
Diesel Legacy is a 2v2 fighting game where four players battle on the same stage at the same time. This unique twist on the traditional fighting game formula adds an entirely new layer of strategy where cooperation will become the key to success.
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About
Diesel Legacy is all about embracing the teamwork and chaos of 2v2 battles in a fighting game playing field - four players divided into two teams, on the same stage, at the same time.
Enter the dieselpunk world as a robotic war machine, a rocket skater girl, a plague doctor assassin, a suave gangster with her goons and so much more. Punch, kick, parry, shoot, bomb, poison, ignite, freeze and whatever else you can do to win it all.
Made by the FGC, for the FGC. It's Diesel, baby.
2v2 Madness, 4 players simultaneously!
Step into the ring with a partner and fight off your competition. Protect each other or go on a double frontal attack. Fighting game newcomers and veterans will be able to team up and level up together with everyone making meaningful contributions to their team.
The traditional fighting game experience has transformed into a true battlefield, where tactics and situational awareness reign supreme.
Intuitive controls with an insane amount of depth for each character!
Brawlers, Rushdown, Zoners, Grapplers, Trap Characters and more– there’s a meticulously crafted, hand-drawn character with an additional unique twist for everyone.
Newcomers will be able to focus on the fight, not requiring overly complicated inputs to pull off special moves. Meanwhile, fighting game veterans will be constantly engaged by footsies, split-second decision-making, combo optimization, resource management and everything else that traditional fighting games thrive on.
Each character has their own fighting personality with unique and deep mechanics, giving each player the ability to explore and express themselves via their own playstyle.
Team Leader? Showboat? Comeback King? Parry God? Unpredictable Wild Card? It's time to own what makes you who you are, and celebrate it.
Outplay your opponents and flip the traditional fighting game experience on its head!
Use Diesel Legacy’s three lane system to seamlessly bob-and-weave into the foreground or background. Use the extra dimension to outmaneuver, outrun and outplay your enemies. You want immaculate schmovement? We’ve got it in spades.
Fight, parry, and burst– even after you’re KO’d!
Does the soul still burn? Even when you’re down, you’re not out of the fight! Commandeer your own ghost and get back out there! Use your newly acquired ghost abilities to turn the odds in your favor by parrying, bursting and attacking for your teammate.
Introducing the new era of online netcode, RealMatch!
RealMatch is rollback netcode redesigned from scratch with competitive fighting games in mind. Using proprietary adaptive rollback technology, RealMatch stabilizes and improves gameplay in all the roughest online conditions– including transcontinental connections, high latency, and Wi-Fi, to keep your game running like you were all playing in the same room.
It’s just that good, you gotta see it to believe it.
Take control of the dieselpunk future!
Thirty-five years ago, the dense, bustling metropolis of New Libertis was born from an explosive boom of technological marvels. This new industrial renaissance saw the rapid expansion of the “Iron City”, pioneered by industrialist Hieronymus Frazer, founder of the now-omnipresent FALCORP.
Rising from the center of the city, the monolithic New Babel Tower siphons energy from the outer zones to power the glowing lamps of FALCORP’s countless labs. In its shadow the city’s workers - alongside gangsters, brawlers, and mechanized humanoid “autos” - spend their lives relegated to inhuman conditions with no hope of escape.
With almost limitless resources at his disposal, Frazer now seeks to secure his legacy and usher in a grand ascension for humanity’s elite. To that end, anything and everything may be sacrificed for his greater vision.
Bold, brazen champions will rise in the fight for tomorrow - the fate of the city is in your hands!

Couch Co-Op Online! Any mixture of local and online players works.
FULL STORY MODE: Play through unique stories for every fighter, featuring single player or couch/online play!
Arcade Mode– A classic arcade style opponent ladder featuring bosses and unique surprise challenges
CPU! Team up with or take out that nasty AI before they take all our jobs!
Training Mode! Incredibly robust training options to master the intricacies of each character, including frame data, hitboxes, recordings, save states and much more.
Drop-In and Drop-Out– Meet up in the lobby, invite friends, and play all game modes by queuing up with friends or randoms, the choice is yours!
Voice Chat Supported! Coordinate with your team or give ‘em that good ole wholesome FGC banter.
Spectate! Got someone you love to follow? Follow them and know when they are brawling live!
Unlimited live spectators with live match controls!
Live spectating includes all replay features including hitboxes, frame data, and taking control of a character to see what you would’ve done differently! It gives “hindsight is 20/20” a whole new meaning!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
trop difficile en solo! le boss de fin est une purge en story mode et le partenaire ia est con comme un sac de frappe! en mode arcade, c'est du 1v1 et l'adversaire est en mode King Crimson, il prevoit tout, loque et contre à tout va, enchaine combos aeriens et wake-up game comme un pro fighter!
♥♥♥♥♥♥ game, is dead lol
É UM DOS MELHORES JOGOS DE LUTA JÁ FEITOS VOCÊ CONSEGUE COMBAR MT FÁCIL O JOGO É LINDO OS PERSONAGENS SÃO LEGAIS OS MODOS SÃO DIFERENCIADOS, MT BOM NÃO É RUIM NÃO
Dead game. It's not worth buying.
divertido e diferente, os personagens e o mundo são extremamete estilosos
Achei os cenários muito bonitos, infelizmente poucos personagens realmente me agradaram em termos de design, entretanto achei a arte em sua grande maioria caprichada. Até o momento finalizei o jogo com a personagem Eleanora e a historia dela foi melhor trabalhada que muito modo historia de jogo de luta mais consagrado que existe por ai, a inteligência artificial dos inimigos não te deixa respirar desde o início, entretanto o jogo vai ficando mais fácil depois que você ganha um parceiro de luta que é controlado pela máquina, o meu monitor é ultrawide então o game fica com aquelas faixas laterais pretas, o que poderia ter nessa área pelo menos, seria algum jpeg lateral com os comandos dos personagens escolhidos, não só para ocupar a tela toda como também para ajudar a lembrar dos comandos, o jogo está traduzido para Pt Br o que também é muito bom, tomara que venham mais personagens.
The last boss Hel makes the game extremely annoying to play - insane projectile spamming, extensive regeneration, the nigh-instant moves it uses almost exclusively and the mostly constant super armor that prevents any kind of non-RNG-based damage-dealing on it. It is like fighting a Blazblue boss with a Pit Fighter character. It is like a coin op game - you can only win when the game decides to not super armor and projectile spam you to death. When you do not want to play the game because the last boss is beyond cheap and such a waste of time to play against, it is a big problem for the attractivity of the overall product. I cannot recommend a game with such a negative fun factor. There is not even pay-off for that specific boss - plotwise or anything else, so the upsides are not there. Here is an attempt to describe what it is like to fight the last boss: you might get some hits in UNLESS it completely shuts you down with the combination of power armor and instant counters. Then the boss goes into invincible mode and regenerates 90 % of the damage it took, even if was 50 % of the life bar. The heavy damage you take from its counters does not regenerate. If you somehow survive to the NEXT ROUND OF THE SAME THING, it goes into super projectile mode and spams purple plasma of extremely heavy damage every 10 seconds or so. Oh and it has a full-screen special where debris falls onto you. The only way you win is that it for no reason drops its super armor and you somehow combo it enough REPEATEDLY (read: the super armor does not drop often and usually you get countered when it is on) to drain all of its health. Most of the last boss fight is not fighting it per se. It is mostly about dodging the nigh-infinite projectile spam that have nigh-zero punishment window, meaning it can start another invincible move after another without any kind of resource limits. A lot of work was put into making the last boss fight not fun. I reward that sadistic effort with a fitting Not Recommended rating. How about putting the effort into making the game run better instead. In fact cutting the last boss fight would alleviate most but not all performance issues. The big red robots are another source of massive frame dropping. You do not want to risk frames dropping in a genre (fighting games) where a single frame matters in terms of inputs. There are slowdowns when bigger enemies or extensive effects are on-screen even in lower resolutions. Also the blocking does not seem work reliably because the arbitrary direction the character is facing towards instead of the direction where the attacks are coming from. I got this game for free from Alienware Arena's monthly Game Vault giveaway.
dis game fun
===2026-0111 有點偏向橫向動作式的格鬥game,操作偏向複雜 這類特殊式的格鬥對戰方式,可能比較適合做成簡化出招 有的角色有指令,有的角色幾乎沒什麼指令的招式(特別是高貴時尚那個女角) 當然也許這角色是設計給不會輸入指令的人玩的 遊戲整體個人覺得普普,有興趣的還是可以一試,也許你覺得有趣。 如果想玩正規的像sf、ggxx、kof那種的可以跳過。
Jogaço! Gráficos lindos e jogabilidade fluida. Modo história bem interessante. Só senti falta de poder ajustar a dificuldade. E a IA da CPU também não ajuda, parece ser muito difícil com um comportamento chato, mas na verdade é só descobrir um esquema que fica fácil ganhar. No mais, excelente jogo!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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