to support a large-scale distribution fleet.
Play solo or team up with up to 4 friends in co-op to build and grow your criminal empire together.
Genres
Engagement
Reviews
Themes across 670 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super bon jeu
雇佣的员工太蠢了,题材是挺有意思
Got game Purchased bucket Purchased soil Purchased seeds Got light Got watering can Set it all up. Harvested packed and boxed Got swamped with orders Purchased game again for partner Now I’m bossing them around and starting my empire
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +18 more
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a lot of simulator games out there, and they're popular for a reason. I enjoy this genre quite a bit. While Dirty Business might be compared to Schedule I, I don't think that's really fair. They share some similarities, but they're quite different overall, and I definitely wouldn't call it a clone. At the moment, I'd rate the game a 10/7. The main reason it isn't higher is that the worker management system feels pretty basic and somewhat limited. There aren't many options for customizing or managing your workers. There's also no loan system (at least I haven't come across one yet), which can be frustrating because making a bad decision early on can seriously hurt your progress. I also think the tutorial could be improved. Instead of unlocking mechanics based on progression, it would be better if it simply introduced all of the core features at the beginning. That would make it easier for players to understand how everything works from the start. Ironically, this can be more confusing for experienced simulator players than for people who are completely new to the genre. That said, these are all things that can be improved over time. Despite those shortcomings, I'd still recommend the game to anyone who enjoys management and simulator games. :)
Cengaver liked it
Dear Developers, Please consider increasing the container capacity for grass. It's very frustrating that there are always 2 pieces left over, making it impossible to work efficiently. It would also be great if you could review the workers' tasks. Increasing their harvesting task from **8 grass to 12 grass** would make the workflow much smoother. Additionally, please take another look at the automatic watering cans. At the moment, they don't work as intended and often fail to water properly. Finally, we are really looking forward to an **inventory expansion**. Being able to carry more items at once would significantly improve the overall gameplay experience. Thank you for your hard work and for continuing to improve the game!
Great game to play with friends and look forward to more content coming out! Also please add a janitor worker to pickup empty stuff!
É como vender drogas online. { It's like selling drugs online. } /// return. } });
One of the better games of this type. It plays more like a tycoon then a Schedule I, Store Clerk, Construction Worker, or House Flipper
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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