
Destiny Island is a very short computer game. You play a man who visits his memories. You can walk and talk to mannequins about 7 sins. Associate essence with anything comes to your mind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ugly and boring "game".
No, just no. 13 minutes. "Played" it twice. Because I'm a masochist, that's why. One achievement, in exchange for your dignity... and definitely your shame. It hurts worse when you remember you paid actual money for this. Wait, you didn't. Free and with a rebate still wouldn't be a good enough discount. As deep as a photo of an ocean. I mean a puddle. Deep as a photo of a puddle. Maybe less. What do MS Paint, a naked mannequin, and the seven cardinal sins have to do with each other? Nothing man, absolutely nothing. Stop trying to make it make sense. Just hide this. Pretend it never happened. Maybe take a shower. There, there- all better now.
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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What a (bad) waste of time.. It´s over in 8 minutes. thank god
Destiny Island tells a story through the snapshot motions and musical progression. I found myself wondering where the relationship was heading as I progressed through the levels. It is not a long game, but it IS a contemplative one. I think that if the developer decides to do a VR or higher resolution remake and refines it a little more, Destiny Island could be the model for wonderful wordless storytelling.
"Conversations are based..." What conversations? There is no talking. And the words on the pictures aren't even in English so I have no context/background for them. Hardly anything here and it's not even worth the few minutes it takes.
[h1]Before I played Destiny Island, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
This project can hardly be called a game. It is rather an external interactive stimulus that, with its abstract forms and objects, makes you think about things that are completely unrelated to the game itself. Do not treat this as a game (in this respect it is absolutely pointless) and it will be much easier for you to dive into yourself and evaluate the project from the right side
As a game itself its not worth your time and money. But for completionists this is a very quick 100 % completion for boosting your stats
what a cool little game makes me think what the memories are
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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