
Low-Poly 3D Diorama Action! Inspired by 16-bit action games, Diorama Dungeoncrawl brings that style of challenge to a fully 3D Environment! Battle monsters and avoid traps in your quest to claim the heart of the Living Castle!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Diorama dungeoncrawl é talvez o meu jogo favorito do desenvolvedor e eu amaria ver outro jogo na mesma pegada. Ele claramente é inspirado nos castlevanias clássicos porem com a pegada 3d e cenários de diorama. O combate as vezes é um pouco confuso por causa da perspectiva que confunde um pouco sua percepção de profundidade mas isso você se acostuma rapidamente. Pra mim é facilmente o jogo mais difícil do dev mas um dos mais legais, como é frequente nos jogos dele para um jogador causal é não é punitivo que te impede de zerar mas caso você queira fazer a fase sem morrer para se desafiar você irá gostar ainda mais. Adoro essa estética low poly e os cenários em diorama deixam tudo mais legal, até a paleta de cores combina com a temática transformando esse pra mim no jogo mais bonito artisticamente desse dev. Recomendo demais!
Challenging and fun action arcade game. I really love the graphics in everything by Renegade Sector Games
Great game. Takes a little getting used to the flow of combat but once you get the hang of it the game is very fun. The game feels like what you might get if you took a NES or early PC game and translated it directly into 3D, particularly Castlevania 1 or 3, difficulty included. The art is so good throughout, music is great, lots of charm and character.
Really fun game! <3
i adore this goofy little guy. janky as hell but made with love.
A difficult but fair 3D action platformer. Arcade style in the original sense, and feels like what I would expect from a modern take on the SNES/N64 era.
One of the more challenging games by the developer. I can't really think of another game like this on Steam that combines platforming and the sort of action here, but it was decent to play.
Not a bad game, but doesn't quite get there in my eyes to recommend going out of your way to play. At its best there's some nice gauntlets, tricky platforming, and juggling of enemies and boss attacks. Level 5 is solid on the whole, and the lich is a good boss (quite polarising with/without powerups since the AoE is so essential, but once you figure that out it's still interesting to execute, jumping away from enemies to charge the strike mid-air but needing to land close to as many of the enemies as possible). At times it does feel like a pretty effective 3D castlevania. On the other side, there's a lot of rooms, especially early on, that you can either just waltz through without really engaging with what little goes on, or where there's a bit of challenge but the save points come so frequently that with 7 hp (iirc) you can just shrug off the hits you take and not look back. The bear is a notable difficulty spike, and I'm curious how many players walked past it, only to have to learn its moveset in the boss rush. Including the bear, when it does get harder, it's often through poorly conveyed depth, and/or contact damage that feels awkward to avoid, usually as a result of you hitting an enemy and the knockback making them move into you. The colossal knight is big on this, making it untenable in my experience to get fancy with charge attacks or attacking while doing jump dodges, instead making the fight increasingly passive as I got better at it, staying close to him and just making a simple attack after dodging one of his.
As much fun as the first 3 or 4 levels were, how they choose to increase difficulty not by having harder enemies, but by level 7, 90-95% of your deaths will be from falling in to pits. There are so many platforming sections with ranged enemies, this game becomes less of a combat game, and more of a bullet hell game with tight platforming. A single shot from a enemy will bounce you 20ft back and off your platform with no chance of any save. The amount of rooms you need to clear in level 7 before checkpoints is beyond stupid. Boss's from previous levels become normal enemies here, fighting them back to back with no saves and no items. . . fun? Some will have a item and health spawn, but the most do not, so if you win hit a checkpoint then die, you loose your power ups for the next fight. TLDR: Game was fun at the start but level/skill curve becomes less combat focused and more tight platforming and boss fights with no items.
Ridiculously unforgiving. Why does he have to slide like that whenever he gets hit? The camera is awkward in the platforming sections. Your hitbox is laughable. Although the visual style is nice and retro I still wouldn't recommend it to anyone who values his or her time. With that said, the game has potential and if the developer were to make a second one with more RPG elements (like an open world and more weapons) I would definitely give it a try.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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