
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
Modeled estimate, not a reported figure. How we estimate →
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About
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian**languages with full audio support
Engagement
Hours played at review time, across 165 reviews with recorded playtime.
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
me mole me diggin me have fun
I was going to sleep but I just had to keep diggin
超级好玩!!!!!!!!!!!!!
满打满算三个小时的体量,前两个小时的循环体验很舒服,简单明快的小品游戏
打算做全成就,有没有好心人告诉我"超载太空计划"这个成就怎么做?
Fun relaxing incremental game
游戏时常4小时,只能说60分吧。中后期有点无聊,最后的矿石只有剧情能过。
엔딩 후에 평가 변경 함. 2시간 내외쯤에 고통받는 타이밍 오는데, 그것만 넘기면 방치플에 인크리멘탈 느낌 오긴 함. 무튼 엔딩 보고나서도 여전한 생각은 성장곡선, 자원과 노드의 설계가 이상하다는 것임. 도대체 루비랑 에메랄드, 다이아몬드는 딱히 쓰이지도 않는데 왜 초반부터 노드 오픈되어서 불필요한 고민거리 만드는지 모르겠음. 최하급인 돌은 후반까지 쓰이면서, 은은 존나빨리 유기되고, 금은 중반까지 계속 모잘라서 고통받게 만드는 주범임. 초중반 설계 좀 다듬는다면 그냥저냥 할만은 하겠지만 추천은 못하겠음. 별개로, 블록 300,000개 깨는 업적때문에 엔딩 후 30분 정도 더 플레이함.
作为一个增量小游戏,还行吧,可游玩时间有点短三个多小时通关了
Really good game- little short I maxed things in a day but amazing for dopamine and playing casually! The design makes me think of motherload with a skill tree twist. Very fun. Will play again
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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