
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 7.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 22.6Kreviews | 89% | — | $28.3M |
| $69.99 | 11.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A parte que compensa é poder ter os digimons, mas o mapa é 1 caminho e vc n pode explorar mais nada. Tem muita missão de história que te prende e vc fica sem poder fazer nada. É totalmente offline e muito enjoativo. Comprei na promoção, mas só compensa na promoção de 90% ai quando estiver valendo uns 10 reais ou 30 reais ai compensa. Pq mds... que coisa chata.
Me falta que halla pvp con la cantidad de Digimon que hay ,ojala lo metan en 2075
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #34, worst CN #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $41.99−40% |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $41.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리 타겟층이 초등~중학생인 게임, 어찌보면 그게 근본이긴 하지. 하는 느낌도 듬 머리큰 사람으로서는 그냥 추억속에 있던 디지몬 보는 느낌으로 함 다른건 모르겠고 디지몬 보는것만으로 만족한다. 하면 재밌게 할 수 있음
并不好玩
Feels like a game from 10 years prior but at today's price. The game is a slog of systems of pages to flip through that aren't intuitive, the writing is terrible and predictable, and the artificial difficulty is just bosses with more hp and BS mechanics that you don't have access to. They also desperately want you to pay for DLC and costumes. Waiting is not a fun game mechanic, but the one they seem to employ quite a bit. I would recommend getting this at sub 20$. Hoping for a better digimon game experience, insane that this is as good as we can get at this stage.
그닥.. 일본게임 특유의 시간늘이기가 너무 불쾌함 전투말고 스토리 2배속 3배속 있었으면 괜찮았을듯 추천가격3만원. 그 이상은 호구
If I had to describe every issue I had with this game, my review would take up the entire page, so I'll be painfully non-descript and just say the story peaked when Aegiomon evolved from Coo, and went downhill faster than a search history disappears when "Renamon" is put into it. The writing is atrocious, the pacing is awful, you don't even really "tame" any of the digimon, the dungeon and level design are some of the worst I've ever seen once you get out of Central Town, and if I had a nickel every time I took a wrong warp with Gekomon, when both of the options are equally terrible and have no tell for which is the right way, I'd be able to buy Steam and give everyone who bought this piece of trash both a refund and a free copy of a game that does everything this one does--but actually good--that game being literally any SMT or Persona game. Hell, even modern pokemon games have better self-contained stories. I don't wanna be that guy but, in the words of Peter Griffin, "It insists upon itself"; the game rams into your head the same themes over and over again about acceptance of grief and not abusing time travel or alternate methods to bring a lost loved one back, but then makes you spend nearly half the third act of the game--assembling the Olympia XII--in Akashic Visions, saving the lives of these people that are so important to the plot, and so strong that they have to live, to the point where I couldn't give less of a ♥♥♥♥ about any of them! All the characters are basically the same, and if I wanted to talk about characters that don't mean anything to the story, I'd talk about the demon lords at the very end, who are literally only there for fanservice and cheap, BS boss fights! Sorry, I'm rambling, I just can't wait for 7-23 to come around and I can play a game by people who know how to make a good videogame.
The best digimon game to date. If you came from Cyber Sleuth: be prepared as there will be things you like and dislike. I rate only STORY and GAMEPLAY since I don't focus on others aspect of the game. Story: 10/10 Gameplay: 8/10 Story: 10/10 =========== Honestly the story is polished. As you play you will fall in love with the characters in the story. The character development is strong. The story is coherent throughout the storyline. Gameplay: 8/10 ============= If you come from Cyber Sleuth, you can't avoid making comparison compared to Cyber Sleuth. I miss my old digifarm system. This new one is kinda... made easy; behind a paywall. You can still grind as usual but the old one, you can set up digimons to produce the items needed to make your digimon grind better in battles. This one, they removed that and put it behind a paywall. And there's a better paid outer dungeon that just makes you rich and digimon gains exp faster. I am complaining about this new system for digifarm but... I still paid for the DLC because it makes it faster for me to get the mons I want. It's not bad per se since you can focus on the actual digimon battle but I like my farm in Cyber Sleuth better. I strongly recommend to play normally for your first playthrough at least. Digimon battle is well polished. Good animation. Conclusion: This game make me feel like a child again.
Großartiges Potenzial im Korsett einer zähen Gameplay-Sackgasse Das Fazit vorweg: Wer die klassische Digimon-Sammel- und Entwicklungsmechanik liebt, bekommt hier theoretisch genau das, was er sucht. Praktisch wird dieser Spielspaß jedoch von einer erschreckend seichten Story, künstlicher Spielzeitstreckung und einer extremen Linearität erstickt. Ein Spiel, das viel verspricht, aber am eigenen Spieldesign scheitert. Die Stärken & Schwächen im Detail: 1. Der Charakter-Editor: Einfallslos von Sekunde eins an Heutzutage gehört ein vernünftiger Charakter-Editor zum absoluten Standard. Das Spiel enttäuscht hier schon im Hauptmenü: Mehr als die Wahl zwischen einem männlichen oder weiblichen Charakter und ein paar vorgefertigten, fast schon langweiligen Outfits gibt es nicht. Individualität? Fehlanzeige. 2. Das Grind-Paradoxon: Geniales System sucht die Open World Das Herzstück des Spiels ist das Sammeln und das extrem motivierende Entwicklungssystem. Die Mechanik, Digimon zu digitieren, sie wieder zurückzuentwickeln und so immer mächtigere Wesen freizuschalten, hat massig Potenzial. ABER: Wo soll man bitteschön grinden? Das Spiel sperrt den Spieler in extrem lineare Pfade. Es gibt keine offene Welt und keine Grind-Areale. Selbst ein Kompromiss wie bei Final Fantasy XIII, das zumindest im späteren Verlauf ein riesiges, freies Areal zum Austoben bietet, fehlt völlig. Ein Sammelspiel ohne echten Platz zum Sammeln und Leveln zu designen, ist ein absolutes No-Go. 3. Die Story: Langatmig, vorhersehbar und bevormundend Die Handlung glänzt weder durch Komplexität noch durch überraschende Plot-Twists. Alles ist von Anfang an durchschaubar. Das größte Ärgernis ist jedoch das Pacing: Nach stundenlangem Gameplay wird man im "In-Between Theater" gezwungen, sich alles, was man gerade selbst gespielt hat, noch einmal auf einer Leinwand vorkauen zu lassen. Als Spieler fühlt man sich hier schlichtweg unterfordert und für dumm verkauft. Wer die Dialoge und Zwischensequenzen irgendwann nur noch genervt überspringt, verpasst absolut nichts und versteht die seichte Story trotzdem problemlos. 4. Questdesign aus der Hölle: Künstliche Streckung statt Spielspaß Die Missionen verkommen teilweise zu reinsten Fleißaufgaben und "Fetch-Quests". Bestes Beispiel: Laufe von A nach B, um einen rote Frucht zu holen. Kaum zurück, soll man eine blaue Frucht holen und danach dasselbe in Gelb. Dieses stumpfe Hin- und Herlaufen dient einzig und allein dazu, die Spielzeit künstlich in die Länge zu ziehen. Wäre der Weg wenigstens mit coolen Rätseln oder packenden Bosskämpfen gefüllt, könnte man darüber hinwegsehen. Doch abseits der Laufarbeit herrscht gähnende Leere. Fazit: 5 / 10 Ein Paradebeispiel für verschenktes Potenzial. Die tollen Digimon-Mechaniken werden von einer zähen Story und nervigen Designentscheidungen komplett ausgebremst. Nur für absolute Hardcore-Fans der Reihe zu empfehlen, die eine extrem hohe Frustrationstoleranz für stumpfes Backtracking mitbringen.
Really bad pacing, slow-down gimmicks, and locking content through tedium make this game a bust.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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