
Square off against your friends in this life-or-death shoving simulator! 2 Player Local Competitive 1v1. Best played with gamepads.
Modeled estimate, not a reported figure. How we estimate →
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2 Player Local Competitive 1v1. Best played with gamepads. Otherwise, keyboard can be used, and controls are displayed on screen. Keybindings can be re-bound by using the text files in the installation directory.
1 vs 1 - Local Player vs Player Competitive Play. The best way to play!
1 vs AI - Local training!
AI vs AI - Watch two AI duke it out, for fun!
ONLINE - Play against your friends with a Room Code or search randomly for a match.
Shove your opponent into the spikes on either side of the arena by DASHING into them!
Each MATCH is a "Best of Five".
That is, each player has "3 lives", and the first person to lose all three lives to the spikes loses the match!
JUMP and DASH
If no controllers or gamepads are plugged in, the game will default to the following keys. You can rebind the default controls using the KeyboardBindings.txt file in the installation directory.
Player 1
MOVEMENT/DIRECTION - W/A/S/D
JUMP - G
DASH - H
Player 2
MOVEMENT/DIRECTION - Arrow Keys
JUMP - " (quote)
DASH - ; (semicolon)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fantastic little game, super simple but tons of fun
Push them anyways.
This game has potential but the dev doesn't wanna work on it. Fix the online and you have a fun game. It's not that hard bro
Highly recommended if you like fighting games, but hate remembering things like combos or tech. Super fun, our group plays this cabinet every year at MAGfest. Super fun locally with friends if you have a projector setup. I think it would benefit a lot from online multiplayer if he can get that to work. I have not beaten the developer yet, but ONE OF THESE DAYS
Don't Push Me is a compact multiplayer title that proves a game does not need a complicated rule set to create entertaining competition. Developed by Ian Jacob Clayman and published by Jakeypoo Games, the game centers around a single straightforward objective: force your opponent into deadly spikes before they do the same to you. What initially appears to be a simple novelty quickly reveals itself as a focused test of reflexes, positioning, and timing. By stripping away unnecessary mechanics, the game places all attention on direct player interaction and the tension that comes from every movement carrying immediate consequences. The gameplay is built around a small collection of actions that anyone can learn within minutes. Players move, jump, and dash around compact arenas while attempting to outmaneuver each other. The dash mechanic serves as both an offensive weapon and a defensive escape tool, creating constant risk-versus-reward decisions. Because there are no complex attacks or layered systems to memorize, victories are determined largely by anticipation and precision. Every successful push feels earned, while every defeat can usually be traced back to a small mistake or a moment of poor judgment. One of the game's most appealing features is its accessibility. Friends can sit down and begin competing almost immediately without needing tutorials or extensive explanations. The best-of-five structure keeps matches short and energetic, encouraging repeated rematches as players attempt to adapt to one another's tactics. This design gives the game the spirit of classic local multiplayer experiences where the entertainment comes from friendly rivalry, laughter, and the unpredictability of human opponents rather than long-term progression systems. Although local multiplayer is clearly the main attraction, the inclusion of computer-controlled opponents provides additional ways to engage with the game. Players can practice against AI competitors to develop their skills or simply enjoy quick solo sessions when no human rival is available. The ability to watch AI-controlled matches adds a small but amusing extra feature that demonstrates the developer's effort to expand the game's possibilities despite its minimalist design. Support for remote multiplayer solutions further helps players enjoy the competitive experience even when they are not physically together. The presentation reflects the game's straightforward philosophy. Visuals are intentionally simple and functional, prioritizing readability over spectacle. Characters, hazards, and arenas are easy to distinguish, ensuring players can focus entirely on positioning and movement during intense moments. This minimalist approach may not impress players looking for cutting-edge graphics, but it successfully supports the fast-paced gameplay and helps maintain clarity during matches. Sound design follows a similar approach. Effects provide clear feedback for movement, collisions, and successful eliminations without becoming distracting. The audio complements the action and reinforces the arcade-like atmosphere, helping every successful push feel impactful. While the soundtrack and effects are not particularly elaborate, they fit the game's lightweight and competitive nature effectively. The biggest limitation of Don't Push Me is the same element that defines its identity: simplicity. Players seeking extensive content, numerous game modes, deep customization options, or a long progression path may find the experience somewhat limited after extended play sessions. The game is strongest when enjoyed in short bursts with friends, where its straightforward mechanics can generate exciting moments and spontaneous competition. Those expecting a more expansive multiplayer package may find the available content relatively modest. Despite its limited scope, Don't Push Me succeeds because it understands exactly what it wants to be. It delivers a focused multiplayer experience that values immediate fun over complexity. The game's easy-to-learn mechanics, quick match structure, and emphasis on player skill create a surprisingly engaging contest that can produce plenty of memorable moments. For players who enjoy simple competitive games and couch multiplayer experiences, it offers an enjoyable and affordable diversion that embraces the idea that sometimes less truly is more. Rating: 5/10
Great sounds, responsive controls, easy to learn with a fair amount of depth.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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