
Our fears about the future came to pass. Millions eke out a pathetic existence soaked by drizzling rain and lit by flickering neons. One of them is you, a lone detective with a dark past. Sneak, shoot, and investigate alone or with partners, learning that some things are better left buried.
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About

The year is 2112, and the world is no longer the same. In the crumbling remains of a country once known as England, Detective Matthew Wallace—a man with a mysterious past—works as a private investigator. After returning from the Third World War, Matthew takes on an off-the-record case with only one ally: Abigail, a resourceful young secretary. Together, they uncover the dark secrets of the city’s elite while confronting shadows from Matthew’s past in a series of interconnected cases.
***** SHORT GAME *****
DeTechtive 2112 offers a short, story-driven experience that can typically be completed in around 3 hours, featuring high replayability through its case-based structure.
In addition to the main campaign, the game also includes an extra Cyber Zombie Mode for players seeking more action after the story ends.

Dive into 5 unique cases, each with its own gripping mini-story, distinct map, and atmospheric locations. Every case offers new challenges and mysteries. The choice of how to approach and solve them—stealth, strategy, or all-out combat—is entirely yours.

Experience DeTechtive 2112, a story-driven action-adventure where up to 4 players can team up to solve a grand mystery across unique maps and gripping cases. Engage in thrilling combat against enemies or use stealth to take down foes silently and strategically. Whether you choose to fight, sneak, or outwit your enemies, every decision will bring you closer to unraveling the truth—and learning whether some things are better left undiscovered.

Immerse yourself in a rain-soaked, neon-lit city brought to life with Unreal Engine 5. With a striking noir cyberpunk aesthetic, atmospheric detail, and a unique narrative experience, DeTechtive 2112 invites you to explore shadowed alleys, flickering neon signs, and towering skyscrapers—where every corner holds a story waiting to be uncovered.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, French, Italian, German, Greek, Polish, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian +11 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DeTechtive 2112 is a stylish cyberpunk action-adventure game developed by M11 Studio and published by 5D Creations that attempts to merge the grit of noir storytelling with the fast-paced energy of a top-down shooter. Set in the dystopian world of 2112, it casts players as Matthew Wallace, a war-scarred private investigator trying to survive in a city drowning in neon lights, corporate corruption, and technological decay. The premise promises a blend of crime drama and futuristic action—a detective tale wrapped in cybernetic aesthetics and moral ambiguity. The player is thrust into a city where trust is a luxury, information is currency, and violence lurks behind every holographic billboard. It’s a world designed to immerse you immediately, painting a vision of a future where humanity is as fractured as the machines it built. From the very beginning, the atmosphere of DeTechtive 2112 is one of its strongest elements. The visuals are drenched in cyberpunk style, bathed in neon glow and perpetual rain that reflects off metallic surfaces and glass towers. Every environment, from dimly lit alleys to smoke-filled bars, evokes a strong sense of decay and danger. The soundtrack enhances this ambience beautifully—low synth beats and melancholic tones carry a sense of loneliness that fits the world’s noir tone perfectly. The visual identity feels cohesive and cinematic, reminiscent of classic films like Blade Runner and Ghost in the Shell. This commitment to style ensures that, at least aesthetically, the game succeeds in immersing the player in its futuristic despair. It’s a world that looks and sounds alive, even when the gameplay itself doesn’t always live up to that illusion. The structure of the game revolves around five main cases, each serving as a self-contained chapter in Wallace’s journey. These missions take the player through different parts of the city and offer a variety of approaches. The concept allows for freedom of choice—players can choose to handle situations stealthily, sneaking past guards and hacking systems, or storm in guns blazing and clear the area through sheer firepower. In theory, this duality gives the player agency and flexibility, allowing them to embody the kind of detective they wish to be. In practice, however, the stealth mechanics lack depth and precision, and most missions tend to devolve into straightforward firefights. Enemy AI often behaves predictably, and the stealth system rarely provides the tools needed for nuanced infiltration. The result is that while the game invites experimentation, its structure often rewards aggression more than careful investigation. Combat, while visually satisfying, can feel repetitive after extended play. The shooting mechanics are functional but lack the precision and fluidity seen in other top-down action games. Enemies tend to rush the player in predictable waves, and encounters frequently rely more on reaction time than on tactical thinking. There is a decent variety of weapons, but their impact is largely cosmetic, with little difference in strategy or feel between them. A few clever mission designs attempt to break this pattern—such as those that include environmental hazards or timed objectives—but these moments are rare. The inclusion of a secondary “Cyber Zombie” mode provides an additional action-focused challenge, though it feels more like an arcade distraction than an integrated extension of the main campaign. Narratively, DeTechtive 2112 has all the pieces of a compelling cyber-noir mystery: a jaded detective protagonist, a web of conspiracies, and a decaying society governed by greed and control. The game’s writing occasionally touches on themes of human identity, post-war trauma, and moral compromise in a world dominated by artificial intelligence. Unfortunately, the execution doesn’t always match the ambition. The story moves quickly, sometimes too quickly, offering glimpses of interesting ideas without the time or dialogue depth to explore them fully. Some plot threads are introduced and then abandoned, while others conclude abruptly without resolution. The dialogue occasionally suffers from translation inconsistencies and awkward phrasing, which can pull players out of the immersion. Still, the tone and pacing manage to hold attention long enough to carry the player through the short but intense campaign. The brevity of DeTechtive 2112 is both a strength and a weakness. On one hand, the game doesn’t overstay its welcome; it delivers a compact experience that can be completed in a few hours. On the other, it feels like a missed opportunity for deeper world-building and character development. The ending, while visually dramatic, arrives suddenly, leaving the player with more questions than answers. For a game so reliant on atmosphere and mystery, this abrupt conclusion feels unsatisfying. There’s also a sense that the developers’ ambitions exceeded their resources—the core ideas hint at a richer detective experience, but the final product feels more like a proof of concept than a fully realized vision. Despite these flaws, DeTechtive 2112 deserves credit for its strong sense of style and clear passion for its genre. It’s easy to see that the developers were inspired by classic cyberpunk media, and that inspiration shines through in its world-building and art direction. The soundtrack and visual presentation elevate the experience beyond its mechanical shortcomings, offering a glimpse of what could have been a truly standout title in the indie cyber-noir scene. For players who prioritize atmosphere over depth, the game provides a moody, visually striking journey through a city that feels both futuristic and familiar. Ultimately, DeTechtive 2112 is a flawed but fascinating project—a game bursting with ideas, ambition, and style, yet held back by uneven execution. Its world is captivating, its concept is strong, and its aesthetics are immersive, but its gameplay and storytelling fall short of the greatness it hints at. It’s a brief but memorable dive into a neon-soaked dystopia, offering moments of brilliance that remind players of the power of good atmosphere, even when the mechanics struggle to keep up. For fans of cyberpunk and noir, it’s worth experiencing for its mood alone, but it stands as much as an experiment as a game—a glimpse of a world that deserved just a little more time, polish, and depth to fulfill its potential. Rating: 5/10
pas terrible passer votre chemin par pitié
I highly recommend it. Gameplay was fun and game was smooth. I had lots of fun. It is nice to see good indie games :D
不带偏见和毫无夸张地说,屎见了这个游戏都得说一声:卧槽有屎! 初见美术非常惊艳,哥们以为至少能像上行战场一样,没想到潜行设计得非常拉跨,刚枪也刚不过,我实在不知道怎么描述这坨屎合适。总之,强烈不推荐。
非常糟糕的游戏!
DeTechtive 2112 had potential, but the execution falls flat. Poor performance, clunky shooting, and a broken stealth system make it nearly unplayable. Refund requested.
Very dissapointing. Game is clearly unfinished. The concept is interesting, visuals are really good, the soundtrack is also very good and fits the atmosphere. Here the good part ends, basically everything else is bad or lacking in some way. Between missions the city is open for no reason whatsoever. There are only two stores, one that sells guns and ammo and the other that is supposed to sell tools but really sells grenades only. There is literally nothing else going on there. If you alert a single enemy during the mission, every hostile npc on your floor will immediately charge at you, therefore you can end up in a shootout with more than twenty opponents in one room. The scan-thing was useful in only one part of the game, unless I missed something. You have an item wheel that clearly shows four selectable slots for tools and items which are not in the game at all. The game is so short that it should be considered a demo at this point. Overall: the game could be decent at least but at its current state it's simply bad and not worth playing.
bought a gun, doesnt show up in my inventory, if detected, all enemies come to you and its impossible to kill with a stupid revolver with only 3 bullets before reloading.. t-poses.. just frustrating and not worth wasting time
Это полный отстой. Даже если у вас маленькая команда, делать игру на полтора часа геймплея(!!!) таким образом не стоит. Напихано идей дофига, но работает почти ничего. Может быть это студенческая игра или курсач какой-то, по освоению движка и какой-то минимальной базы для работы на Анриале, но лучше потратить время на что-то поинтереснее и работоспособнее. Возможно, из-за ежемесячных раздач ассетов в Анриале, появились материалы для разработки этой игры, но тогда и оценка будет соответствующая. Например, SlavicPunk Oldtimer тоже выглядит небогато и на старте хреново работал, но сейчас, особенно на распродаже, лучше побегать и пострелять от польских умельцев. А это... ну нафиг.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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