
Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 1.14/day in the week after.
About
When your ship becomes damaged, you must send drones to the surface of an unknown planet to build the facilities necessary for repairs. Guided by ELAIN, your onboard AI, you will build, automate, survive, and thrive. But is there more to learn from this mysterious world?
Desynced is an automation game without belts. Drones connected to your logistics network will automatically fill orders to move material around your base. Set up mining operations and factories, expand your logistics network to cover more area, manage power generation and storage, and more. When you need a more custom solution, tailor the behavior of your facilities and bots using customizable parameters, or dive into drag-and-drop scripting for maximum control.

Intricate Resource Management: Master the art of resource management, production chains, and automation to ensure the survival and prosperity of your base. Every decision counts as you strive to maintain a delicate balance in this hostile world.

Fully Customizable Units: Desynced uses drones instead of belts. Equip them with tools fit for their purpose, or program advanced behaviors using a drag and drop editor. Tailor units to your playstyle and adapt to the challenges that await.

In-Depth Technology Tree: Dive into a deep research system that will expand your technological prowess. Unlock new possibilities, develop advanced units and structures, and gain an edge over your foes as you unravel the secrets of this captivating world.

🔧 Make it your own with modding Support and Steam Workshop Integration
👥 Join forces with friends or challenge them in multiplayer
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对自动化类游戏而言,这是个相当有趣且独具巧思的设计。 完全可以在不涉及轻量可视化脚本模块(即行为逻辑)的前提下正常游玩,并且功能极其强大 如果你对这类内容感兴趣,那花时间体验绝对非常值得。
Trop lourd... le fonctionnement de ce jeu est trop lourd et trop complexe, au point qu'il en perd le côté amusant... tellement de menus, de sous-menus, de boutons, de manipulations vraiment polluantes, on finit par en avoir assez de cette mécanique lourde et pénible; marre de devoir mémoriser 1000 manips différentes. Voila 2 fois que j'essaye de terminer le tutoriel sans y arriver parce que j'en ai assez dès les 10 premières minutes. L'interface n'est pas du tout intuitive, j'ai l'impression d'aller au travail en lançant ce jeu. Je passe !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 22 → 1.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has huge potential to be the ultimate automation game, but the programming section is holding it back. It needs to be much more intuitive, and a debugging tool is an absolute must. Here are three ways to improve it: 1. Pre-configured Orders: Overhaul the current manual setup. Give us ready-to-use orders with prerequisites already baked in, so we don't have to struggle with defining every single parameter from scratch. 2. In-game Assistant: Add a helper to point out logic errors and set up basic programming frames. I know this is the hardest to implement, but it would be a massive help. 3. Templates & Script Sharing: This would be the easiest fix. Most players are completely lost when they open the programming tab. Providing basic templates or letting us download community-made unit scripts would bridge that learning curve immediately.
Стратегия + Наикрутейшая кастомизация юнитов + Факторио + Защита базы + Автоматизация + Программирование всего(Надоело жмакать кнопки - открой редактор и задай алгоритм поведения всего)!
El primer juego realmente malo de automatización que juego. Tiene algunas ideas chulas, pero en general el juego es un desastre, muchas mecánicas no encajan, hay cosas a medio terminar y la información de las cosas es nula. Ni siquiera tiene final. Le faltaba uno o dos inviernos más y un cambio en algunas mecánicas. Hay una rama experimental en la que se están probando muchas mejoras bastante útiles, pero todavía le falta mucho.
要是想意花心思研究单位的编程逻辑,再结合一些外部攻略的话,这游戏玩起来超棒
超棒的游戏,还有几点我觉得可以补充: 1)再多加点剧情内容。 2)我本来希望能那些虫子会来攻击我的基地,现在它们只有在你进入它们的区域时才会攻击你,几乎只会发生在山区。 3)关于自动化,本应该有更好的方案才对。
Muy normalito, cualquier juego de fabricas le da 1000 vueltas en cualquier aspecto, eso si la mecánica de los bots es interesante, si te encanta el tema de los bots adelante, si no cualquier otro juego de fabricas es mejor. Destacar ademas que la wiki interna del juego es bastante "escueta" por no decir directamente mala, hay un monton de conceptos que no estan explicados o cuando lo están faltan datos o numeros(estadisticas e informacion basica de para que es que).
好玩,但是得自己机智,研究游戏内容,不然,引导不够,东西都是自己琢磨出来的
Mit der Standard Geschwindigkeit leider einfach nur lahm und langweilig. Erhöhung der selbigen nur mit Mods möglich, dadurch aber keine Fortschritte mehr erreichbar. Teilweise unklares Pathfinding der einzelnen Fahrzeuge- die Programmierung ist total nervig, umständlich und miserabel erklärt. Die Hoffnung auf Besserung nach über 300 Stunden Spielzeit hat sich zerschlagen, da auch mit Version 1.0 nicht wirklich viel besser geworden ist. Es gibt noch viel Luft für Besserungen und Weiterentwicklungen - wobei man sich aber die Frage stellen muss ob das Spielprinzip auch zukünftig noch tragfähig ist bzw. zum dauerhaften Spielen motiviert. Wem das gefällt wünsche ich viel Spaß. Es musss jeder für sich selbst entscheiden. Um dies für alle zu erleichtern gibt es ja zum Glück eine Demo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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