
Diluvian Ultra is a single-player, first-person shooter focusing on a retro aesthetic and fast-paced, strategic combat. The game is set in its own expansive fictive universe. Rather than gritty or dark, Diluvian Ultra is colorful and fantastical, like the cover of pulp sci-fi novels of the past.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the immortal warrior-prince Atilla, awakened after millenia in deep space by an impudent invasion of your tomb-ship. Pick up your blood-sword and investigate - are these intruders the old enemies from your past, or as yet unknown foes to conquer? No matter, they have rooted themselves into the ship and defiled all that is sacred to you with their foul presence. It is time to drive them out into the void and save your people.
Awaken prince, and carve a red ruin!
Diluvian Ultra: Chapter One includes 10 levels + a hub, 6 different weapons with 30 different upgrades and 13 enemy types.
Further chapters continuing Atilla’s story as well as expanding his arsenal and the roster of enemies to obliterate will be released as paid DLCs at a future date.
Diluvian Ultra’s combat is built around a dual-damage system where you have to combine weapons to be effective. Armour absorbs damage, but some weapons are designed to quickly strip it off your targets - unable to kill them, but exposing them for a single lethal blow. You have to be careful though, as enemies will mix their attacks in the same way. Collect and consume blood to upgrade your weapons and pick up various power-ups at the opportune moment, to become vengeance incarnate - if only for a while!
Surviving in Diluvian Ultra is all about mobility. Dodge enemy fire while you chain together ranged attacks with close combat blows and devastating ground slams. Double-jump, dash, find cover and even deflect projectiles with your sword, but never stay in one place for too long!
Your spaceship home is a living combination of flesh and stone, and so it is with your arsenal of weapons; use both traditional Tech weapons as well as grotesque, living Organic armaments, and don’t forget to take good care of your closest companion, your sentient Squire Gun, Bella.
Diluvian Ultra may be an over the top retro FPS filled with frenetic action, but all that carnage is set on a background of an epic, tragic story tackling the themes of fanaticism, trauma, betrayal and hope for redemption, playing out in neo-gothic architectural set pieces and immense, cathedral-like spaceships.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🩸 Diluvian Ultra: Frenesí biopunk de la vieja escuela entre vísceras y munición viva ★★★★☆ (7.8/10)[/h1] [i]Diluvian Ultra inyecta aire fresco a la saturada corriente del 'boomer shooter' apoyándose en un combate táctico de doble barra de daño, estética psicodélica retro y armas orgánicas que devoran su propia munición.[/i] [h3]🎮 Jugabilidad[/h3] El núcleo del tiroteo se aleja del simple correr y disparar sin cerebro para abrazar un sistema de capas muy agresivo: el daño térmico funde la armadura y el daño biológico desgarra la carne. Si disparas a un enemigo acorazado con proyectiles orgánicos apenas le harás cosquillas, lo que obliga a alternar armas de forma constante en medio del caos. El arsenal viviente tiene personalidad propia, disparando larvas, sangre y proyectiles fotosensibles que recompensan la precisión a corto alcance. La movilidad (esquivas rápidas, saltos y ataques cuerpo a cuerpo con espada para recuperar recursos) mantiene una cadencia altísima, aunque el diseño de algunos escenarios cerrados llega a congestionar los enfrentamientos de forma algo artificial. [h3]🖥️ Experiencia de Usuario[/h3] La interfaz es estilizada y funcional, apostando por marcadores nítidos sobre los objetivos para leer de un vistazo el tipo de defensa que portan. Sin embargo, la navegación espacial peca de confusa. La arquitectura laberíntica de las naves espaciales y las ruinas biológicas carece a veces de referencias visuales claras, lo que provoca momentos de desorientación al limpiar una sala y buscar el interruptor o conducto que desbloquea la siguiente sección. Los controles responden con la inmediatez que exige el género, permitiendo una configuración de teclas limpia y sin inercias indeseadas. [h3]🎨 Apartado Técnico/Visual[/h3] Su propuesta estética es arriesgada y polarizante. El estilo visual mezcla polígonos de baja resolución y texturas pixeladas con una paleta de colores chillones y saturados que evoca la ciencia ficción de los años 70 y 80. En combate cerrado la sobrecarga de destellos, partículas de fluidos corporales y explosiones cromáticas puede saturar la pantalla hasta dificultar la legibilidad de los ataques enemigos. En lo técnico, el título corre con una fluidez sólida sin caídas de rendimiento reseñables. La banda sonora industrial y sintetizada eleva la adrenalina durante las arenas de combate con gran solvencia. [h3]🏆 Desafío y Logros[/h3] La dificultad es pronunciada y no perdona despistes. La combinación errónea de armamento o la falta de agilidad esquivando proyectiles castiga duramente la barra de vida en los niveles más altos. El 100% de los logros exige exprimir la campaña encontrando coleccionables ocultos tras paredes falsas y superando los niveles en las dificultades superiores bajo tiempos ajustados, lo que ofrece un aliciente real y orgánico para perfeccionar el movimiento y las rutas sin recurrir al relleno vacío. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] ⏳ [b]Historia Principal (Capítulo 1):[/b] 4 Horas [*] 📖 [b]Historia + Secretos:[/b] 6 Horas [*] 💯 [b]Completacionista (100%):[/b] 9 Horas [/list] [table] [tr] [th]🟢 Lo mejor[/th] [th]🔴 A mejorar[/th] [/tr] [tr] [td]✔️ Sistema de combate táctico de doble daño que exige pensar rápido en cada refriega.[/td] [td]❌ Sobrecarga visual que en ocasiones perjudica la claridad táctica del tiroteo.[/td] [/tr] [tr] [td]✔️ Diseño de armas vivientes muy original tanto en lo estético como en lo mecánico.[/td] [td]❌ Diseño de niveles con tramos laberínticos que entorpecen el ritmo frenético.[/td] [/tr] [tr] [td]✔️ Rendimiento impecable y banda sonora synth-metal que encaja como un guante.[/td] [td]❌ Estructura episódica que deja la historia principal corta a la espera de más contenido.[/td] [/tr] [/table] [h3]⚖️ Conclusión Final[/h3] [b]COMPRA[/b] Diluvian Ultra logra desmarcarse de la marea de clones nostálgicos de *Doom* y *Quake* gracias a una personalidad visual estridente y a un sistema de daño metódico que castiga el disparo indiscriminado. Pese a que su arquitectura de niveles tropieza de vez en cuando y el formato por capítulos se hace breve, el músculo mecánico de sus tiroteos y la crudeza de su armamento biológico ofrecen pólvora de primera calidad para cualquier entusiasta de los disparos en primera persona exigentes.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay's interesting, kickass story with potential, but need some polishing. There's currently a bug that takes away all your weapons every times you quit and enter the game (from what I heard from other reviews, it's been around for a while and devs haven't fix it yet), so yeah you just kinda have to beat the campaign in one go for now. Although the game is still somewhat buggy, it has potential and honestly looking forward to campaign 2 and 3.
F*ck. I was really hoping this game would be great, but I dunno,.. I really don't like the weapons, their feel and the gameplay, which is very classic and should be fine, but it just isn't. Can't be a fun FPS if the "S" is boring.
O jogo tem um conceito muito bom, ele vai pra um BioPunk muito interessante Imersão e design bem marcantes Mecânica de troca de armas, interações entre elas e de melhoria são muito boas Trilha sonora muito boa Balanceamento ok Pontos contra: Um pouco repetitivo A mecânica de salto é muito sensível, o que trás uma sensação de desamor enorme tentando acertar saltos e parkuor. Do nd, nas ultimas fazes começou a aparecer bugs onde me forçavam a reiniciar a fase, por causa de um elevador (Espero que concertem no futuro), mas foi oq mais me estressou no jogo.
интуитивно непонятно куда дальше идти,ощущения от игры-скучно,продираешься сквозь уровни с зубовным скрежетом,я не выдержал больше полутора часов
Very good
Diluvian Ultra is a badass boomer shooter with an outstanding aesthetic and gameplay. Unfortunately it suffers from a handful of bugs but none entirely game-breaking and I still enjoyed playing it so much that I was willing to overlook the issues. This feels like playing a throwback FPS with the colorful levels and pixel graphics. The weapons are cool and beautifully animated. The gameplay is different from your typical shooter as weapons fire two types of projectiles, one that affects enemy armor and the other that deals damage. You’ll be quick-switching constantly since you’ll need to deplete the bad guy’s armor and then switch to a different weapon to finish them off. Each weapon has an upgrade path so you become more powerful as you progress and you can tailor each weapon to your playstyle. The lore is well done and the story kept me captivated until the final level. Since its episodic you wont get a satisfying conclusion, only a “to be continued..” As I mentioned the game does have some issues with bugs. Every time I saved and quit to desktop then came back to play the next day the game forgot I ever played it and made me play the first level over and over. Once I beat the first level again I could pick my last save but it was annoying. I also suffered from a bug where it would take away all my weapons when loading a save and would have to replay the first level once again and pick a previous save to restore them. On the 7th level I encountered an invincible spider that refused to die. This was a problem because he holds a yellow key and I was soft locked and I had to start the level over again, loading a checkpoint didn’t work. Often times the music would get out of sync or stutter randomly, only to correct itself a few seconds later. Still, even with the bugs I give this one a highly recommend for retro shooter fans. I thoroughly enjoyed playing it and will buy the next chapter as soon as its released.
Get it on sale like i did for 3 bucks. It's unfinished but whats there is well made and entertaining.
meh
Норм, но визуал передуманный, всего слишком много. Уменьшить, минимизировать арт дизайн.
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