
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.
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From the creators of UNTIL DAWN and THE QUARRY, an all-new cinematic sci-fi horror adventure that blends intense survival gameplay with meaningful choices and a branching storyline.
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone.
Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

Featuring Hollywood actor, Lashana Lynch (Bob Marley: One Love, The Woman King) as the ground-breaking astronaut, ‘Young’, experience immersive cinematic storytelling and edge-of-your-seat horror on a deep space mission to save humanity.

Evade a deadly alien threat that roams the dark corridors of the ship, intent on eradicating human life. Overcome your enemies using improvised weapons, lightning reflexes, and stealth. 
Encounter an alien lifeform that perfectly imitates its prey. Years of training and trust are lost among the crew when their enemy hides in plain sight. Who is human and who is not? Your choices are now more important than ever!
Rewrite your destiny and change the course of your story with our new Turning Points story tree. Uncover multiple endings, unlock hidden paths, and save your crew from their fateful deaths. 
Recruit up to five players to join you on your mission in couch-co-op movie night mode. Choose which crew members to control and work together with your friends to survive alien infiltrators, deadly dilemmas, and catastrophic system failures.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Visuals were amazing Game never crashed once Story is compelling and fruitful Good o'l House of Ashes vibes (mixed in with a little Dead Space) _ _ _ Am recommending this to friends - 10/10
tal vez a mucha gente este tipo de juego.. pero llevo jugando 7hr y me esta encantando :3 esta me da mido y no quiero que nadien muera jajajaja
hating me is like all you do breakfast to dinner
A very quick game compared to the dark pictures series where i wanted to see the different outcomes. The graphics to the level are good, but the character look a bit off with the huge ass arms and little bodies. The game ran fine for the first half of the game, but once it got down to the ending the game starting slowing down and skipping a bit with there frames. and i have a pretty good GPU and ram. Gameplay: Not much gameplay... Felt more like a walking simulator with very basic stealth mechanic. IT very repetitive after the first few chapters. It always the same thing, stealth > open door > stealth again. I miss the QTE and the choices you make in the games that matter of the outcome... there was very little QTE that determine the outcome. Story: Story was okay, but could of been better. felt like thing were rush a bit and we didn't really get to care about the characters especially in the first chapter which felt like they flew by quickly. we only really got a backstory on two ppl with out saying too much and spoiling it. but i just felt like thing did not matter in the end.. This game make me not want to replay it either with the whole rewind feature. i think that kind of ruins the whole can they survive aspect of the game. i can just just see all outcomes while playing it once with no issues. though i know there is a survivor mode which honestly should of been the main gameplay and then unlock the rewind feature after beating the game. overwall. it was an ok play. story was ok, gameplay was meh... would i suggest ppl buy it? yes, only if you get it on sale.
Had a fun time playing movie night with friends, and I think this entry moved the "series" forward in a good way that I'm excited to see newer games build off of this. The characters were interesting as far as Supermassive characters go (shoutout to my Philosopher Cernan), the choices were pretty fun, and I could see the vision in terms of the "updated" gameplay. After replaying the DPA just before, this game feels like a massive upgrade in terms of quality of life. The turning points is a great way of allowing us to see the different branches for multiple playthrough's. On the other hand, I will agree that the stealth sections felt way overdone, especially by the end of the game. And also no shared story or online multiplayer (at the time of writing) at all feels like a real loss. I'll still recommend it as I love these style of games and still enjoyed my time here. I want to see Supermassive succeed and I just hope they manage to maintain or even exceed the quality of their future games compared to Directive 8020.
A lot of improvements over the other games in many ways, particularly enjoyed that your choices had repercussions long after you made them, which made a lot of the story feel more impactful overall. Stealth bits weren't great since they weren't particularly difficult, would've probably preferred cutscenes w/ QTEs or decision making to replace most of them. Seems like there's a lot of interesting ways to screw it up and get people killed which is always fun You pretty much know already sort of what you're getting with these games
Кинчик средней паршивости с очень хорошим графеном и не очень хорошим всем остальным. Судя по всему у студии сейчас тенденция с каждой игрой опускаться все ниже и ниже, думала хуже The Devil In Me быть уже не может Начну с сюжета. Его вариативность в целом остаётся на уровне предыдущих игр по темным картинкам. Есть важные и не очень решения, выстраивание характера членов команды в зависимости от выборов в диалогах и влияние развитых характеров на сюжет. Видели, знаем, тут претензий нет. Претензии начинаются тогда, когда средненький сайфай про инопланетную жижу выдает *внезапный* поворот во второй половине игры и довольно жиденько его объясняет. В здешнем сюжете дыр больше, чем в сыре, но эта попытка создателей в высококлассный сайфай сыр ещё и расстреливает в придачу. При первом прохождении с другом мы сидели, бурчали, но в целом неплохо поугарали над героями и сюжеткой, а вот при соло прохождении вопросов была куча, а ответов ноль с половиной. Геймплейно игра не представляет из себя ничего нового. У нас есть брождение по локациям, сбор всяких документов, несложные пазлы, всеми любимые ку-те-е, сканер, командный мессенджер, чтобы початиться в самые неподходящие для этого моменты, и блядский стелс. Его здесь так много, что под конец игры просто тошнит от его количества. И он не разнообразный, он из разряда "посиди в укрытии, запомни, по какой траектории ходит ебака". Иишка у ебаки самая что ни на есть примитивная, и если бы не было моментов, когда ебака по скрипту исчезает и появляется прямо перед тобой, то стелс-секции были бы вообще мертвыми. Про персонажей игры сказать особо нечего. Особо запоминающихся на уровне того же Салима из House Of Ashes никого нет, за их взаимодействиями наблюдать не особо интересно за редкими исключениями. Много актеров из предыдущих игр студии вернулись, модельки персонажей выглядят солидно, но лицевые анимации во многих катсценах хромают. До такой степени хромают, что ломают и так слабенькую атмосферу *ууу страшна* и вызывают только смех. Да, как хоррор игра тоже не очень. Есть много банальных джампскейров, которые можно предсказать сильно заранее. Дизайн ебаки ужас не наводит. Стелс-секции под конец вызывают не напряжение и страх, а раздражение и желание поскорее уже закончить. Как итог Директиву 8020 могу порекомендовать только тем, кто хочет под пивасик с друзьями провести неплохо время и уже прошел предыдущие игры этой студии. Ну или по очень большой скидке.
Lol Lesbians
QUELLE DÉCEPTION ! Attendre tout ce temps pour ça ? Ce jeu n'a strictement rien à voir avec les 4 derniers Dark Pictures. Il s'est voulu innovant certes, il y'a pleins de nouvelles possibilités, mais à quel prix ? Déjà, le jeu est ultra lent, bug multiples. Ils ont oublié de gérer la partie "son", on n'entend strictement RIEN (merci les sous-titres), aucune musique (???). Parmi les "nouveautés", on a la majorité du jeu qui se joue en mode "furtif" (ce que je déteste, mais ça encore, c'est un avis subjectif !) ; une nouvelle fonction où on peut communiquer avec les autres personnages via la tablette (petit point sympa quand même ... ça change !) Il y'a 18 personnages différents, tous aussi profond qu'un dé à coudre : impossible de s'y attacher, ils meurent, et ce n'est pas bien grave. Les dialogues sont mou, plat... Puis, l'absence de choix, sacré nouveauté ça ! Petits choix par ci par là à faire, qui n'ont limite aucun impact sur l'histoire ! Navrant... Pas de tableau de prédiction des évènements non plus ! (après, on s'en fiche un peu dans ce volet là hein... on prédit très bien tout seul comment ça va se finir !). L'environnement devient sympa arrivé à l'épisode 7 quand on sort de ce vaisseau claustrophobique et qu'on visite 5 minutes la planète (encore un peu subjectif ici j'avoue, j'aime pas l'espace de base, mais je me suis dit allez, c'est Dark Pictures, go !). Tout le long du jeu (6h en rush ++), on a l'impression d'être dans une cinématique... On regarde des histoires et dialogues sans grand intérêt, avec juste une envie : que ça s'arrête, et VITE. Du coup, on pousse au s*icide les personnages. Ben oui, on est pas venu là pour jouer l'électricien ou l'ouvreur de porte, si ? Quand on préfère tuer ses personnages plutôt que de finir proprement le jeu, c'est qu'on en est rendu à un sacré point non ? Que dire concernant le conservateur ? (merci Youtube...) Voulant rush à tout prix, je suis évidement passé à côté des secrets à trouver (qui sont généralement, avouons le... bof!). Mais là on apprend ENFIN l'identité du conservateur grâce à cela ? C'est clairement du foutage de gueule. Il est LE personnage qui suit les 4 précédents épisodes, qui apportent un réel apport au jeu, et là, on a le droit de connaître son histoire si on trouve 4 secrets -_- Tuez moi. Puis arrive la fin, on découvre ENFIN le plot twist (qui aurait pu être cool s'il avait pas été développé avec les pieds!) et du coup, on a encore moins de remords à regarder nos chers personnages se faire manger. Et, où est le teaser du prochain jeu ? Lorsqu'on tue tout le monde on n'est pas autorisé à jouer au prochain jeu ? Merci Youtube encore. J'ai quand même hâte de voir la suite, mais en espérant ne pas être autant déçue que pour celui ci. Au moins, j'ai eu un succès rare : j'ai tué l'intégralité de l'équipage, et je suis contente :D
Started a little slow but the last few chapters were really engaging and well written!
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