
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 11 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creators of UNTIL DAWN and THE QUARRY, an all-new cinematic sci-fi horror adventure that blends intense survival gameplay with meaningful choices and a branching storyline.
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone.
Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

Featuring Hollywood actor, Lashana Lynch (Bob Marley: One Love, The Woman King) as the ground-breaking astronaut, ‘Young’, experience immersive cinematic storytelling and edge-of-your-seat horror on a deep space mission to save humanity.

Evade a deadly alien threat that roams the dark corridors of the ship, intent on eradicating human life. Overcome your enemies using improvised weapons, lightning reflexes, and stealth. 
Encounter an alien lifeform that perfectly imitates its prey. Years of training and trust are lost among the crew when their enemy hides in plain sight. Who is human and who is not? Your choices are now more important than ever!
Rewrite your destiny and change the course of your story with our new Turning Points story tree. Uncover multiple endings, unlock hidden paths, and save your crew from their fateful deaths. 
Recruit up to five players to join you on your mission in couch-co-op movie night mode. Choose which crew members to control and work together with your friends to survive alien infiltrators, deadly dilemmas, and catastrophic system failures.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.3Kreviews | 62% | — | $2M |
| $59.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had a fun time playing movie night with friends, and I think this entry moved the "series" forward in a good way that I'm excited to see newer games build off of this. The characters were interesting as far as Supermassive characters go (shoutout to my Philosopher Cernan), the choices were pretty fun, and I could see the vision in terms of the "updated" gameplay. After replaying the DPA just before, this game feels like a massive upgrade in terms of quality of life. The turning points is a great way of allowing us to see the different branches for multiple playthrough's. On the other hand, I will agree that the stealth sections felt way overdone, especially by the end of the game. And also no shared story or online multiplayer (at the time of writing) at all feels like a real loss. I'll still recommend it as I love these style of games and still enjoyed my time here. I want to see Supermassive succeed and I just hope they manage to maintain or even exceed the quality of their future games compared to Directive 8020.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian*languages with full audio support
| $49.99 |
| 470ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Complete waste of time. Non-game, full of literally the exact "sneak past the lifeform" objective. Almost NO consequences and 0 QTEs. This ♥♥♥♥ is straight ass.
My friends and I always play through these, and similar type games. When they want to laugh, they have me play because I am unreliable with QTE's. I had the duty of playing through 8020 recently, and here are our thoughts. Cons: Too much sneak, it got boring. Not enough QTE's, so rare that it was almost a jumpscare in itself to get one? No curator song - one of my group is SUPER passionate about this, thought it was basically unplayable without. We liked the Curator in general, as a good, natural pause point in sessions. As one can expect, I killed a lot of characters off, and gotta say, the death animations were so repetitive and boring. Was cool the first time, but some variety would be nice. *Leftovers* (iykyk) was just rude. Poor guy didnt even get a chance. Pros: Thought the story, and general vibe of the game was good. I honestly don't mind the characters being a bit dumb, and the dialogues being a bit whatever at times. Cheese is part of why we are here. Wish it had like.. 50% the stealth missions at least, and some more QTE's. As is, doesn't leave any desire for replay for me. Which is sad, cause I am definitely interested to see other routes.
A lot of improvements over the other games in many ways, particularly enjoyed that your choices had repercussions long after you made them, which made a lot of the story feel more impactful overall. Stealth bits weren't great since they weren't particularly difficult, would've probably preferred cutscenes w/ QTEs or decision making to replace most of them. Seems like there's a lot of interesting ways to screw it up and get people killed which is always fun You pretty much know already sort of what you're getting with these games
I think this game is heavily over hated. If you are not a fan of stealth horror games (think Outlast), this may not be the one for you. But as someone who is a huge Dark Pictures & Outlast fan, I thoroughly enjoyed this. The plot was interesting, the design of the world & ship was scary yet beautiful, and the characters I think were decent for the most part. Outside of a few things that annoyed me about the crews decisions (which honestly, is standard horror movie stuff), I don't have many complaints for this game. Not the best, but I'd say middle of the pack as far as this series goes. If you are a Dark Pictures fan, give this a chance.
Online Coop this century ?! Bought a full game not a half puzzle
Great game so far but it does feel like a weaker entry. The writing seems very vanilla. Still a fun one.
Big changes compared to the first 4 games/season 1 of the Dark Pictures Anthology, some changes very good and others very bad. Good: removed the miserable heartbeat mechanic, increased player control over changing outcomes with a rewind-enabled mode. Bad: near complete removal of both the dark pictures that the anthology is named for and the curator who is the horror host of the anthology. It was very disappointing to lose those elements, especially the premonitions/dark pictures. I hope they're brought back for the next entry in the series. Without those elements, I'm not nearly as excited about the future of the series as I was before I played D8020. I guess I still recommend the game, but it's a less enthusiastic recommendation than it would be if the premonitions and curator were still major elements in the game like in previous games.
My brother and I played this in the cool coop mode and we both came away liking the game with a big astrisk. There are a couple story elements that don't make sense but they can be overlooked given how complex the branching paths can be. The one part that hold the game back is the horrible stealth. Stealth can be done SO much better. A big improvement that would really help this game is the ability to activate MULTIPLE distracting elements to move the hunter. For some reason you can only really do this once in an encounter which makes no sense. Despite the horrible stealth, I gave it a 7/10 and my brother gave it a 6.5/10.
Whoever decided to cancel online co-op made the biggest mistake and is killing the dark pictures anthology... I hope they learned from this and in the next game there is co-op included
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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