
A roguelite dice‑building creature collector where you control both sides of the fight by choosing one action at a time. Capture bugs, unlock new dice, and customize every run.
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A roguelite dice‑building creature collector where you control both sides of the fight by choosing one action at a time. Capture bugs, unlock new dice, and customize every run.

Control both sides of the fight by choosing the order in which actions happen. Each die shows an action, and the battle only moves forward when you decide which ones to play.

Weaken and capture any bug instead of defeating it, then choose at the end of the battle to swap it into your party or send it home to your collection for future runs. Yes, even elites and bosses can be captured.

Build your party from any bugs you have captured and customize your support die with the faces you have unlocked before starting each run.

Create powerful synergies by choosing bugs whose abilities stack or complement each other. Their position in battle and the order in which the dice are played determine how their effects chain together into unique and sometimes broken combos.

Visit the shop at any time to reroll or restock it with upgrades that support your build. Battles end with rewards that give either a permanent stat boost or more bottles to catch new bugs. Bosses drop new die faces that unlock new ways to customize your support die in future runs.
Capture every bug, including elites and bosses.
Build unique teams from your growing collection.
Customize your support die with unlocked faces.
Create powerful synergies through team choice and dice order.
Casual PvP matches with no risk of losing units and full control of both sides.
Viewer-triggered Twitch Redeems that help or sabotage your run.
Fully compatible on Steam Deck, with smooth performance and complete controller support.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, French, German, Spanish - Spain, Korean, Simplified Chinese, Italian, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the art style and menu/UI transition decisions designed for this game. An interesting concept to control both sides of the battle not really like other games that I have played. The capture bug mechanism is interesting and allows for strategic planning when approaching battles. A younger audience would definitely enjoy, but also players of all ages who enjoy the art and combat mechanics that this game provides.
Dicey Bugs is great. I've been playing it since the beta and it's still a blast. The game play is super simple but there's so many combinations that each run is different. The bugs are super cute (the shiny Goliath beetle is my favorite) and I like that they wear little bottle caps sometimes. The achievements are all doable with a lot of them being challenging if you're into achievement hunting. I get a little giddy every time I get an unexpected achievement. There's also a *lot* of bugs to capture including shiny variants and a whole section of dice faces to unlock if you're into the collection aspect of the game. The game is perfect for either playing for hours on end or if you only have like 10 minutes before the uber gets there. Looking forward to seeing what the devs have in mind for the future.
This game completely took me by surprise, I downloaded the demo on a whim expecting a cute little bug game. While it certainly is that, it is also a game with an unreasonable amount of interesting team compositions and interactions that I find calling to me in the deep recesses of my mind like a cursed weapon that hungers for the blood of the unworthy. I have been trying out new builds quite often, and even still after actual days of playtime (demo, beta, and full release combined) I'm still thinking up new combinations of little guys. Just to address base game stuff, you run teams of three bugs that you collect with bottles from the wild bugs you fight. When you collect them you can use them right then and there and they can be put in your starting line-up whenever you want, so long as your whole team isn't defeated. In between encounters your bugs heal, but if you are defeated, you lose the bugs in that team and you need to collect them again. You throw three dice with faces representing different action, and your opponent throws 1 to 3 depending on how many are on the field. You may activate whichever of your dice you'd like, but all of the enemy's dice must be used (if the dice face in question would do something). Having full control of the order of the randomness of the die makes me forget the game is random sometimes, which is a huge plus. There are some fairly standard bugs: attack up bugs, healer bugs, *insert status* bugs. Though ordinary, there are several conditions that make these interesting. Bugs can apply their effect on either team's movement, attack, on using all dice and even on ally or self defeat. Using the standard healer, the caterpillar, for reference. It heals 25% of it's health to the ally with the lowest health, if it's not in the lead, and if you have used all your dice this turn. Both conditions must be met, but one of your three die is wholly dedicated to movement. So you may find yourself in a situation where the caterpillar cannot heal- that is if you don't customize your dice. You can change the die faces! Either from the store or going to dedicated locations. This allows for a surprising degree of control for a game that is about throwing dice to determine what your bugs do. There are faces for attacking (either the leader, choosing the target, choosing the attacker, or a clash between both leaders), applying every status, and moving in whichever way (including moving the opponents bugs). I tend to play teams with very strict placement, so I'll try to replace the movement faces as soon as I'm able, allowing the back two members of my team to work their magic. This does also mean that you can get some high output rounds if you manage your dice well, allowing for three attacks in a single turn if your dice are managed well. SHINY BUGS! Shiny bugs are the greatest lure to keep playing, and they keep me coming back to nab 'em. Of course, defeat in a team with a shiny bug holds the same consequence, so there's the constant threat of losing the bug, but you are also better off using shiny bugs, this is because they are stronger than their standard counterpart. Take the caterpillar for instance. It has the same health, same damage, but it doesn't retain the positional requirement to heal. This is a trend among most shinies, and only widens the possibilities of the already huge options. There are those that break the norm, but they often don't have a positional requirement to begin with. Some will apply their buff to more people, others will increase the potency. Some still will actually change the base requirement altogether, switching from being attacked to attacking for example. The creators of the game, given I have had the luxury of speaking with them, have been nothing but pleasant to speak with. They tend to be quite open to allowing stronger stuff, so long as it isn't detrimental to the health of the game's balance. They were glad to have me playtest in the beta and were even kind enough to give me a copy free of charge! Likely because I repeatedly broke the game, whoops. I think I've said everything I need to say without making this too much longer than I should, as I'd like this to be readable. If this review has been even a little bit compelling, download the demo! It's free! tl;dr Many fun bugs with great freedom in dice customization. Download the demo and give it a try, I can't recommend it enough!
really enjoying this game. the battle mechanics are refreshing, creating unique strategy with teams is a lot of fun, and customization options all round i feel is perfect. if they happen to make a dicey bugs 2. more bugs is always a +. would be cool to see more gameplay options. maybe look into a vs option or extended runs or an endless mode that get progressively harder. a story mode could be fun as well. sky is the limit really. but overall ive been having a great time with this one. definitely worth the buy for some quick in and out fun to pass the time
This game is super cute. It is simple enough to not get in the way but layered so there is a challenge. Really nice relaxing game that gives you a since of accomplishment.
This is a really fun game that scratches that "collect them all" itch. I 100% completed it and finished on Christmas too! The game didn't feel too long. Although after I had captured everything and had several runs completed in hard mode, the runs to finish my achievements did feel a little tedious toward the end but it wasn't that bad. The gameplay is fun overall. Some of the equipment you can get is basically automatic run-winners. (Sleeping opponents at end of turn and such.) I would definitely recommend this game! I really like the art style too.
Dicey bugs, que dire. On y joue, on y rejoue, encore et encore, on voit pas le temps passer, il est déjà tard mais bon sang on veut encore faire une partie! Des défis, une rejouabilité constante, et surtout de l'amusement sans arrêt! Il faut être stratégique et savoir bien gérer ce qu'on obtient au cours d'une partie, on a envie de faire toujours plus de challenges. La DA est simple et pourtant agréable à regarder et c'est amplement suffisant! Seul bémol? On fini par oublier l'heure qu'il est à force de s'amuser. Honnêtement, fan d'insectes, de hasard, de roguelike ou de stratégie, on s'y retrouve et je continuerai encore à y jouer pendant de longs moments!
I'm not a fan of crushingly hard rouge-lite/like games, or those where you'll lose unless you're able to obtain a specific combo of items/powerups. This game is not like that and I'm loving it. Thousands of combos to play around with and, as the difficulty is on the lower side, most (if not all) combos still actually have a chance of winning a run if you optimise the order of using dice. Also...if real slugs looked like the ones in this, I'd actively encourage them into my garden rather than slinging them over the fence or drowning them :)
Fun concept well executed
Very cute Bug Catching/battling game, it has a lot of character when it comes to the simple things such as menus. the bugs are obviously cute and well thought out. and the combat is just challenging enough to not be overbearing. The catching style of this game lets you replay with multiple bugs by your choice or at random, and continuously maintaining your collection so you can use them is a fun little mini game, not to mention shiny variants that do in fact add a little spice to combat and the abilities the normal variants have! Worth the price if ya like games like this!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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