
Dire Echo is a psychological horror walking simulator that immerses players in the eerie and oppressive atmosphere of abandoned deep space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the near future, humanity is steadily expanding into the depths of space. You are an astronaut on a routine but important mission: follow a designated route to a remote station and deliver technical data.
Along the way, command contacts you with an additional request — retrieve documents from the research vessel "Echo-7", which recently went silent. The silence is attributed to a recent geomagnetic storm disrupting communications.
As you approach Echo-7, you attempt to contact the crew — but there’s no response. The ship appears functional from the outside. Inside — nothing.
No welcoming party, no signs of life. Just empty corridors, scattered personal belongings, and the unsettling feeling that you're not alone.
Key Features
🎥 Realistic graphics — visual fidelity enhances the feeling of unease
🌫️ Haunting atmosphere — silence, isolation, and growing tension follow your every step
🎧 Immersive sound — rich audio design pulls you deep into the experience
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's strongest aspect is its atmosphere. The station feels isolated and abandoned, and the audio design does a good job creating tension. I also enjoyed discovering the story through logs and environmental details rather than having everything explained directly. On the downside, the gameplay is fairly simple and mostly revolves around exploration. Some sections feel repetitive, and a few voice lines can sound unnatural. The game is also quite short, lasting around an hour depending on how much time you spend exploring. Overall, Dire Echo is a solid indie horror experience. It won't do anything revolutionary, but if you enjoy atmospheric sci-fi horror games focused on exploration and mystery, it's worth a look.
(Disclosure: I received a free key from the developer.) Dire Echo is a surprisingly immersive space‑walking horror experience that hooked me from start to finish. The atmosphere is strong, the tension builds naturally, and the game delivers some solid jumpscares without relying on cheap tricks. One of the things I appreciated most is the minimalist design — there’s no HUD, no inventory, and no journal entries, which actually makes the experience feel more isolating and realistic. You’re out there with nothing but the environment, the audio, and your own instincts, and it works really well for the tone the game is going for. The space‑walking segments are a standout, giving you that eerie, weightless feeling while still keeping you on edge. The story is unique and engaging, with enough mystery to keep you invested in what’s happening and why. Overall, I enjoyed the game a lot. It’s atmospheric, tense, and memorable, with a cool sci‑fi horror concept and a minimalist approach that enhances the immersion. Definitely worth checking out if you enjoy space‑based horror with a clean, uncluttered experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Spanish - Spain, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Picked this up because I like sci-fi horror, and it didn't disappoint. The atmosphere is the strongest part of the game, and I enjoyed discovering the story through exploration and logs. If you like abandoned space stations and creepy mysteries, give it a try.
there is bug after main gate in first chapter. where you keep falling, other than that good game . make part-2
Per fortuna è uscito il 12 e ho potuto chiudere questo incredibile gioco di farro
Atmospheric game. I liked it.
Good way to spend a couple hours for the same price as a beer and less then a movie rental these days. Definitely agree with the other reviews saying we need to keep AI out of the creative process.
Больше похоже на технодемку или заготовку игры. Графика и атмосфера неплохие, но вот дизайн локаций требует существенной доработки: повторяющиеся серые коридоры с ящиками ну совсем не тянут на интерьеры космической станции. Сюжет какой-то примитивный - прилететь на станцию, которая, разумеется, не отвечает и забрать секретные документы (видимо, для Фонда кино). Из-за этого отсутствует какая-либо мотивации к исследованию локаций. Кроме того, код к пресловутой двери указан в записях(!) членов экипажа по одной(!) цифре. Это такая несуразица. P.S. Из игры может получиться космический хоррор, но потом...
存档之后要重新设置语言
ending: wtf hello.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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