
Diluvian Ultra is a single-player, first-person shooter focusing on a retro aesthetic and fast-paced, strategic combat. The game is set in its own expansive fictive universe. Rather than gritty or dark, Diluvian Ultra is colorful and fantastical, like the cover of pulp sci-fi novels of the past.
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About
Become the immortal warrior-prince Atilla, awakened after millenia in deep space by an impudent invasion of your tomb-ship. Pick up your blood-sword and investigate - are these intruders the old enemies from your past, or as yet unknown foes to conquer? No matter, they have rooted themselves into the ship and defiled all that is sacred to you with their foul presence. It is time to drive them out into the void and save your people.
Awaken prince, and carve a red ruin!
Diluvian Ultra: Chapter One includes 10 levels + a hub, 6 different weapons with 30 different upgrades and 13 enemy types.
Further chapters continuing Atilla’s story as well as expanding his arsenal and the roster of enemies to obliterate will be released as paid DLCs at a future date.
Diluvian Ultra’s combat is built around a dual-damage system where you have to combine weapons to be effective. Armour absorbs damage, but some weapons are designed to quickly strip it off your targets - unable to kill them, but exposing them for a single lethal blow. You have to be careful though, as enemies will mix their attacks in the same way. Collect and consume blood to upgrade your weapons and pick up various power-ups at the opportune moment, to become vengeance incarnate - if only for a while!
Surviving in Diluvian Ultra is all about mobility. Dodge enemy fire while you chain together ranged attacks with close combat blows and devastating ground slams. Double-jump, dash, find cover and even deflect projectiles with your sword, but never stay in one place for too long!
Your spaceship home is a living combination of flesh and stone, and so it is with your arsenal of weapons; use both traditional Tech weapons as well as grotesque, living Organic armaments, and don’t forget to take good care of your closest companion, your sentient Squire Gun, Bella.
Diluvian Ultra may be an over the top retro FPS filled with frenetic action, but all that carnage is set on a background of an epic, tragic story tackling the themes of fanaticism, trauma, betrayal and hope for redemption, playing out in neo-gothic architectural set pieces and immense, cathedral-like spaceships.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
F*ck. I was really hoping this game would be great, but I dunno,.. I really don't like the weapons, their feel and the gameplay, which is very classic and should be fine, but it just isn't. Can't be a fun FPS if the "S" is boring.
Чудово зроблений атмосферний шутан, трохи віддає вайбом вархамеру 40к.
Errores al iniciar el juego. Muy lindo en la parte visual.
Я искал Шутер старой школы а нашел - алмаз. Алмаз ценой в 99 рублей. Эстетика, дизайн, визуал, арт, все на очень хорошем уровне. Достойная игра. Жаль, что только лишь один эпизод. Но кстати автор совершенно бесплатно выложил сиквел, вы можете его найти в магазине и скачать, The Awakening кажется он называется. Разработчик сделал первую часть, продает ее за копейки, он же сделал сиквел, и выложил его бесплатно.
I did not enjoy this game at all. The technical problems I encountered were: Saves not working. The game just wouldn't save, meaning you had to restart from the begining of the chapter if you quit. Options menu not working. Disabling screen shake did not disable screen shake. Changing the FoV didn't change the FoV. After beating the first level I couldn't progress to the second one. Instead it put me back on the first level. Exitting the game and loading back in I could select next chapter - but I was back to only having the starting weapon. The visual direction of this game is horrible. The graphics style is somewhat similar to Boltgun - however instead of going for a darker world and bright enemies they've got for extremely bright and colourful everything. The problem here being it's a strain to look at. You don't know what you can and can't interact with. The enemies you encounter the most are boring flying robots. There's nothing enjoyable about defeating them. The feedback from the weapons is nonexistent. You'll be blasting an enemy with bright colour projectiles for them to have absolutely no reaction. The sword you start with has no impact when you use it, enemies appear to just shrug it off. Charged / power attacks have no payoff. There's too many weird controls to remember. If you enjoy having lots of movement options then this game delivers. You can ground pound, dash in mid air, chain together multiple jumps. It does encourage expolration. The problem is the buttons involved in doing these are all over the place.
game was kool the graphical style was really unique and fleshy, movement and shooting was fun. story seemed kool but would have to see were it goes in the future chapters. if yer thinking about buying it maybe wait till chapter 2 or 3 comes out tho i definetly had a good time with chapter one
It's pretty good, but weird. all teh wapons have weird function and weird second function like turning one ammo type into armor. I dont think there feedback from weapons, i could never tell how much damage i was doing but enmies were sure doing a whole lot. There only one of three acts but its pretty good.
интуитивно непонятно куда дальше идти,ощущения от игры-скучно,продираешься сквозь уровни с зубовным скрежетом,я не выдержал больше полутора часов
ehh
This game has an interesting story, great art style, and good music; but the gameplay is really lacking, Or more like its unfun/the systems they encourage you to use don't really make much of a difference. Basically they need to overhaul the gameplay and keep everything else the same.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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