
The year is 2052. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Покумаем игру, качаем мод Revision(через steam).
I got to experience this game soon after its release as a young teen, so BEST GAME EVER. If you grew up on other games that have more to them than this one, it's thanks to this game proving that it's possible. I love to revisit it.
Old Skool Funzies
it aight
This is it, the best game I have ever played. It doesn't look good, but once I got into it, I couldn't leave it alone.
Classic single player shooting game with great story :)
Лучшая игра в мире.
Clasicardo buenazo, si no le pones un mod no anda ni a palos pero papucho es tecnológico
虽然我一直自诩为Adam Jensen的粉丝,但直到国内爱好者们推出《杀出重围1》的汉化补丁之后,我才真正沉下心来体验这部2000年的沉浸模拟先驱之作,而结果也没让我失望。 “多路径通关”和“玩家行为影响世界”这两样设计理念在当代电子游戏中已相当常见,但看到26年前的游戏就能通过提供种类多样却数量有限的资源来鼓励玩家自行寻找解法,同时玩家在剧情节点做出的抉择会深刻而明确地影响NPC的举动和局势变化,这依然让我感到惊喜。 游戏剧情仿佛是90年代阴谋论和未解之谜的集大成,MJ12、光明会、圣殿骑士团、51区等元素以现在的眼光来看可能有些落伍好笑,JC用平板腔调说出的各种雷霆发言和鲍勃·佩奇像动画片反派一般的叫嚣也显得十分滑稽。然而游戏仍然通过细致的环境叙事和深刻的哲学思辨带来一段草蛇灰线、反转重重的精彩科幻故事。 游戏围绕“人类历史就是一部崇拜系统的历史”这一理念展开探讨。人类渴望自己的行为“被看见”,而这种心理使得宗教、政党等系统能轻易地将个体整合成强大力量。随着信息时代来临,一个基于数据的、绝对理性、全能全知的AI管理者,或许能超越历史上偏颇而腐败的人类系统。但《杀出重围》的高明之处在于它并未给出答案,而是将问题抛回给玩家。化身系统、维持现状或是摧毁系统,游戏的三种结局很难简单地用“完美”或“很坏”来概括,骰子已经掷出,相应的选择必然有相应的代价。 通关之后推荐继续体验国外爱好者们推出的Revision mod版本,带上二周目记忆感受玩家社区精心制作的全新内容。看来还有很多人仍然爱着这个历史悠久却命途多舛的游戏系列。
TL;DR: Worthy. Took my "definitely-on-the-spectrum-ass" 84 hrs to complete my first ever playthrough of a game I keep hearing about for decades, while exploring every door, every dark corner, every secret, every book/newspaper/email/datapad, every dialogue option and all endings. Besides hearing about it being a "masterpiece", I started without expectations for a game from the year 00 and I kept getting surprised and immersed. Had an urge to "experience everything". The flavor/theme of the story is right up my alley. I imagine that in the year 00' many things depicted in the story sounded so weird and fictional... oh how times have changed ;-) Just shows how this game was ahead of its time. Gameplay itself and the settings (especially keybinds) are a bit dated, but it never ones broke on me (and I tried). Not a single crash. That says a lot. Patching the game to support modern resolutions and framerate was simple as dropping few files into the game directory, and I recommend everyone to do that.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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