
DETECTIVE: Stella Porta Case, puts you in the shoes of a detective who investigates three strange disappearances. In all cases there is a contract signed by the disappeared, that contract is from an organization called "Stella Porta".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 41reviews | 61% | — | $5K |
| $10.49 | 164ratings | 51% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It si a good investigation game with an atmosphere similar to films of the genre.
I understand this is an indie game, but it can't be that difficult to proofread everything before you try to sell it for this amount of money.
DETECTIVE – Stella Porta Case is a first-person investigative mystery developed by k148 Game Studio and published by JanduSoft that builds upon a grounded, deduction-focused approach to crime solving. Rather than framing itself as an action-driven thriller, the game centers on methodical investigation, careful evidence analysis, and logical reasoning. You step into the role of a police detective assigned to unravel three separate disappearances, all of which appear to be linked to a mysterious organization known as Stella Porta. What begins as isolated cases gradually unfolds into a broader conspiracy, encouraging players to think beyond individual crime scenes and examine the patterns that connect them. The gameplay revolves around exploring crime scenes in first-person perspective and collecting evidence through observation and interaction. Each location is designed to be scrutinized carefully, with objects that can be inspected, photographed, and marked as relevant. Unlike many modern detective games that clearly highlight interactive elements, Stella Porta Case requires players to actively search for clues without excessive guidance. This design reinforces immersion and demands attentiveness. Important details may be subtle, and overlooking them can delay progress, reinforcing the importance of patience and thoroughness. After investigating crime scenes, players return to their office to organize findings and piece together deductions. Evidence must be reviewed and logically connected to construct a coherent understanding of each case. The game emphasizes intellectual engagement over spectacle, often requiring players to revisit prior assumptions and reassess conclusions as new information emerges. The three cases are structured to stand on their own while simultaneously contributing to a larger narrative arc. This layered approach adds depth to the story, encouraging players to analyze overarching motives rather than focusing solely on immediate suspects. Narratively, the tone is dark and serious, dealing with mature subject matter such as disappearance, manipulation, and moral ambiguity. The portrayal of crime is grounded and avoids sensationalism, opting instead for a somber atmosphere that reflects the gravity of the events being investigated. Dialogue and environmental storytelling convey a sense of unease, suggesting hidden agendas and systemic corruption beneath the surface. The interconnected nature of the cases builds tension as players gradually uncover how the Stella Porta organization may be orchestrating events behind the scenes. Visually, the game adopts a realistic but modest aesthetic. Environments are functional and serve their investigative purpose without excessive embellishment. Crime scenes are designed with enough detail to support evidence gathering, though the overall presentation remains relatively understated. Sound design complements the atmosphere with subdued ambient audio, enhancing the feeling of isolation during investigations. While the graphics do not aim for cinematic flair, they support the grounded tone of the narrative. The pacing is deliberate and at times slow, reflecting the methodical nature of real-world investigations. There are no high-speed chases or combat encounters to punctuate the experience. Instead, progress depends entirely on your ability to analyze information and draw accurate conclusions. This design choice may not appeal to players seeking fast-paced excitement, but it aligns well with the game’s commitment to realism. Solving each case feels less like advancing through scripted events and more like completing a complex logic puzzle. However, the same dedication to realism can occasionally lead to frustration. The lack of explicit direction means that players who miss key clues may feel uncertain about how to proceed. Evidence systems require careful attention, and without clear indicators of what is significant, trial and error may become part of the experience. For players who enjoy autonomy and intellectual challenge, this can be rewarding. For others, it may feel opaque or overly demanding. Ultimately, DETECTIVE – Stella Porta Case is a niche but ambitious entry in the investigative adventure genre. It prioritizes authenticity, deduction, and narrative cohesion over action and spectacle. Its interconnected cases and mature tone create a compelling foundation for players willing to invest the time and focus required. While its pacing and minimalist guidance may limit its accessibility, those who appreciate methodical crime-solving and immersive detective work will find a thoughtful and intellectually engaging experience that rewards careful analysis and attention to detail. Rating: 6/10
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 52 | 87% | $6.99 | |
| $5K | 318 | 35% | $0.74 | |
| $5K | 53 | 96% | $4.99 | |
| $5K | 75 | 63% | $4.99 | |
| $5K | 126 | 87% | $3.99 | |
| $5K | 56 | 11% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4K | 97 | 74% | $10.99 | |
| $107.5K | 378 | 95% | $10.79 | |
| $13K | 27 | 74% | $12.49 | |
| $453 | 12 | 75% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Simplified Chinese, Turkish, Ukrainian, Catalan*languages with full audio support
| $10.49 |
| 57ratings |
| 58% |
| — |
| not modelled |
| $5.24−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sobrerana mierda
Not a bad quick game, but certainly not without its flaws. The English translation needs some work but its only a little off, not incomprehensible. The game consists of walking through a scene and tagging evidence then trying to put together a timeline after each crime scene. Fairly straightforward once you figure out what to do with the timeline. Some additional clues would have been helpful to figure out precisely where/when each piece belongs on what spot. Quick game, didn't take too long to finish. Price point is a tad high for its playtime, but its not a bad investigation game.
wow
互动非常差,我都不知道每个操作对应哪个按键?设置里一堆东西点不开或者不知所云 翻译基本就是机翻直译一点润色都没有,附带几处关键点错翻 照片排序没有任何逻辑,关键也没有提示,穷举还有很多种,纯折磨人,太恶心 做游戏给自己玩的 对了,流程也过于短,感觉被骗钱
《神探:星扉失踪案》中玩家将会扮演一位警探来调查三起离奇的案件,这是一款带有一定恐怖与神秘色彩的探案游戏。 玩家需要亲临现场收集证据,通过与各种物品的互动寻找到全部线索,之后在警察局内根据已知线索逐步分析案件经过,最终完成推理。游戏难度适中,线索并不难找,但推理仍有一定难度。游戏一共有三个案件,游玩时间大概在半个小时左右,流程较短。在游戏过程中会通过灯光和声音等营造一定的恐怖气氛,剧情有较为浓厚的神秘色彩。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Заставка очень медленно движется, не знаешь куда нажимать. Я даже не смогла сыграть потому что мой гг просто тупо стоит, я не могу им управлять, нажимала все кнопки ноль реакции, посмотрела в настройки не нашла вкладку управление. Только зря отдала деньги и окладывала эту игру.
The game doesn't live up to the expectations it sets; you think you're getting a long, detailed game, but in reality, it's short and lacks a proper story. It feels like the game was made solely to make money rather than to satisfy players; there are also instances where "she" and "her" are confused with "he" and "him," which, to me, indicates that no real time or effort went into the game. Danish: Spillet lever ikke op til de forventninger det giver en, man tror man får et langt og detaljeret spil, men i virkeligheden er det kort og uden en rigtig historie. Det virker som om man har ville lave et spil for at få penge og ikke for at tilfredsstille andre, der er samtidig tidspunkter hvor She og Her bliver forvekslet med He og Him, hvilket indikere for mit vedkommende at man ikke har brugt tid på spillet.
Players by region
Where this game's players are, estimated from review languages.