
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyable game overall. Quite a cool art design, and the puzzle difficulty progression was generally fun - although sometimes I felt like there were some "pieces" missing for me to fully understand what to do in certain parts of the game which was sometimes a tad frustrating, but didn't ruin the experience for me. However, if you're a puzzle game person and have some patience, I definitely recommend. Story wise, I felt like it could've used a bit more attention - perhaps a section prior to the actual adventure that really gave the player a reason to feel connected to the character(s), I generally didn't "care" about what was happening because of that.
I enjoyed the game, but had to use the hint system a good bit, and it felt like there were leaps in logic in the story that weren't well conveyed. The way certain characters appear was jarring at times. There were fun puzzles, an interesting story, and it was mostly well done, so I would recommend if you're looking for a fairly short game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $500.5K | 3.2K | 84% | $4.49 | |
| $500.4K | 2.4K | 84% | $6.39 | |
| $500.4K | 843 | 67% | $24.99 | |
| $500.7K | 3.4K | 93% | $3.49 | |
| $500.4K | 2.4K | 86% | $9.99 | |
| $500.2K | 2.6K | 63% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.1K | 1.5K | 93% | $19.99 | |
| $140.3K | 1.2K | 80% | $9.99 | |
| $109K | 313 | 97% | $24.99 | |
| $71.3K | 245 | 93% | $7.64 | |
| $11.6K | 99 | 89% | $8.99 | |
| $6.6K | 39 | 95% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing
Yes i sometimes used a guide. Yes that helped make my experience better.
C'était super
Gorgeous graphics and amazing puzzles! pretty good story too
Fun and complex puzzles, definitely worth a play
Un jeu d'énigme magnifique, je recommande. Attendez-vous à du challenge.
Uitdagend!
I can definitely recommend the game, but admittedly it falls very short of Quern and the other greats of the genre. There are so few games in this genre that it's kind of a no-brainer to pick this up, but I do hope the devs can take the valuable feedback in the other critical reviews here to heart and yeah, hopefully pop off with something truly spectacular in the future. The gameplay here is so buttery smooth and fluid, it just "feels" so good to play. The world feels palpable with tons of interactables and appropriate animations. Hits - Puzzles: Most of the puzzles are fun and somewhat challenging and a lot of these puzzles are actually intuitive, which is nice. Tools: You're given a lot of note-taking tools to help you along the way, it's really cool to be able to draw colored notes on photos that you take. Misses - Puzzles: Unfortunately, there is one particular immersion-breaking puzzle in a completely different style than the other puzzles, and it makes absolutely zero sense - the game literally locks you into it by surprise in the middle of exploring and you can't do anything but look up a guide on how to solve it (or you just brute force your way through it with a hundred guesses). I'd wager not a single person actually solved this puzzle legitimately, which is really sad. I'm also sure a good portion of players rage quit at this point as well because getting locked inside such a weird gimmick for no reason whatsoever makes zero sense (it's not a physical lock, the game devs trap you inside invisible walls and force you to perform weird interactions and solve a puzzle with zero context clues). Tools: Unfortunately, the "journal" just becomes obnoxious after a few hours, after capturing 15 pages of notes, it never seems to open anywhere near where you want it to. It usually opens at the beginning and you have to tediously flip through all the pages to get to your most recent notes, so it's just easier to use a real notebook in real life for most of the puzzles... despite some of them greatly benefitting from the in-game sketching tools. Story: Yeah, it's just terrible. It's cliche and plays on common themes. The characters are forgettable. The place is super interesting as you fly in during the opening and there are a few comedy elements, but once you leave the starter area, everything goes downhill. Nothing really feels fully fleshed out. There's only a very small amount of lore to discover, which allude to only a couple of interesting things, like villagers hallucinating and solar eclipses, but we never see anything like this happen or play out. There's a bunch of posters in the starter area and it has a ton of environmental detail which makes it feel real, but the rest of the game is borderline empty, and empty of the comedy elements too. It feels like the devs spent 75% of their time and effort on the beginning area and 25% on the rest of the game, and unfortunately the starter area is 15-20% of the time you spend in the game. All in all, I enjoyed it due to the interesting, intuitive, and somewhat challenging puzzles. There's around 10 hrs of content. It's short, sweet, but unfortunately pretty forgettable. I really hope they patch out the few moments that made me want to rage quit (for real), so that future players don't have that experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.