
Lead the critters home as a retired Wizard, a caretaker of the world in this charming student project that takes you across floating islands and magical puzzles. Harness the energy of nature to fuel helpful spells. But beware, nature might fight back.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Journey across Tempus, a world of floating islands flora and fauna. You are a lonely wizard, once a caretaker of the temporal flows, now retired and hoping for the world to return to what it once was. With no purpose left a call to action comes from a small rock critter, crying for help as it finds itself far from home and lost in the wilderness.
Use your magic to guide the critter and it's family home while you traverse hostile terrain, solve puzzles, fight vegetative enemies and find secrets in this charming student-made action adventure game.
And if you don't want to save the critters... There's always the alternative..
In the world of Tempus, magic is not free. Every action has consequence and as such you must be careful when harnessing the energy of your surroundings to fuel spellcasting. Carelessness will limit your options and you may just find yourself in a pickle.
On the flipside, move without haste and the friends you make along the way might lend you a hand or crystal to aid your spell slinging adventure.
With only a simple projectile TEMPUS aims to provide some engaging moments and fun interactions through handcrafted challenges, puzzles and environments. Take your time to explore a small world and journey through the clouds.
Blast a companion, hug a "friend", the world will carry on without you in the end.
While the main story is short, we've made sure to include several achievements and secrets for curious players to find and hopefully enjoy, give it a whirl if you dare, take a leap of faith and don't trust a flower by it's petals.
Thank you for playing!
Genres
Stats
Languages: English
Reviews
pretty great wizard game
Tempus has the potential to be a good game, and I didn't want to give it a "no" review. But after I playing it for nearly 3.5 hours, I just found that its game play and design flaws (or deliberate design choices) tipped it past challenging and into very frustrating, at least for me. Ironically, it is relatively easy to beat the game by getting to the end portal as long as you don't care about trying to save the critters - and I never managed to save even one in a number of finishes. The automatic camera angles obscure many potential threats (until they suddenly kill a critter), hinder trying to search for the hidden level or critters, and make it too easy to fall off the floating islands (taking the wizard back to the last activated restart point, but with dead critters still dead). The critters cannot be instructed to "stay still" so inevitably wander into enemy fire, particularly when there is a long line of them, and the critters can also be killed directly or indirectly by "friendly" fire, even when "un-woken" (which I wrongly assumed would protect them). I found the hidden level, but could not work out how to get out of the water (?) to the higher islands - overall this level seemed very hard, even the small part of it that I saw. The constant need to recharge becomes very tedious, especially as the location of a recharge (marked by a symbolic circle) apparently cannot be reused for a later one; I found myself back-tracking over each level trying to find somewhere that I could recharge. I've stopped playing Tempus now, knowing that I am unlikely to get the remaining achievements (or to enjoy trying to get them). With some tweaks the game could be much improved, but for now that's enough critter culling for me.
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Bu büyüleyici öğrenci projesinde, yüzen adalar ve büyülü bulmacalar arasında kaybolacağınız, emekli bir Büyücü ve dünyanın koruyucusu olarak yaratıkları evlerine götürün. Doğanın enerjisini kullanarak faydalı büyüler yapın. Ama dikkat edin, doğa size karşı koyabilir.
A beautiful little game that gets very tedious very quickly with all the recharging, Also it completely trolls you by killing off all the critters.
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Lovely game, for what it is. The game being unforgiving is my main complaint, but I get the feeling you're supposed to do many quick playthroughs. Fun and interesting little puzzles that could definitely be built more on. The fact that your projectile can kill your little guys is ROUGH, especially once you get a lot of them and they're just everywhere.
really good puzzle type game, worth ur time. 100% recommended
As one of the clearly unbiased developers of the game, I think it's pretty good, especially the second part. If you have 20 minutes and like puzzles/speedunning/searching for objects, then give it a go ! Though I can't imagine finishing the game with the hidden game mode ahaa :p Hope you all enjoy the game ! :D
It’s a really fun game, and I picked up the rules quickly, which made it easy to jump right in. The collecting aspect kept me hooked, I just wanted to keep going and finding more! I’m also really curious about the hidden level (which I couldn't find), and I love that there are secret places to explore.
TEMPUS: A Wizard Awakes
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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