
Dire Echo is a psychological horror walking simulator that immerses players in the eerie and oppressive atmosphere of abandoned deep space.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the near future, humanity is steadily expanding into the depths of space. You are an astronaut on a routine but important mission: follow a designated route to a remote station and deliver technical data.
Along the way, command contacts you with an additional request — retrieve documents from the research vessel "Echo-7", which recently went silent. The silence is attributed to a recent geomagnetic storm disrupting communications.
As you approach Echo-7, you attempt to contact the crew — but there’s no response. The ship appears functional from the outside. Inside — nothing.
No welcoming party, no signs of life. Just empty corridors, scattered personal belongings, and the unsettling feeling that you're not alone.
Key Features
🎥 Realistic graphics — visual fidelity enhances the feeling of unease
🌫️ Haunting atmosphere — silence, isolation, and growing tension follow your every step
🎧 Immersive sound — rich audio design pulls you deep into the experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Spanish - Spain, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Didn't expect much, but this turned out to be a pleasant surprise. The atmosphere is great, the station is fun to explore, and the story kept me interested. If you like sci-fi horror games with a mysterious setting, this is worth checking out.
GAME OF THE YEAR! Confused about the ending though! Thought there was a level 4 keycard. But I guess not! See my gameplay below https://youtu.be/eF7E1m1cnxk
[b] [/b]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ending: wtf hello.
Alap esetben nagyon jó kis indie sci-fi horror lett, az ugrálós részeket leszámítva, mert az ugrás nem nagyon akar működni benne, meg volt 2 crashem röpke 110 perc alatt :) A fejlesztőknek köszönöm a játék kulcsot :)
Dev's you are not gonna like what im gonna say... https://youtu.be/pz7tflKHrrs
lacks any respect for the player. recorders don't turn on until you've listened to a previous recorder. doors don't open until you went in and out of previous doors. combinations locks don't open till you listened to all the required recorders. 1/3 of the game is a jumping puzzle. Observation, The Invincible and Takoma are all way better games.
код от кодового замка не найден. всего хорошеГО))
Great atmosphere. The parkour level was difficult, but very original and enjoyable.
It’s a very short game about walking back and forth. There’s no action, just a few jump scares. Doors open and become accessible based on you revisiting places you’ve already been; since there’s nowhere else to go, you head back to check if you missed anything. You didn’t miss anything—a jump scare simply plays, and a door opens somewhere else on the map without explanation.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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