
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
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About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a great game. Sadly I'm not as clever as some people are so I required the aid of a walkthrough but it was still an interesting game regardless. I fully recommend getting this game. Hopefully you are sharper and more clever than I am and you won't need the walkthrough.
All in all, a very pleasant way to pass most of an afternoon. The puzzles are very clever and the world is visually lovely and enjoyable to explore. The actual *story* has some pacing and logic issues, and it does at times feel like the writing is working in two very different registers that are constantly at war with each other. Think less Uncharted and more, uh... the last Indiana Jones movie (was it *actually* called "The Dial of Destiny?" oof). I give it a B+.
Schönes Rätselspiel, aber zu kurz für den Preis. Die meisten Rätsel sind schlüssig und logisch, lediglich zwei Rätsel haben mir Schwierigkeiten bereitet, da sie nichts mit Logik zu tun hatten, [spoiler]beide Rätsel mit den Wachszylindern bzw. das genaue Einstellen der Frequenzen[/spoiler]. Das Spiel hat zudem einen sehr gewöhnungsbedürftigen Look, die detaillierte Modellierung und die 8-Bit Pixel-Grafik der Texturen passen für mich nicht so ganz zusammen, das tut aber dem Spielspaß beim Rätseln keinen Abbruch. Ein paar kleinere Bugs gab es auch, aber nichts das die Spielbarkeit beeinflusst. Schade, dass im Vergleich zu (vor allem älteren) Trailern offensichtlich einiges an Content für die finale Version gestrichen wurde. Alles in allem spreche ich eine vorsichtige Empfehlung aus. Da es aber nur zwei Nachmittage füllt, würde ich bei dem stolzen Preis empfehlen, auf einen Sale zu warten.
I am sorry, Zadbox. You did such a good job with Quern. This could have been deeper story build on the foundations of that game. But the setting jumps from one place to the other. Its very linear yet it also closes off other areas. Stuck on one puzzle? Due to the way the puzzles and the game are built, you will get hardstuck. This was not all that much of a problem for me in part 1 and 2, but definitely in part 3. The spike in difficulty is noticable. But also the hints and even certain mechanics make little sense without looking for help outside of the game. And I had to search for help more then once. In part 1 all the solutions are carefully worked into the envoirment. You even reference Outer Wilds wich did a fantastic job with envoiremental puzzels yet is not easy to complete. But in parts 2 and 3, the goes away. I cant help but feel that the focus and goals changed over time and a lot of the areas that you were supposed to go were cut. Other then being stuck, the overal amount of gametime is quite low. I really hope you keep making these games but please consider these points as I am not the only one who feels this way.
What an extraordinary game! Experiences like that are always too short! I loved the complexity of the puzzles, there was always a logical solution. But I'm sad there are still closed areas, like the metallic door in the kitchen. It's also frustrating that you can't go back after some checkpoints, so the photo challenge is not completable unless you think about it every second of the game.
Great game, No hand holding at all lol. Still, great game with a great story. Will make you feel like you accomplish something when you solved a puzzle.
That's a great game, nostalgically smart. The cutscene-presented lore looked a bit messy, but overall i enjoyed the story, the gameplay , the music and the style very much!
Fun and complex puzzles, definitely worth a play
Das Setting ist wirklich sehr schön. Sehr mysthisches und schweres Spiel. Auch die Rätsel sind schwierig. Man wird wahrscheinlich irgendwann Hilfe brauchen.
Not a masterpiece, but still great. I did not like the final puzzle where I did not see any logic in the solution, but it was otherwise a great experience. Did not live up to the high bar set by Quern, but I would still recommend it to fans of that game and similar myst-like entries in the same genre.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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