
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.
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From the creators of UNTIL DAWN and THE QUARRY, an all-new cinematic sci-fi horror adventure that blends intense survival gameplay with meaningful choices and a branching storyline.
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone.
Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

Featuring Hollywood actor, Lashana Lynch (Bob Marley: One Love, The Woman King) as the ground-breaking astronaut, ‘Young’, experience immersive cinematic storytelling and edge-of-your-seat horror on a deep space mission to save humanity.

Evade a deadly alien threat that roams the dark corridors of the ship, intent on eradicating human life. Overcome your enemies using improvised weapons, lightning reflexes, and stealth. 
Encounter an alien lifeform that perfectly imitates its prey. Years of training and trust are lost among the crew when their enemy hides in plain sight. Who is human and who is not? Your choices are now more important than ever!
Rewrite your destiny and change the course of your story with our new Turning Points story tree. Uncover multiple endings, unlock hidden paths, and save your crew from their fateful deaths. 
Recruit up to five players to join you on your mission in couch-co-op movie night mode. Choose which crew members to control and work together with your friends to survive alien infiltrators, deadly dilemmas, and catastrophic system failures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lol Lesbians
Started a little slow but the last few chapters were really engaging and well written!
Кинчик средней паршивости с очень хорошим графеном и не очень хорошим всем остальным. Судя по всему у студии сейчас тенденция с каждой игрой опускаться все ниже и ниже, думала хуже The Devil In Me быть уже не может Начну с сюжета. Его вариативность в целом остаётся на уровне предыдущих игр по темным картинкам. Есть важные и не очень решения, выстраивание характера членов команды в зависимости от выборов в диалогах и влияние развитых характеров на сюжет. Видели, знаем, тут претензий нет. Претензии начинаются тогда, когда средненький сайфай про инопланетную жижу выдает *внезапный* поворот во второй половине игры и довольно жиденько его объясняет. В здешнем сюжете дыр больше, чем в сыре, но эта попытка создателей в высококлассный сайфай сыр ещё и расстреливает в придачу. При первом прохождении с другом мы сидели, бурчали, но в целом неплохо поугарали над героями и сюжеткой, а вот при соло прохождении вопросов была куча, а ответов ноль с половиной. Геймплейно игра не представляет из себя ничего нового. У нас есть брождение по локациям, сбор всяких документов, несложные пазлы, всеми любимые ку-те-е, сканер, командный мессенджер, чтобы початиться в самые неподходящие для этого моменты, и блядский стелс. Его здесь так много, что под конец игры просто тошнит от его количества. И он не разнообразный, он из разряда "посиди в укрытии, запомни, по какой траектории ходит ебака". Иишка у ебаки самая что ни на есть примитивная, и если бы не было моментов, когда ебака по скрипту исчезает и появляется прямо перед тобой, то стелс-секции были бы вообще мертвыми. Про персонажей игры сказать особо нечего. Особо запоминающихся на уровне того же Салима из House Of Ashes никого нет, за их взаимодействиями наблюдать не особо интересно за редкими исключениями. Много актеров из предыдущих игр студии вернулись, модельки персонажей выглядят солидно, но лицевые анимации во многих катсценах хромают. До такой степени хромают, что ломают и так слабенькую атмосферу *ууу страшна* и вызывают только смех. Да, как хоррор игра тоже не очень. Есть много банальных джампскейров, которые можно предсказать сильно заранее. Дизайн ебаки ужас не наводит. Стелс-секции под конец вызывают не напряжение и страх, а раздражение и желание поскорее уже закончить. Как итог Директиву 8020 могу порекомендовать только тем, кто хочет под пивасик с друзьями провести неплохо время и уже прошел предыдущие игры этой студии. Ну или по очень большой скидке.
QUELLE DÉCEPTION ! Attendre tout ce temps pour ça ? Ce jeu n'a strictement rien à voir avec les 4 derniers Dark Pictures. Il s'est voulu innovant certes, il y'a pleins de nouvelles possibilités, mais à quel prix ? Déjà, le jeu est ultra lent, bug multiples. Ils ont oublié de gérer la partie "son", on n'entend strictement RIEN (merci les sous-titres), aucune musique (???). Parmi les "nouveautés", on a la majorité du jeu qui se joue en mode "furtif" (ce que je déteste, mais ça encore, c'est un avis subjectif !) ; une nouvelle fonction où on peut communiquer avec les autres personnages via la tablette (petit point sympa quand même ... ça change !) Il y'a 18 personnages différents, tous aussi profond qu'un dé à coudre : impossible de s'y attacher, ils meurent, et ce n'est pas bien grave. Les dialogues sont mou, plat... Puis, l'absence de choix, sacré nouveauté ça ! Petits choix par ci par là à faire, qui n'ont limite aucun impact sur l'histoire ! Navrant... Pas de tableau de prédiction des évènements non plus ! (après, on s'en fiche un peu dans ce volet là hein... on prédit très bien tout seul comment ça va se finir !). L'environnement devient sympa arrivé à l'épisode 7 quand on sort de ce vaisseau claustrophobique et qu'on visite 5 minutes la planète (encore un peu subjectif ici j'avoue, j'aime pas l'espace de base, mais je me suis dit allez, c'est Dark Pictures, go !). Tout le long du jeu (6h en rush ++), on a l'impression d'être dans une cinématique... On regarde des histoires et dialogues sans grand intérêt, avec juste une envie : que ça s'arrête, et VITE. Du coup, on pousse au s*icide les personnages. Ben oui, on est pas venu là pour jouer l'électricien ou l'ouvreur de porte, si ? Quand on préfère tuer ses personnages plutôt que de finir proprement le jeu, c'est qu'on en est rendu à un sacré point non ? Que dire concernant le conservateur ? (merci Youtube...) Voulant rush à tout prix, je suis évidement passé à côté des secrets à trouver (qui sont généralement, avouons le... bof!). Mais là on apprend ENFIN l'identité du conservateur grâce à cela ? C'est clairement du foutage de gueule. Il est LE personnage qui suit les 4 précédents épisodes, qui apportent un réel apport au jeu, et là, on a le droit de connaître son histoire si on trouve 4 secrets -_- Tuez moi. Puis arrive la fin, on découvre ENFIN le plot twist (qui aurait pu être cool s'il avait pas été développé avec les pieds!) et du coup, on a encore moins de remords à regarder nos chers personnages se faire manger. Et, où est le teaser du prochain jeu ? Lorsqu'on tue tout le monde on n'est pas autorisé à jouer au prochain jeu ? Merci Youtube encore. J'ai quand même hâte de voir la suite, mais en espérant ne pas être autant déçue que pour celui ci. Au moins, j'ai eu un succès rare : j'ai tué l'intégralité de l'équipage, et je suis contente :D
A pretty decent horror-choice game. I really enjoyed my time with this one, some, if not all of the stealth sections are sort of dull and boring but the story and characters are quite likeable, voice acting is just like any other Supermassive game, it works and it doesn't work, but that's the magic of these games. It's scary in some parts, a step up from some of the other games in terms of fear factor, I just found the freeform stealth sections unfitting for this sort of game/genre, I hope they go back to the decision based cutscene gameplay for future games (Not saying there ISN'T choices in this game, but you'll see what I mean when you play) On the topic of choices, there's quite a bit of them, but compared to previous entries I will say they were fairly easier to understand and know the outcome, which is both bad and good. There was only ever one part of the story where I had to stop for a second before choosing, unlike previous games where it took a little more thinking, The gadgets you can use such as the scanner help out with enemy pathing, but it generally makes the stealth gameplay mind numbingly easy, and the environments for them are way too forgiving. The marker for the main objective is a great addition, as a collector knowing which room or area will lead to a cutscene or progressing the story is a great way to not accidently go into a room I can't come back from and lose out on valuable secrets and lore, so props for this. Turning points: Not much to say about them, it's like the heart/rewind system from the Quarry but changed up so you can do it as many times as possible, also just branches to see which decisions do what which is good for completionists. If you are new to the Supermassive (Dark picture) games, then I wouldn't recommend starting with this one, not because it's bad, but because you will come to understand and love the games more if you start with the older ones (Man of Medan, Little Hope, House Of Ashes and Devil In me) there's also the Quarry, Until Dawn and Casting of Frank stone, but that one I would recommend avoiding entirely as it's a slog. Overall this game has a good foundation for future entries. If they do go the path of freeform stealth sections, I hope they make the AI better instead of it being dumb and easy to sneak past, once again Supermassive have managed to give us a great game with (few) nit-picks. 7/10
spectacular give me 14 of them right now
As an avid Supermassive fan i have to say S02E01 is rock solid. I love the gameplay, it keeps you in suspense and on your toes all the time, just like the previous season. As always the choices, story, gameplay and environment go above and beyond delivering an immersive experience, Directive 8020 is more than worth its value. Thanks Supermassive, can't wait for S02E02.
Ein spannendes neues Spiel der Reihe, welches sicher gespielt werden sollte. Das Setting hat etwas von Alien und das Spiel ist gegenüber den bisherigen Teilen etwas anders aufgebaut. Die Geschichte zieht sich an manchen Stellen, welches jedoch überschaubar ist. Die in manchen Rezensionen angemerkte zu kurze Spielzeit kann ich nicht bestätigen. Die bisherigen Teile hatte ich in 6-7h beendet. Bei diesem liegt man irgendwo zwischen 9-10h.
I'm four hours in, and its enough time for me to write a thumbs down. First, I like or find value in every Supermassive game. I've played them all. Even though I personally disliked The Quarry, I recognize it was mostly the humor and tone which is subjective. This though? They need to get rid of the people who managed this project. First, these games are known for characters that sometimes don't make sense. And that's ok with teenagers or normal people. The people on this ship are supposed to be 'the best of the best'. Yet the commander in charge is insufferably dim. There's a computer on board that can apparently detect foreign life forms, but that's never referenced outside of the prolog. Second, the characters have taken a step back from "The Devil Inside Me". Like that one or not, they really nailed the motion capture, had great voice acting, and largely got rid of the big teeth, staring eyes, and other artifacts this genre has had. Its back here! Characters look have the quality of their earlier work, not their later work. Third, pacing. They keep cutting to several days in the future where you go through a stealth segment or 'action' scene. My guess is the director thought they couldn't pad the early part of the game with story and then fill the last half with all action and stealth segments. Bad call. In a game with story choices and consequences, I don't want to know that X character is going to be alive 18 hours from now. You've ruined the tension. Fourth, the ambiance. The game starts out GREAT. The 'prologue' is so far the best part of the game. It feels tense and sets the mood. Then when you clear it you get some upbeat music with some footage of the ship outside for the next chapter. What? WHY? You ruin the moment! What are we going for here? The lack of concern of the crew combined with this makes me feel like I'm just going through the motions and has 'gamed' me right out of the immersion. But hey, we can get past that if the game is fun right? So far, I'm not having a lot of fun. Maybe its the stealth segments. They don't bother me and I'm not 'bored', but they slow the actual story and choices down quite a bit. And that's what we're all here for. It's just incredibly disappointing and their worst work to date. And I hate to say this because the difficulty and rewind options are top notch. Everything else is just a step back.
Game crashes constantly, they left the VR hook on so I have to close steamVR on start. I contacted support and they haven't responded since june 8th. no update in a month.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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