
Low-Poly 3D Diorama Action! Inspired by 16-bit action games, Diorama Dungeoncrawl brings that style of challenge to a fully 3D Environment! Battle monsters and avoid traps in your quest to claim the heart of the Living Castle!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[b][i]Review copy provided by developer via Curator Connect[/i][/b] There’s something of a balancing act between features and fundamentals in games. Obviously you want every aspect of your game to be as good as possible, but if perfection isn’t possible then you can cover for few features with solid fundamentals, or weak fundamentals with a wealth of features. Diorama Dungeoncrawl leans on the former, a title with little in the way of game systems or complexity, in favor of focusing on basic platforming and combat. Unfortunately there are enough flaws here that they really don’t stand on their own, and absent additional systems to cover for them, it becomes really hard to recommend this one over more robust indies. A powerful necromancer lords over the Living Castle, an enchanted edifice that can appear wherever the weak and innocent are vulnerable to disgorge monsters upon them. As a burly hero type with a great big warhammer, it falls to you to assault the castle and put an end to its reign of terror. The minions of evil are legion, though, and often perched on the edges of perilous platforms and walkways. Your journey will be full of battle and also careful navigating, leaping from ledge to ledge as you work your way through the castle’s many halls, chambers and towers. And if you survive the ascent, you’ll get your chance to free the land from the dread necromancer once and for all. If you’ve been out of grade school long enough to forget, a diorama is a sort of contained model viewed from the side, like if you made a little cardboard scene inside a shoebox set on its side. Diorama Dungeoncrawl is so called because all the third-person platforming and pummeling is viewed from the side, gazing into a dungeon chamber. This effect is more pronounced in the earlier, simpler levels but it does make for a charming presentation, especially mixed with the chunky, evocative textures. Controlling your hero is generally comfortable enough, with clear shadows to judge depth by and very little obscured by the camera angle. For the first few levels, everything should flow pretty well as you clobber foes and leap chasms. The first frustration I ran into was connecting my attacks with enemies, because as clean as the movement is, your weapon swings are very limited and hard to align. This becomes more of an issue as you start to encounter giant leaping slimes, hordes of swift bats, and tall armored enemies with spears in tight passages. Combat gets less forgiving right before the level design does as well, limiting your path to narrow walkways lined with archers, spiked floors with little margin for error, and traps that cover huge amounts of space. The challenge definitely ramps up as you approach the game, and while the curve isn’t unreasonable it happens very fast due to the small scope of the game. Once frustrations started to creep in, I began to notice other issues. The big one for me is that for most of each level, you don’t even have to fight anything. The doorway to the next room is almost always open, and your dude is nimble enough to juke past the enemies in almost every case. There’s no character progression or items to collect, so skipping fights really just serves to save you health for un-skippable fights. You can find special attacks that enhance your charge attack, and those cost points to use, but have very little impact on gameplay and are lost on death anyway. Oh, and there’s contact damage on all the enemies, which is another reason to skip fights since your positioning for your attacks has to be so close and so precise, you’ll often get dinged just for being too close. In a vacuum, Diorama Dungeoncrawl is a decent little third-person action title with a sharp difficulty curve. It’s not bad, but it has enough flaws and annoyances to discourage the effort needed to see it through to the end. The thing is that it’s one of many, many, many games out there you could be hacking and slashing through, and I guarantee you’ll be thinking about your alternatives every time you get bounced into a pit or slime-humped to death. In the grand scheme of gaming there’s simply not enough to recommend here, not even a basic scoring system or engaging enough combat to get you to actually attack monsters. A little more meat on its bones would have made Diorama Dungeoncrawl a quality adventure, but it’s about as skeletal as one of its filler skeleton foes. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
This is a very well made game, if a bit on the hard side. Would love to see adjustable difficulty. Anyway, I know I will be playing more tomorrow which is a very good sign indeed. XD B- B+ if the difficulty was adjustable
In much the same way as Super Mario 3D World finally gave us a taste of what traditional 2D Mario design would look like in a 3D environment, Renegade Sector is creating 3D adaptations of other classic games using a beautiful and charming low-poly aesthetic. Diorama Dungeoncrawl is a 3D take on the gameplay games such as classic Castlevania and Ghosts 'n Goblins, with its slow-paced deliberate movement challenging you against hoards of horror-themed monsters. The addition of a 3rd dimension her increases the strategic decision-making exponentially. While the game follows a linear progression, each room in Diorama Dungeoncrawl in a small combat puzzle made from careful enemy placement and platforming challenges, requiring you to plan carefully. Is it better to take care of the close-range enemies first, or navigate a tricky platforming section to pre-emptively stop the flow of projectiles coming at you? Through clever level design, Diorama Dungeoncrawl is able to purpose it's assets into an experience where every room poses a unique challenge. Although the game is short without much replayability, it offers a satisfying tough-but-fair challenge for the price point, and a creative look at how old-school 2D game design can be adapted into 3D that is not to be missed.
This game is gorgeous! The blend of pixel art and low poly 3D is such a great look. Clearly a lot of love has been put into the environmental and enemy designs. Each level has its own look and introduces new enemies and hazards. There are so many different kinds of enemies, bosses, and environmental hazards in here - all with their own unique attack patterns that you'll have to memorize to survive. My only complaint so far is that platforming can be difficult at times because I can't tell where I'm going to land. Highly recommended for fans of old school action platformers and people who like a good challenge!
Designed to be "NES Hard", this game does indeed feel like an homage to NES Castlevanias. Occasionally, depth perception was tricky due to the perspective, but overall, I like what the diorama-like presentation adds to the formula. I'm not quite done yet, but I'm a fan of the way the challenges progresses. I'd recommend this if you have the patience for some challenging rooms with potentially "cheap" deaths (depending on your perspective).
Retro challenge with a kickass retro-3D aesthetic. A fun time for arcade action fans.
The Tales of the Renegade Sector Games style, but in a different gameplay formula. I don't think there is other dungeon crawler/action platformer like this one on Steam. This is the hardest game from this creator and so far it has given me some rage quit moments. But again, I'm totally in love with the art style and music, so this is a YES for me.
While I haven't finished it yet, I'm relatively certain I'm in the final stretch & can solidly recommend this game, particularly for folks that like older school games in both visual style & difficulty. Games like this always make me question whether I'm a slight masochist, but nevertheless, I find some fun in seeing the different environments & enemies they present, despite finding them frustrating at times. At its core this is an action platformer where you hammer down enemies to get to mini-bosses and then the final level boss for each level. Combat is solid if a little awkward at times, as you can find yourself wanting to smash the hammer rapidly, but this locks your character movement and will just get you wrecked, so you have to make each smash deliberate, learn how long it takes, and then be ready to evade enemy attacks. What makes this combat rhythm clearer is that there are power-ups you can find which require you to charge up your hammer swing to see their effects. Again, this can make things awkward at times, but when you manage to line up your attacks to use the charge effects just so, it's pretty damn satisfying, and practically crucial to overcoming some bosses. Altogether this game is pretty killer, and surprised me a bit as I went into each new level, having thought the one I just finished was going to be the last given how challenging each felt to me. [b]Upon finishing...[/b] While what I said above remains true, I think with more time I've found the combat not only awkward but unfortunately clunky, or at least it feels this way with the encounter designs. The power-ups attempt to help against ranged enemies, but without them, facing ranged enemies simply feels unfair and mean. The last couple rooms before the final mini-boss really drive this home, as it's a room mainly of skeleton archers followed by a spike trap room with three flying enemies, two annoying flame-trail leaving imps and one floating magic box. Trying to smash these enemies while avoiding taking too much damage becomes an exercise in frustration, especially once you make it through only to face a mini-boss. I don't fully recall the game leading up to this last stretch before the final boss, but I do think much of the difficulty I encountered had to do with this mixture of melee combat and enemy encounters leaning a little too much towards ranged enemies. Unfortunately I think this may be a carryover from Renegade Sector's prior 3D games, many of which involve shooting enemies from a distance, who in turn are shooting at you. You [i]can[/i] muddle your way through this, but it can become wearing. I'd recommend playing in shorter sesssions to avoid getting too frustrated. So far I think this may be my most mixed experience with one of Renegade Sector's games.
Ghosts 'n Goblins paso una noche con Golden Axe en una Nintendo 64 y 8 meses después nació esto. Algo crudo como suelen ser los juegos de Renegade Sector, pero te sumerge en nostalgia pura, como si lo hubieras jugado 20 años atrás y no lo terminaste.
Diorama dungeoncrawl é talvez o meu jogo favorito do desenvolvedor e eu amaria ver outro jogo na mesma pegada. Ele claramente é inspirado nos castlevanias clássicos porem com a pegada 3d e cenários de diorama. O combate as vezes é um pouco confuso por causa da perspectiva que confunde um pouco sua percepção de profundidade mas isso você se acostuma rapidamente. Pra mim é facilmente o jogo mais difícil do dev mas um dos mais legais, como é frequente nos jogos dele para um jogador causal é não é punitivo que te impede de zerar mas caso você queira fazer a fase sem morrer para se desafiar você irá gostar ainda mais. Adoro essa estética low poly e os cenários em diorama deixam tudo mais legal, até a paleta de cores combina com a temática transformando esse pra mim no jogo mais bonito artisticamente desse dev. Recomendo demais!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Starship Inspector | $5.1K | 51 | 61% | $3.99 |
| Duke Dashington Remastered | $5.1K | 51 | 92% | $4.99 |
| Runt of the Litter | $5.1K | 51 | 80% | $4.99 |
| Neighborhorde | $5.1K | 51 | 80% | $4.99 |
| 双雄风流传(Romantic Emperor) | $5.1K | 69 | 88% | $2.18 |
| Sophie's Safecracking Simulator | $5.1K | 68 | 97% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |