
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 11 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creators of UNTIL DAWN and THE QUARRY, an all-new cinematic sci-fi horror adventure that blends intense survival gameplay with meaningful choices and a branching storyline.
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone.
Hunted by an alien organism capable of mimicking its prey, the crew of the Cassiopeia must outwit their pursuers to make it home alive. As they battle to survive, they are confronted with the hardest choice of all: to save themselves, they must risk the lives of everyone on Earth.

Featuring Hollywood actor, Lashana Lynch (Bob Marley: One Love, The Woman King) as the ground-breaking astronaut, ‘Young’, experience immersive cinematic storytelling and edge-of-your-seat horror on a deep space mission to save humanity.

Evade a deadly alien threat that roams the dark corridors of the ship, intent on eradicating human life. Overcome your enemies using improvised weapons, lightning reflexes, and stealth. 
Encounter an alien lifeform that perfectly imitates its prey. Years of training and trust are lost among the crew when their enemy hides in plain sight. Who is human and who is not? Your choices are now more important than ever!
Rewrite your destiny and change the course of your story with our new Turning Points story tree. Uncover multiple endings, unlock hidden paths, and save your crew from their fateful deaths. 
Recruit up to five players to join you on your mission in couch-co-op movie night mode. Choose which crew members to control and work together with your friends to survive alien infiltrators, deadly dilemmas, and catastrophic system failures.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.3Kreviews | 62% | — | $2M |
| $59.99 | 4Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情一般,画面没啥可说的,也一般。狗屎的是存档这个问题。 通关之后,主菜单不能点继续游戏,想体验不同的选项你得重头开始玩,或者加载手动存档。 但是问题来了:你能不用手动存档,退出游戏后他能自动保存,下次游戏你点继续也是直接加载的自动存档。手动存档我就刚开始进入游戏后几分钟存了一次,因为能自动存档后面就索性不存了,但是通关之后你又无法点击继续游戏、或者使用自动存档,你不手动存档就等于你玩的记录直接消失。 更狗屎的是当你重拾信心准备重头开始玩,你选择新游戏,你选过的路线并不会出现在里面而是一片空白。 也就是说,你必须在游戏通关之前就把所有路线都走一遍才能体验所有剧情。 真的是依托
This was a very interesting take to the new season of the dark pictures series. Personally, I enjoyed the game a lot and its story was very engaging along with the characters, but gameplay wise along with many aspects from the first season being missing or changed makes the whole experience feel a bit more empty with gameplay. The sneaking sections are a new gameplay mechanic that i was afraid I would hate but ended up not minding it after awhile and enjoying it a bit more, but that still comes to the point that I feel like it needs less of the "sneaky" gameplay parts and add back more "don't breathe" or "aiming" options again. Otherwise those parts, mainly i felt missing was the premonition items not being present, unfortunately. Other than those flaws, I think the game can balance out itself a bit more with its very engaging story, interesting and appealing characters, and the new "destiny" system is actually pretty neat for character building for a whole choice that affects them forever (I hope the next one tries to reel a bit back in with the "relationship status" with other people). I will say that if you have played the other dark pictures games or any other supermassive games, I recommend this one highly because that means you have the strength and patience to go through these stories regardless of their slowness or lack of a mechanic or story drive, but if not, then you may have a harder time going through this one. Overall, personally, I liked it a lot, House of ashes is obviously my favorite one, but this one is a second for the series, I would play it again even to just get the bad ending.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian*languages with full audio support
| $49.99 |
| 470ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring....
Very fun with a good story!
Recommended, but with some reservations Directive 8020 is a game I can recommend, especially if you enjoy narrative-driven games and space science fiction, although I do have some reservations about it. First of all, I really like the setting. Space, isolation, science fiction and the mystery surrounding what is happening aboard the Cassiopeia are exactly the kind of themes that appeal to me. The atmosphere is generally good and the game manages to create some genuinely tense moments. That said, don’t go into this expecting The Callisto Protocol or Dead Space. Not only is the gameplay completely different, but so is the atmosphere. Callisto, for example, feels much darker, dirtier and more oppressive. Directive 8020 is much more cinematic and character-driven, as you would expect from Supermassive. My main issue with its tone is that it sometimes feels a little too juvenile. I wouldn’t exactly describe it as a slasher, but there is something in the dialogue, characters and overall presentation that occasionally gives me that young-adult horror feeling. It worked perfectly in Until Dawn, where that tone was completely intentional. Here, considering the science-fiction setting and some of the ideas the story deals with, I would have preferred something more mature, serious and unsettling. Another issue is how extremely linear the game can be. Obviously, Supermassive games have always been heavily scripted experiences and I knew exactly what kind of game I was buying, but Directive 8020 sometimes takes this too far. There are sections where you’re basically moving from one corridor to another with almost no real opportunity to explore. A little more environmental exploration would have helped the Cassiopeia feel like a real place rather than a succession of cinematic sets. Visually, however, I think the game generally looks very good. Unreal Engine 5 delivers some excellent lighting, materials and environments, and certain scenes can be genuinely impressive. My main complaint here is Ray Reconstruction, which can introduce noticeable noise and doesn’t always reconstruct the image particularly well. Aside from that, the overall visual presentation is strong. Sound design is another highlight. With headphones, the machinery, distant noises and environmental audio contribute significantly to the tension and atmosphere. As usual with Supermassive, choices matter and the story can branch into different outcomes and endings. I have only completed one ending myself, but knowing that characters can live or die and that different decisions can significantly alter events gives the game some replay value. I also think this type of game can actually be more enjoyable when played with someone else. Movie Night lets several players share the same PC and controller, passing it between them when their characters take control. I played this way with two people, and for this kind of cinematic experience it works surprisingly well. Discussing decisions, watching what the other person chooses and simply sharing the story makes the slower sections more entertaining. I did encounter some technical issues on PC as well, including crashes/freezes, and I experienced them on two completely different systems, so I don’t believe they were hardware-related. I also had some inconsistent controller behaviour: an Xbox controller had vibration through Steam while my wired DualSense did not. Despite these criticisms, I enjoyed Directive 8020. The science-fiction setting, mystery, choices and Supermassive’s cinematic formula were enough to keep me interested and make me want to see where the story was going. It has good ideas, some very good moments and enough branching possibilities to justify another playthrough. Recommended, particularly for fans of Supermassive and narrative science fiction. Just don’t expect Dead Space or The Callisto Protocol, and be prepared for a very linear experience.
говно
I should preface this by saying I LOVE The Dark Pictures Anthology (TDPA); it's one of my favourite franchises. Hell, I even wrote my BA Game Design dissertation on this franchise. However, for [i] some [/i] reason, Supermassive decided to completely scrap their, frankly, [b] amazing [/b] approach to online co-op for these games with Directive 8020. Firstly, there's no online co-op... at all. Immediate killer. They claim that this will be added "soon" after release (where is it then?), yet this remains to be seen. But, either way, even when/if online co-op [i] does [/i] get added, the way they have approached multiplayer for this new instalment is [b] LEAGUES worse [/b] than how they did the first 'phase' of TDPA games. There's no 'Shared Story' simultaneous playthrough with your friend of separate characters that interplay with each other. No. Instead, online co-op will share the local co-op mode -- their infamous 'Movie Night' approach. Instead of having a shared dynamic story that elevates the cooperative experience tenfold, you'll just take turns controlling the same character(s). How fun! Now, I get that this can be down to limiting gameplay flexibility, and wanting to play around with narrative branches more. I can appreciate that. But, TDPA was built on their Shared Story mode; that was a selling point. So, diverging from that for even one episode feels like a real abandoning of what made their games so great. If you wanted to take this approach, why not have Directive 8020 be a separate game from the TDPA franchise, much like The Quarry was? I could have understood and respected that. I can't personally speak on whether their choice to abandon the Shared Story system to explore more branching narrative potential paid off in this episode though (although, by looking at the critical reviews I can hazard a guess...), as this abandonment is enough for me to skip this game entirely. I'm hoping -- nay, [b] praying [/b] -- that the ditching of the co-op Shared Story system was only for this one episode, so that they could "experiment" or whatever, but something tells me it's not. I love Supermassive Games, and I will always look to support them, but making these anti-consumer choices that significantly worsen (or, in mine and my friend's case, and likely many others', outright [i] remove [/i]) the gameplay experience for a majority of their player base makes it hard to maintain that deep love for them. Don't go down this road, Supermassive. Please.
Bon jeux, assez différent des autres "Dark Picture" bcp de choix possibles, bcp de dénouement possible, erreur cependant plus permissive, avec bcp de phases de cache-cache, les QTE sont bcp plus simple que dans les autres épisodes Note générale : 7/10
que dire...nul, inintéressant, répétitif, lassant....
[CONTAINS SPOILERS, WATCH OUT] For the first time may I say Ive not only played a game to unwind and have fun but also Ive played a game which makes you reflect about your life. I was given the impression that throughout the game, and following each characters background histories (Samantha and her guilt for not saving those people in the boat, Eisele sending those clones to Tau Ceti F, Cernan not having been happy during his life, Anders not feeling to fit in in the group...) it makes you rethink about how you are the one to change what youve been through and therefore you should not stick to the past mistakes youve made. 'What you are is what you have been', 'what you will be is what you do now' & 'Never forget why you started'. It also shows the essence of having a respectful rapport. Im a suppermassive games saga passionate, though its the first time a game made such an exhilarating impression on me. Deffinitely many people could get a learning about this masterpiece, therefore Id recommend it 100% and if possible Id put it at the top of your bucket list of Dark Pictures Anthology's games. Thank you so much SMG, wait was worth the value!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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