
Colonize Mars on your wallpaper. A relaxing and interactive game that takes place in the background. It's perfect if you want to change your boring wallpaper.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game. This is something different than ordinary games. Works great, I recommend it.
Very nice game! Interesting idea to create a game that runs in the background on the desktop, gameplay is very satisfying and relaxing.
Takes a bit to get used to. It's not Sim City. But it is fun. So 2 things... 1) it uses CPU but doesn't affect gaming 2) After exiting some games you have to load the desktop again. It does save your settings though. Watch the tutorial.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Thai, Traditional Chinese, Turkish +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun to pass the time. In the beginning it is a bit slow, but it's worth it. Highly Recommend for the price of a coffee.
首先感谢爱の榨汁屋和制作者给予了我这次评测《Desktop Mars》的机会,其次我给予本作一个8分的评价。 [h1]总体上来看[/h1] 本作是一款用于摸鱼的桌面壁纸小游戏,玩家可以忙里偷闲,把这个设定成桌面壁纸,然后在工作之余咳咳咳……。游戏的优缺点很明确,优点是充分的利用了桌面和摸鱼的机会,缺点是比较吃内存显卡,而且游戏的内容也相对的有限,玩家在游戏中各种建造建设到了一定程度之后接下来就会陷入不应期。如果说你想在办公室摸鱼,本作是一款非常值得购买的优秀佳作。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
咋玩啊,没有任何指引,点啥的都没用 8个小时啥都没玩到 而且还不能结束进程 不然我这8小时哪来的
EXIT翻译成出口就算了,关键的建筑名称不翻译。另外虽说是动态壁纸但是只能当壁纸,操作体验很难受。
het is best wel een goed spel het is effe wennen aan het onderhoude van hoe je materiaal kan krijgen maar voor de rest als je niet weet wat je kan doen is het een leuke spel om te spelen
sadly i came back after buying it a few months ago and it still will not open, it says its open but nowhere to be found.
Sometimes, the smallest things can lead to the most profound changes in our lives. For me, it was discovering Desktop Mars on Steam—a game that, at first glance, seemed like a simple idle colony builder. Little did I know it would become a source of inspiration, perspective, and personal growth. When I first installed Desktop Mars, I was going through a rough patch. Stuck in a monotonous routine, I felt disconnected from creativity and ambition. Life felt mechanical, and I longed for something that could spark joy and reignite my drive. Enter Desktop Mars. The game itself is straightforward: you’re tasked with managing and growing a Mars colony. From balancing resources to ensuring the survival of your settlers, every decision you make impacts the growth of your colony. What struck me most was the game’s calming atmosphere—soft, ambient music paired with the serene visuals of Mars’ red terrain. It felt like stepping into a different world, one where I could build something meaningful at my own pace. What started as a casual game quickly turned into a nightly ritual. Each session became a metaphor for my own life. Watching my tiny colony grow reminded me that progress, no matter how slow, is still progress. Managing limited resources made me rethink how I allocate my time and energy in real life. And every setback—like a supply chain issue or a power failure—taught me the value of persistence and problem-solving. Desktop Mars also rekindled my love for space and science. I found myself diving into articles about Mars exploration, terraforming, and space technology. This newfound curiosity inspired me to join online communities where space enthusiasts discuss everything from NASA missions to speculative science fiction. I made friends, shared ideas, and even attended a local astronomy club meeting. The game didn’t just change how I spent my free time—it changed how I saw the world. It reminded me that challenges are opportunities in disguise, and that growth—whether in a virtual colony or in life—requires patience, vision, and the courage to try. Today, whenever I see the red planet in the night sky, I smile. To me, it’s no longer just a distant celestial body. It’s a symbol of resilience, creativity, and the limitless potential for growth. Desktop Mars may have started as a simple game on my desktop, but its impact is something I carry with me every day.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.9K | 19 | 63% | $2.99 | |
| $7.6K | 38 | 82% | $6.99 | |
| $3.7K | 12 | 83% | $9.99 | |
| $2.5K | 8 | 75% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 56 | 93% | $3.99 | |
| $3.9K | 53 | 89% | $2.99 | |
| $3.9K | 106 | 85% | $1.99 | |
| $3.9K | 51 | 86% | $4.99 | |
| $3.9K | 123 | 59% | $0.99 | |
| $3.9K | 60 | 43% | $2.99 |