
Upgrade, automate, and embrace chaos as numbers grow, luck bends, and dice never stop rolling. An idle clicker where goblins roll dice nonstop.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Dice Goblins Clicker, an idle clicker game about goblins, dice, and extremely irresponsible use of probability.
Click to roll dice. Dice make numbers. Big numbers make goblins happy.
Hire more goblins, unlock better dice, and stack absurd upgrades that turn “a little luck” into a full blown statistical crime. As your goblin horde grows, rolls become faster, multipliers get sillier, and the dice keep rolling even when you’re not looking.
Discover chaotic modifiers, strange synergies, and questionable goblin inventions that bend luck, logic, and common sense. Optimize your setup or just stare at the numbers going up, goblins don’t judge.
Whether you play for five minutes or leave it running all day, it's about one thing only Roll dice, get bigger numbers, summon more goblins, break stuff and repeat!
Features
6 different dice types
3 unique goblin types
25 achievements for true perfectionists
Prestige system for endless progression
Up to 12 upgrade modifiers
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, French, Japanese, Korean, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute little game, but less than an hour. Seems to be some sort of game submission but I don't speak spanish. Basically: Only buy this if you would play a free game and then donate $5 to an indie dev.
Für das Geld zu schnell vorbei Keine Kaufempfehlung Ersatz war Spaß gemacht Aber zu schnell vorbei
If you're into clickers, give this one a shot because it’s addictive as hell. What I like most is that the start isn't your typical "leave it in the background" vibe. It’s super interactive; I spent hours glued to the screen clicking dice and improving my aim to hit everything. It’s not overly complex—just simple, straightforward fun. It’s not a long game, but it feels really rewarding once you hit the limit and see how far you've come. Perfect for a chill afternoon if you just want to watch numbers go up. Si te gustan los clickers, dale una oportunidad a este porque engancha una barbaridad. Lo que más me mola es que el principio no es el típico de "dejar el juego de fondo y ya". Es super interactivo; me he pegado horas pegado a la pantalla dándole a los dados y mejorando el aim para no fallar ni uno. No es un juego para romperse la cabeza, es sencillito y directo. No dura una eternidad, pero la verdad es que se siente muy bien cuando llegas al final y ves todo lo que has subido. Ideal para echar la tarde y quitarse el gusanillo de ver números subir.
meh.. 45min of gameplay, 1h if you want 100% achievements.. ok, if bought at a discount
30 minute game. Not worth the price. 1hr long if you want to 100% because of an achievement requirng a 1hr session.
Dice Goblins Clicker, developed by Crytime and published by NintaiStudios, is a lighthearted incremental game that builds its entire appeal around the satisfying loop of rolling dice and watching numbers grow. It embraces the core principles of the clicker genre without hesitation, offering a straightforward progression system that quickly transitions from manual interaction to automated efficiency. Rather than trying to redefine the formula, it focuses on delivering a clean, accessible experience that captures the familiar rhythm of gradual expansion and compounding rewards. At the beginning, the game is almost deceptively simple. You click to roll dice, earning currency that can be reinvested into upgrades and new systems. Very quickly, however, the pace accelerates as goblins enter the equation. These small workers take over the repetitive task of rolling, allowing the game to shift into a more passive state where progress continues with minimal input. This transition is central to the experience, and it’s handled smoothly enough to keep players engaged as they move from active play to observation and optimization. The dice mechanic adds a thematic twist that helps distinguish the game, even if only slightly. Instead of purely linear resource generation, outcomes are influenced by randomness and probability, with different dice types and modifiers affecting how efficiently you earn. As upgrades stack, the system becomes less about individual rolls and more about manipulating multipliers and maximizing output. There’s a certain satisfaction in watching chaotic bursts of production unfold, especially when multiple systems interact to produce unexpectedly large gains. Progression is structured around a steady stream of upgrades and unlocks, each one feeding into the next. New goblins, improved dice, and enhanced multipliers all contribute to a sense of forward momentum that rarely stalls. The game does a good job of spacing these milestones so that players are consistently working toward something, even if the steps themselves are small. It’s an experience designed for incremental satisfaction, where the appeal lies in accumulation rather than dramatic change. However, that same consistency also highlights one of the game’s main limitations. While the numbers grow and systems expand, the underlying mechanics remain largely unchanged throughout. There are few surprises or shifts in gameplay to keep things feeling fresh, and the loop established early on persists with minimal variation. For players familiar with incremental games, this can make the experience feel predictable, as it follows a well-worn path without introducing many new ideas. Visually, the game adopts a simple and colorful style that complements its casual nature. The goblin theme adds a bit of personality, and the interface is clean enough to make tracking progress easy. It’s not particularly striking, but it doesn’t need to be—the focus remains squarely on the numbers and systems rather than presentation. Everything is designed to support the core loop without getting in the way. Another aspect worth noting is how approachable the game is. It doesn’t demand constant attention, making it well-suited for players who enjoy checking in periodically rather than committing to long sessions. Progress continues even when you’re not actively playing, reinforcing the idle aspect of the design. This makes it a comfortable, low-pressure experience that can easily fit into short bursts of play. In the end, Dice Goblins Clicker is a competent and enjoyable example of the incremental genre, but one that plays things very safely. It delivers the expected cycle of growth and automation with enough polish to keep it engaging, but it doesn’t push beyond the boundaries of what similar games have already done. For newcomers or players looking for a relaxed, easy-to-follow idle game, it offers a satisfying experience. For those seeking deeper systems or more inventive mechanics, it may feel too familiar to stand out. Rating: 7/10
Really fun game. Not too long of a play and it hits all the dopamine receptors quite nicely!
meh. fully beat the game in under an hour. only reason my playtime is 2 hours is i wanted to get the last achievement, which is play a single run for a whole hour, but i got bored and i didn't want to spend more than 2 hours on this game since i'm gonna get my money back. game has no depth. if yo ubuy the correct upgrades then after 15 minutes the money you make increases so much exponentially that you just spend the next 5 minutes just buying every upgrade and then you've completed the game in 20 minutes. the prestiege upgrades don't feel special, and i kept my entire skilltree after the prestiege, so every time i did prestiege i was able to max everything out within another 5 minutes. genuinely boring, even for an idle game. the tiny amount of content feels like i paid for a demo instead of a full game.
Poorly designed, what a crap........
A somewhat short but still very nice idle clicking game. It has a nice art style with a decent amount of content. I also love goblins so...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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