
Diluted is a 3/4ths puzzle adventure-action game where nightmares seep into reality. Play as Archie, an orphan bound to a living nightmare, and uncover the truth behind his matron’s orphanage as you explore twisted forests and corrupted memories.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Diluted is a narrative-driven 3D side-scrolling puzzle and adventure game where players explore dark environments, solve environmental challenges, and uncover a story centered around fear, control, and nightmares.
Players control Archie, a young orphan cursed with a living nightmare entity named Azell. Throughout the game, players navigate interconnected areas, avoid environmental hazards, and confront hostile nightmare manifestations, all while experiencing a linear, story-focused experience.
Gameplay emphasizes exploration, puzzle-solving, and light combat mechanics. Players must pay attention to the world around them, interpret the cues from the environment, and use Archie's limited ability and knowledge of the alchemic arts to survive these encounters.
Story elements are delivered through environmental storytelling, notes, and journals. As players progress, they uncover the truth behind Percilla’s orphanage, Archie's nightmares, and Azell's role in this whole conundrum.
Diluted offers a slightly dark fantasy setting with psychological horror themes, cute visuals, ambient sound design, and narrative tension to create an emotionally driven experience.
Key Features
3D Side-Scrolling Gameplay – A linear, story-driven experience focused on exploration and progression
Puzzle-Based Progression – Environmental puzzles and obstacles that gate advancement
Light Combat Encounters – Face hostile nightmare creatures while managing limited resources
Narrative Focus – Story delivered through notes, environmental details, and character interactions
Atmospheric Presentation – Dark fantasy visuals and sound design inspired by psychological horror
Single-Player Experience – No multiplayer or live-service elements
Genres
Stats
Languages: English**languages with full audio support
Reviews
С ней у меня из ассоциаций только пик, но она не многопользовательская (
Game is WAY TOO short. GG though
Pretty fun game, I liked the music and it was fun to explore a bit, there are some issues but its nothing too bad. It would be nice if there was a little more recoil when you hit an enemy, every time I hit one he hit me right back, rude.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
This game needs a LOT of work and refining... the first issue is inventory, you can only see what you have picked up via esc. and you cannot use items while viewing the inventory... the controls need to be customizable... you can only use items via specific buttons currently, if the dev. wants to do it this way then it should fallow the inventory setup as well where items are listed/used by the number/inventory slot 1-0 on the keyboard or something that makes sense. should had limited camera distance/movement (a fallow camera would be better for this type of game)... the game needs sound/audio and video settings really, specially if the dev. is using Unreal Engine to make the game. since the game uses Unreal Engine there is no reason that the game objects should be polygon and uniformed color scheme (except for a few exceptions), shading should be updated too so it is less 'inky' looking... save or save 'stations' should be implimented... (having to start from the beginning every time you die, or quit/start the game is frustrating and annoying) it still is kind of fun and has a ton of potential, even for a linear game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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