
DICE & SWORD is a board game base RPG developed by a solo-indie base in Hong Kong. Let roll the dice to start your adventure!
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About
DICE & SWORD is a board game base RPG. You can roll the dice and start the story!
Rolling the dice to move and fight the enemies.
Turn-based combat that you can attack, defend or flee with the Dice!
Beat the enemies to get the items for sell or craft new equipment.
Some place can build towers to help you fight enemies.
Level-up improves your abilities and unlocks new skills.
6 chapters of story + ???
30+ Usable characters.
100+ Different enemies.
200+ Items or equipment.
100+ different skills.
All game elements are done by one person. No Assest or AI.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Reviews
Dice & Sword es un RPG que toma la esencia de los juegos de mesa y la lleva al mundo digital. Con mecánicas de dados que dictan tu destino, el juego ofrece una aventura llena de decisiones tácticas, combates por turnos y exploración en un mundo fantástico. Cada movimiento es una oportunidad para cambiar el rumbo de tu aventura. Si te gustan los RPGs con un toque de estrategia y una narrativa envolvente, Dice & Sword es el juego perfecto para ti. Valoración: Aspecto Puntuación Jugabilidad ★★★★☆ Gráficos ★★★☆☆ Dificultad ★★★☆☆ Innovación ★★★★☆ Ambientación ★★★★☆
[i]Dice & Sword[/i] is a creative little mashup that combines the classic turn-base RPG with the Mario Party dice system. The design may seem simple and casual at first, but the RPG mechanics give it a depth that evolves the combat into being more than just matter of luck. Also the single player story mode is quite lengthy and provides a variety of unique battle situations which made it all rather enjoyable, even if the narrative itself is quite typical. Overall I'd recommend Dice & Sword if you're in the mood to enjoy a casual RPG (especially if you have a soft spot for Mario Party!) that you can play on the side.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Video: https://youtu.be/rA96DuXcA6c I'm somewhat torn on the general idea of this game. The RPG elements are relatively light, but the combination of the board game style gameplay with dice makes nice mix. Mostly. Graphically the game looks fine, with lots of variety throughout the different chapters when it comes to enemies. The board always looks mostly the same with some slight color changes and different things placed on each piece. But they feel mostly the same. There's... 1 music track, I think. After nearly 3 hours of listening to it, I can say I'm not a huge fan of this solitary song. It isn't that it is bad, it just repetitive. And now, the good. The dice based combat works pretty well. Your dice needs to be better than the opponent's to win. You can use your dice to attack, defend(but take 1 damage at minimum), or flee/dodge. It is a nice implementation, and it works well. The RPG elements are rather light, but gaining experience does result in higher stats that are automatically increased. You can craft gear, buy new stuff, and of course find some loot during your shenanigans. Another thing that works well. The cons: The board game aspect is often an absolute grind. Given the random nature of how dice roll you might find yourself constantly missing the enemies you're supposed to kill, or missing the extraction point on the board. It all leads to this very, very long game where despite all of the time that passes you walk away feeling like not much progress was made. I spent an hour trying to level up my characters by revisiting previous chapters in their adventure mode, and still barely made progress there. There are things like tower building that serve as something to break up the monotony of it all, but you're still at the whims of the RNG gods to have the enemies land there. The story is very light. I enjoy the references to different historical people, and some mythological stuff too. But, with next to no character development it all feels secondary to the board game portion. Ultimately I think this would be considered a Board Game first, with just a slight bit of RPG elements. It's a game that's satisfying to play, at least until you reach that feeling you're just doing all of the same things again and again. I don't think there are many games that mesh the Board Game and RPG vibe together well, and despite the flaws here I do think Dice & Sword does a good job of trying to bring them together. A high recommendation for folks who like board games, and a lighter one for those looking for an RPG.
本人玩到第一章完結心得: pros 規則簡單易明 地圖設計有點似大富翁,新玩家不難理解 數值設計沒有大問題,不用針對性構建角色 大地圖 / 城鎮畫面用了rpg maker? 看上去和戰鬥地圖沒太大違和感 cons demo進度不可連接到正式遊戲 音樂比較平庸 / 無聊 序章到間章戰鬥之間沒有save點 Suggestions Flee這字可以改成Evade 敵人攻擊野生動物或野生動物攻擊敵人可以skip不看戰鬥 Save點Save後不用出回到主畫面的, 因為玩家可以在gate選擇回到主畫面 在道具畫面中按下角色頭像可以轉到該角色之道具列
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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