
Dragged into Archeology by his uncle, Dan decides to take matters into his own hands. He discovers ancient temples with long lost treasures and menacing traps. Dan follows the clues found in the temples which leads him on a trip across the world, bringing him ever closer to making a sensational discovery.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Алмазы (а нарисован рубин). Логическая головоломка/аркада, которая действительно бросает вызов игроку, вознаграждает тоже щедро и обширно. Пока играете есть возможность прокачать скорость реакции и получить заряд адреналина. От геймплея получаешь чистое удовольствие (хм.. при условии что вы не проигрываете и не проклинаете игрушку). Сюжет, здесь есть сюжет со своими поворотами и развилками, но никак не для галочки. Плюс сама подача сюжета очень индивидуальна, вы непроизвольно воспринимаете события близко к сердцу. Достань рубин! 7,5 из 10 :)
I didn’t really know what to expect with Diamond Dan. For whatever reason, this game always caught my eye whenever it became discounted during the big steam sales. So I finally picked it up. Lo and behold, the game isn’t terrible. It’s not even half bad. It may be one of the uglier ducklings of the bunch, but underneath a lacking appearance is a surprisingly entertaining puzzle-lite platformer. Each level is comprised of a cubic tower, itself filled with constantly shifting cubes that you must traverse to reach the bottom. You have the option of two playable characters, the first being able to move nearby blocks, whilst the other can outright destroy them at the expense of losing the ability to double-jump. While the beginning levels contain little challenge, further levels become longer, and introduce new types of traps that become increasingly difficult to avoid, both due to your own incompetence and slow transitioning speed of the screen while you transfer between the different sides of each tower. The platforming itself is tight, and it’s satisfying leaping between booby trapped walls and floors. There is no time limit to each level, and your performance in each is based on how many jewels and coins you can collect, all of which add to your end score. Activating and narrowly escaping traps goes towards earning a score multiplier, though aside from leaderboard and achievement junkies, there’s no real incentive to pursue higher scores beyond personal gratification. However, there are higher difficulties, and beating each earns you a shinier medal, so that provides some longevity for those who enjoy a challenge. I’ve actually enjoyed what I’ve played of DD. Visually, it can be pretty unappealing, especially the character models, though the in-game aesthetic looks alright, if a bit dated. One thing I am fond of is the menu; it’s all set up at a desk, with each option being one of a series of items lying on it. Your view follows your cursor, so it’s almost like you’re actually sitting at the desk, and it’s neat to see things added to it after you complete each level. It’s a nice touch, and it adds a bit of charm to the experience. Diamond Dan is surprisingly alright, given its budget price and lack of fanfare. It may be lacking visually, but the gameplay is tight and even challenging in later levels and on higher difficulties. It’s not terribly long, and can likely be beaten in several short hours, either on a lazy afternoon, or as a break between larger adventures. I wouldn’t call it a diamond in the rough, but after a few strokes from a shirt sleeve, even this jewel shows off a modest gleam.
⠀
様々な仕掛けをくぐりぬけ、宝石やゴールドの回収、カギを取りドアを開け塔の下に進むゲーム 死ぬたびに笑われるのがむかつくw 難易度がイージー、ノーマル、ハードがありやりこみ要素もあります グラフィックは少々古臭い感じ、キャラクターは最初は男キャラのみだが、どっちを使っても見た目だけの違いみたいです カギをとったら欲張らないで手じかなドアを開けたほうが、死んだときにドアを開けた場所からリプレイになるのでお勧めです アクション下手な私でもイージーでクリアできました 評価 70/100
I've played almost 40 hours in 3 days. This game is very addictive. And I don't usually like games of this genre at all. Achievements are challenging, but achievable in the long run. Only one stupid achievement: Have three friends who have played this game. But that's not why I'm writing this review. I swear.
This game is not so easy to master but once you get a hang of it, you will certainly feel like not to quit until the verdict. Ann and dan are presumably brothers and sisters or maybe girlfriend and boyfriend or maybe husband and wife or just random girl and boy. You only choose one player among them to proceed with the level, BUT its not the only difference. Both are poles apart in their powers (I don't call it power though or maybe characteristics) . So, Dan can push blocks in all directions if only that block isn't blocked by another block whereas An can hammer pick any block she encounters but only left and right. For the purpose of achievements, you have to be comfortable using both. You start the game on top of the tower, and with their powers, push or destroy blocks along the way to proceed all the way down the tower (Save points can become quite handy so get as much checkpoints you can) to pick the map and then the door , and then the next level. Easier said than done, but it becomes terrifyingly difficult and all those hidden traps may seem too frustrating. Honestly, after mid way of the game, I took about 100 turns per level to get done with one. So, you could imagine the amount of damage I did to my property and personal belongings out of rage of either dying just before finish and then going back to start or just dying over and over. Not just that, I picked all my hairs and now, I am as bald as Vin diesel. I found this game the most difficult I ever played but equally enjoyable on the other side.
A prime example of when an indie game shines in the less is more style... And for some odd reason this reminds me of Montezuma's Revenge... And the funny part is, these two games are different... Does this warrant a purchase? Most definitely... Try it you won’t be disappointed.
Oh boy. That was quite a time ago when I've completed this game. It was fun. And you know what makes it fun? Achievements! Yeah, I stress it. Achievements make this game. No, for sure it is as fun as it seems - you dig down through the temples, you loot treasures and try not to be killed. Fast action (on later levels), good graphics (IMHO) and music. But the raisin in a pie is Achievement section. How many times should I write "achievements" word? :D You hunt for multipliers, you climb down without getting any block destroyed. It doesn't make sense writing all this stuff. Just try it yourself.
Wer die Spielszenen im Trailer gesehen hat, hat eigentlich schon das ganze Spiel gesehen. Man spielt entweder als Dan oder Ann, deren Fähigkeiten zwar verschieden sind, (Dan kann einen Block horizontal oder vertikal verschieben, sofern dahinter ein freies Feld ist und Ann kann auf horizontaler Ebene Blöcke mit ihrer Spitzhacke zerstören) aber das eigentliche Spiel nicht sonderlich beeinflussen. Ein Level beginnt im oberen Bereich eines Turms und man muss nach ganz unten um irgendein Artefakt einzusammeln und dann zum Ausgang, der auch immer ganz unten ist. Auf dem Weg dahin gibt es Fallen, sch bewegende Blöcke und Schätze in Form von herumliegenden Juwelen oder Gold, das aus bestimmten Blöcken fällt solange man unter diesen steht. Das die Level zufällig-generiert werden klingt erstmal toll und soll wahrscheinlich den Wiederspielwert erhöhen, aber da alle Türme/ Level gleich aufgebaut sind sehe ich das nicht direkt als "besonderes Merkmal". Die Story ist nichts revolutionäres, das man nicht schon anderswo ähnlich oder gar besser gesehen hätte. Sie wird in Textform in einem Journal erzählt. Als "Süchtig machendes Gelegenheitsspiel" würde ich Diamond Dan nicht beschreiben, es ist nur ein einfaches Gelegenheitsspiel, das man in kleinen Dosen genießen sollte, weil man ziemlich schnell das Gefühl hat immer das gleiche Level zu spielen.
I realize that it is one of my favourite games on Steam. I didn't play it as much as some other games, but I think they made something timeless. I love the pace, the gameplay, the traps, the fact that every tower is randomly generated. It's the kind of game you could play anytime when you got no idea what to play else. It is very enjoyable to any kind of player I think, as there are 4 difficulty modes (easy is a strall if you just want to play it cool, normal gives you a fluid pace yet asks the player to stay alert, hard adds tension and adrenaline, and nightmare is for masochistics but stays fun despite being unfair sometimes, thanks to the checkpoints). I think what I like the most is that the gameplay is very simple (move, jump, push, use), but as the blocs of the tower are always moving and changing, the playground is modified every couple of seconds and it forces the player to be watchful. This transforms the game into something that is not only a puzzle game, but also an action/platformer game, and if everything is ruled by simple mechanics, all things piled together makes for something complex and satisfactory for the player.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Planet Miner | $1.5K | 61 | 80% | $0.99 |
| Santa's Big Adventures | $1.5K | 137 | 74% | $0.49 |
| Gabenwood: 99 Hidden Bucks | $1.5K | 237 | 92% | $0.49 |
| Still Heroes | $1.5K | 110 | 90% | $0.99 |
| Yardlings | $1.5K | 52 | 85% | $1.49 |
| The Last Front | $1.5K | 71 | 62% | $0.99 |
Related
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Slime Rancher 2 | $45.9M | 49.2K | 95% | $29.99 |
| Castle Crashers® | $41.4M | 139.6K | 96% | $14.99 |