
An indie platformer and race to escape an imploding planet! Time your moves carefully..
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About
Meet Brim, one of many for-contract gem hunters. Brim's latest assignment? A gem-rich planet in the far east, part of the volatile galaxy. All is well until the unthinkable happens; the planet begins to erupt, filling in with lava. Now in a perilous situation, your mission is to jump, flip, and swing through 10 treacherous levels to your ship to escape. While you're on your way back to your ship, collect the gems that you can, imploding planets are no reason to miss quota!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Devils Run is a masterpiece
I really like the cartoon/retro styling of the graphics and the level designs. Reminds me of the feel of the old game Psychonauts, yet still feels modern in quality and unique as well! The overall game play felt really good once you get a hang of the flow of the game which has a parkour feel in the movement but can be unforgiving if you get ahead of yourself. I enjoyed how the game was not too difficult, but did require some technique and thinking to pass certain points which gave it a good challenging feel. Grabbing the gems was a fun challenge as well if you wanted to up the ante with the lava changing speed. I am looking forward to seeing how they expand upon this if they do or their next release!
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Concurrent players on Steam, sampled daily since tracking started.
Update 2: All achievements work now and swing indicator has been improved further. Update: after the latest updates the swing is more visible; it puts an arrow on the screen when it's possible to swing. I can't say how the path and directions have been adjusted because I'm too familiar with the stages' layout. The stage 6 achievement still hasn't been fixed since the release so I don't recommend it to achievement hunters. Despite some unstable controls and no directions, this short runner is great for a playthrough. The story’s pretty basic and not important. Despite the hellish appearance, you’re actually an alien searching for gems. Unfortunately, the planet you are on is unstable and is collapsing. Now you need to get out of there and maybe pick up a few gems along the way. Gameplay involves running forward and performing platforming moves to overcome obstacles. Because of floaty main hero, controls take some getting used to. You must also become accustomed with your primary skills: jumping, double jumping, dash, and swinging. A couple of design decisions do not translate into an enjoyable experience. One issue is that jump and double jump require distinct buttons. This means you must jump with one button and then hit another button to double jump. Swinging might be difficult due of the lack of visual cues. This is the second issue, as you never know when to press the button. Another issue is that you don't always know which direction you're swinging in. There's also wall-running, which isn't tethered to a button and can be triggered by merely moving into the evident flat walls. The stages are basic with platforms and pits. Unfortunately, the assets lack excitement because all stages look the same. There are also clipping issues with architecture, as you will become stuck in various spots. It doesn't happen if you stick to the main path, but you'll constantly end up in strange places. Although lava will kill you if you stand in one place for too long, a respawn button might still be useful. Although it’s possible to play the game despite the above issues, I don’t like that stages have no directions. Most of the time it’s clear where you need to go, but there are a lot of situations where you have no idea. If all you want to do is finish the game, time doesn't matter; however, if you want the game's achievements, you'll have to beat very tight time limits. Stages always separate into two directions. One leads to a little simpler path, whereas the other contains more difficult challenges but leads to a gem. The achievement for finding all gems is presently broken because I received it after grabbing only one. Ten stages are played in order. The ending is bugged so you’ll have to force-quit the game, but you’ll still get the achievement and unlock level select. This allows you to train each track for the achievement.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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