
Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Dicefolk is a tactical roguelite game based on customizable dice and monster-catching mechanics. On your adventure as a Chimera Summoner, you'll meet dozens of unique and powerful creatures that you can recruit to create the perfect team.
Embark on a thrilling quest to save humanity from the grasp of an evil sorcerer. Build a team from over 100 unique, hand-drawn Chimera to suit your playstyle. Unlock all the talismans to uncover the mystical secrets behind the Chimeras’ existence.
With a large variety of Chimeras to befriend and command, you'll need to strategize and adapt your playstyle to suit each battle. From tough tanks to speedy attackers, each Chimera brings a unique set of abilities to the table. Your tactical choices will determine your success in battle!
It’s all up to you! Customize your dice for maximum influence over your Chimeras’ attacks and abilities. Control the order in which battles play out and choose when parties take action. Dicefolk defies RNG and gives you unprecedented influence on the roll of the dice!
Each playthrough offers its own rewards, and the Chimeras you encounter in one run can be entirely different than those you find in another. With different Chimeras comes different strategies to assemble your team for the perfect run!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UNDERRATED GEM! Very unique gameplay.
When I first saw the trailer for this game, I waited in anticipation to get the opportunity to get this game. As a huge fan of creature collecting games, I often think about how in games like these, the creatures are characterized, what traits are being highlighted about them and/or grants the creatures their unique charm. In "Dicefolk", most of the cartoony, rougelite gameplay is rolling dice to whittle down your opponents. The dice themselves can be taken advantage of by any "Chimera" in your party. The dice have a set of actions that can be comprised of different types of attacks, shielding, rotations that effect leading and non-leading "Chimeras", healing, taunting, mirroring the opponent dice, and etc. As you proceed in a run, there is always an opportunity to win a battle or go to the "Dicesmith" to add different actions to existing dice or getting more sets of dice later from the "Dicesmith" as you proceed to the next area. This leads into a factor of the game I think is one of the best parts of "Dicefolk": everything in this game is telegraphed and when you make a mistake, it feels like you are punching your own face. You are granted a limited party of three "Chimeras" and you can always obtain more "Chimeras" but the party size always remains the same. These "Chimeras" have stats and "Effects". These effects grant many "Chimeras" their abilities and unique charm. Your "Chimeras" and the antagonistic "Chimeras" you are going up against have every single stat laid out for you to see and read. After the dice are rolled, you take your turn at the same time as your opponents, and can be very deliberate about who can take what action during that turn. While luck is a huge factor in terms of what rolls, items, and "Chimeras" you get during each run, there are a number of ways to rein in that probability to turn things more in your favor. In other creature collecting games that involve combat, the key factors in those might be strength and accuracy. A creature in some other game would get moderately stronger attacks with high accuracy, or a powerful attack with decreased accuracy. In those types of games balance like that is perfectly understandable for those games. In "Dicefolk" no singular attack is unique to any "Chimera" so what makes them standout is their "Effects", these passives can immensely turn the tide of combat and end many battles quickly when paired up with different types of items and "Chimeras". Some "Chimeras" grant status conditions, others can influence the start or end of a turn, and other "Chimeras" have modifiable "Effects" and you can increase the stat associated to the effect with one-off stat boosting items and ones that grant stat boosts when held onto which can turn some mild ability "Chimera" into a powerhouse. Some items that don't grant a stat themselves but are better suited with certain "Chimeras" can improve an already existing "Effect", like if a "Chimera's" passive rotated enemy "Chimeras" when attacking, and you put an item that does damage onto enemies based on enemy rotations it improves that "Chimera" significantly. Another aspect of this game I enjoy are "Iridescent Chimeras", in appearance they are effectively what "Shiny Pokemon" are: a rare form of a creature with altered colorations with gleaming and shimmering effects. However, that is where the similarities differ, the distinction in gameplay here is that "Iridescent Chimeras" have an improved version of their "Effects" which renders them more valuable to be sought out. For every expectation I had for this game, it bested it and I have thoroughly enjoyed this and will continue to enjoy this game even after getting all the achievements and doing all the special modes, as I get immense joy out of playing this game. For those who are considering purchasing this game I want to preface that "Dicefolk" is mostly gameplay, the intro and ending sequence and your character's animations are beautifully animated, the music is synergistic to the pace of the scenic areas of the game, seeing the animations and hearing the cries of the "Chimeras" is pretty cool but it is mostly traversing a map that unravels an event as you move across it and thusly leading to eventual combats against "Chimeras". It's an excellent game and I hope to see more out of these game developers and/or this concept.
Got it in a humble bundle, and I'm glad I did. It's not terribly difficult, but the art is great and I'm having loads of fun.
Супервеселый рогалик
This game is so much better than I expected it to be. So many different build styles, pretty large selection of chimeras with a variant for them, and the nice rougelike loop with harder modes and challenges. All in all I had a lot of fun and will be back to 100% it.
Easy-to-learn gameplay with a fun loop!
这是一款类尖塔游戏? 有许多新意,很棒,但是平衡很烂,充斥着许多完爆。 每层可以选一次奇美拉以及买一次,遇到厉害的是真厉害,遇到垃圾 负反馈很严重,尤其是加属性,坐火有概率加攻,运气不好全加血,事件吃果子+2攻,运气好打怪掉果子加一攻(还有加两血???),这平衡完全烂的不行,好在我是key
4分,纯纯折磨的负反馈游戏 优点:2元key,可爱的美术,颇有创新的轮转机制,田忌赛马+骰子利用 缺点:好玩的部分仅剩余初见五大护符解锁不多的情况下,随着越来越多的垃圾怪物和遗物等等加入战局,经常就是一层三选一都找不出个能用的怪,在没有特定流派成型时,很多东西纯是负面效果的垃圾,而且敌人数值更是成指数增长,多玩几局就无聊了(你敢想像a一下能多一次和a一下25%能多一次的怪能存在于同一游戏里???) 推荐玩法:CE3倍速+改金币(实在想敌人HP也能改···)
A very nice game. Every run is different and alot of strategy's are possible. It's also very forgiven, mistakes are allowed.
这个游戏的难度系统拯救了它。 局内的流派挺匮乏的,一个角色基本就是1-2种玩法,而且三个宠物导致构筑空间很小。 但是这个游戏局外的难度系统不止提升敌人强度还提升自己强度,高难的情况下反而更好凑出套路,还算有点重玩价值
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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