
Dex is a 2D, side-scrolling, open-world cyberpunk RPG with a focus on exploration and non-linear gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.6Kreviews | 87% | — | $1.7M |
| $3.99−80% | 1.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super fun cyberpunk game.
Terribly crap combat to start the game, so much so that it made me gave up after 15 minutes. Even worse, controls don't get saved, and you have to re-set them literally every time you load a game. died because of the extra hard combat? when you reload you have to go in the menu again and put your controls the way you want them again. mindbogglingly bad
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, French, German, Hungarian, Italian, Polish, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $2.99−85% |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it seems that this game is a bit of a hidden gem. If you are looking for a solid 2D side scrolling Cyberpunk themed adventure, this game is for you. Graphics, atmosphere, music, everything fits well together, and pulls you into the game world. Paired with pretty solid story and side quests it was very enjoyable experience. Gameplay is also interesting, as it allows you to get pretty creative in combat, whether you want to use hacking to stun your enemies, hijack automated turrets, sneak behind enemies and take them, or do full frontal assault with heavy weapons. Or any combination of that, depending on what skills you invest into and what implants you pick. On the other hand, hacking minigame is a bit tedious, but if you invest into the related skill it becomes pretty okay.
I can't help but feel that the name Dex doesn't do this game justice since it is such a mundane name. It's like a chef spending hours preparing a decent meal then calling it "dish". The little more than half a day I spent with this game revealed a flawed yet heartfelt labor of love. [h3] Characters & the World [/h3] The most notable part is the voice acting. It is not partial, not low effort, but full blown, good voice acting. It's something that deserves more appreciation for an indie project like this. And while not inventing new tropes, characters do feel distinct personality wise and dialogues feel natural, which are further elevated by the voice acting. Streetslangs in this game are also integrated into the broader worldbuilding context. [h3] Combat & Progression [/h3] Combat is a mixed bag. Don't expect some fluid actions like Nine Sols or Hollow Knight, but it is still serviceable. Confronting an enemy head on was frustrating at the beginning especially when the game didn't do a great job with tutorials. But once you get the hang of it it almost becomes too easy. Enemies don't have much variety in their attack patterns, once you can fight one, you can basically fight all. Minus some bulky or heavily armored enemies, most can be takedown instantly from behind. This would have made stealth interesting, but then the game gives you an ability to stun enemies by playing a quick minigame, which allows you to initiate "takedown" on them even you are detected, and it has infinite free use. Speaking of stealth, since this is a 2D side-scrolling rpg, we have one less degree of freedom to work with. On top of that, some enemies' placement just straight up won't allow full stealth. You either need a cloaking cyberware that expend limited consumables or get an infinite one late game. My ideal design for a stealth system would be one that is fully doable without any upgrades (like Dishonored) and upgrades only serve to make things easier and unlock alternative options. Perks are directly tied with attributes, leveling up an attribute will gradually unlock its associated perks. This is more streamlined than rpgs that have separate attribute points, skill points and perk points, and tightly fit into the pacing of the game. [h3] Exploration & Movement [/h3] The first area was probably the best in terms of exploration but still not that impressive, which speaks volumes to the rest of the game's map. Too many times I entered an empty room with neither loot nor stories, and just served no purpose afaik. There are cyberwares you can install that aid exploration like high-jump, but I didn't feel there were enough opportunities, and the few I had, the rewards weren't adequate to justify the effort to overcome the somewhat janky platforming. Movement was fine until you enter a vent or climb a ladder. It is reasonable for a character to be slower when performing the two aforementioned actions, but it was tuned to an almost intolerable degree. Lucikly you have infinite stamina and can dodge roll, so that solves the vent issue. For ladders, you can use high-jump to skip a portion of the ladder when climbing and take a freefall and lose some health when descending, but I would much prefer if my character doesn't move at snail speed while on ladders. [h3] Conclusion [/h3] Although the game has 1500+ reviews and a "very positive" rating at the time of writing, I still think this is somewhat a hidden gem. In some ways this game is similar to Replaced, another cyberpunk side scroller released this year. Dex arrived 11 years earlier without the most eye-catching art style and cinematic lightning, but it's nonetheless a classic cyberpunk story.
On va faire simple: 8/10 sur mon échelle, fait toutes les fins (spas dur hein), acheté à nouveau sur Switch 2 et refait toutes les fins. Vala vala ... 2D plateformer avec un peu de possibilités RPG, choix entre baston à mains nues ou flingues, du hacking (bizarre), des sous quêtes, du cyberpunk, une grosse histoire, une bonne bande son et, chose assez rare pour être soulignée, un doublage tchèque (qui sonne très bien en prime). Pitit jeu tout sympa, j'aime et je recommende. ♥
After initially struggling to get into the game and understand the hacking, I ended up having a great experience. The art style is amazing, the gameplay is fun, and all of the characters are well written.
You like Ghost in the Shell? You like Blade Runner? You like Cyberpunk? Then THIS is your Game! 10/10
Very nice little cyperpunk RPG. I remember having some trouble when it was first released but returning to it after a couple of years later, I enjoyed it very much. Combat is not the best and hacking can get stale at times, but it is a good indie RPG with an engaging story.
Für mich das perfekte Spiel!! Fantastische, dichte Atmosphäre, toller Soundtrack, sehr gute Sprecher (Englisch) und eine klasse Handlung... die auch brav innerhalb der Genregrenze des Cyberpunk bleibt. Noch ein paar kleine Rätsel zwischendrin und das Ganze liebevoll verpackt in einen dystopischen Grafikstil im Retrolook der SNES-Zeit. Einfach herrlich! Schwierigkeitsgrad war für mich genau richtig, gerade einige Kämpfe und Passagen im Cyberspace sind schon knackig. Besonders die Cyberspace und AR Mechanik mit den angreifenden Viren im Stil der alten Sidescroller Shooter... tolle Idee! Ich hatte das Game nach 15h durch, find ich okay für ein Spiel dieser Art. Nach etwa 10h denkt man, dass gleich das Ende um die Ecke schaut... aber dann kommen doch noch zwei große Handlungsbögen. Nice! Volle Punktzahl. Wer auf den dystopischen Pixel-Look steht, sollte sich ggf. mal Gemini Rue anschauen... wobei das Game hier wesentlich mehr Action hat.
The fighting and hacking are better than the other reviews complain about, but not great. Otherwise a fun 2D Deus Ex-like with the funniest crouch-walk-cycle every put into a videogame.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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