
Destiny’s Sword is a Living-Narrative Graphic Adventure. Explore distant worlds, forge friendships and lead your troops through an epic adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
This is not a shooter, it's a psychological game. It's an interesting way to play and there are plenty of decisions to make but don't expect action. You and your team are there as peacekeepers and you can't do well if you go in guns blazing. People looking for a FPS are gonna hate this game but those looking for a different kind of challenge might find it enjoyable.
[h1] Destiny's Sword, decisiones y destino [/h1] Se habla de trauma cuando se presenta un episodio en el que una persona se ve amenazada severamente, dejándole una fuerte sensación de impotencia y vulnerabilidad. En este caso, Destiny's Sword desarrolla con mucho acierto el estrés postraumático a través de pensamientos, sueños y pesadillas, fantasías, asociaciones e incluso alucinaciones. Durante la partida, tenemos que tomar parte de un bando ante un riesgo de conflicto inminente en una galaxia muy, muy lejana. El culpable: el flujo de Lucidium, el mineral más preciado de la galaxia. Empero, pronto nos daremos cuenta de que al igual que en la vida misma, los seres humanos son mucho más complejos que el “blanco o negro”. Por eso entran en juego las contradicciones mediadas por los pensamientos, emociones y conductas de los diferentes personajes. La vida está llena de decisiones, algunas simples, otras vitales, pero cada una de ellas dirige el destino inexorablemente. Por ese motivo, Destiny’s Sword lleva a cabo una labor de concienciación y visibilización del peso de las elecciones y sus consecuencias por medio de una aventura narrativa en la que cada decisión que tomamos marca una diferencia. [url=https://www.ningunaparte.com/analisis-destinys-sword/] Análisis completo aquí [/url]
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Hours played at review time, across 36 reviews with recorded playtime.
Last update a year ago, game unfinished. Fantastic concept, poorly executed. Armor choices don't matter. Weapon choices matter once in the whole game, but barely. Mental health system is locked behind a branching story with too few branches, so it really only matters as commentary feedback on the choices you make. Many choices are very poorly telegraphed; do I deploy a nano-stint in a wounded patient or not? I have no idea what the risks are and there were no ways to find out before hand. I guess I'll perform this life-saving surgery by trial-and-error! Gorgeous art and prose. This would have made a fantastic comic book. It's a pity they sold it as a game.
Its an interesting multiple choice simulator and team managing game. The sober graphics: you will love it or hate it. Can be a part of the style. Quest are a nice addition, to be improved. For current price, its something to consider if youre in to this particular genre. If not and low on cash, you migth consider another game. But in general, i can recommend it. Things to improve *Every section of the ship should be more interactive and dynamic with things to do *The digital assistant can be annoying at some point and sometimes blocks the text of the dialogue with a character. It would be nice if you can switch off the assistant, or minimalize her comments and text screen. *Used armor and weapons dont have any information to be considered for missions. *Stats seem more a backstory addition then a practical tool. Most conversations can be repeated and with some common sense, interactions can work without real use or insight in the personal stats of a character. *Repetitive conversitions with charcters blocks more depth and dynamic interations. *In general, choices and their consequences should be worked out in updates. *Adding an internal foe/antagonist: some controversial person or competitor might spice up the game
I would like to reccomend this, the premise is interesting and I llove to support local studios, but I barely made it 15 mins before the game broke, I really, REALLY want this to improve, its go alot of potential. Upvoted in the hopes the devs will finish the game and release it in a better state.
Decent concept. Basic visual novel game, but this sucker has been abandoned for over 2 years as of June 2025. Pick it up if you want story ideas and want to get into developing something better. But honestly? I'm glad I got this thing on a deep sale and didn't spend more than $5 on it.
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Players by region
Where this game's players are, estimated from review languages.
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