
A cosy incremental semi-idle space colony management game that sits on your desktop while you do other things. Mine asteroids, build ships, expand the colony, research technology, uncover mysteries and explore the universe.
Modeled estimate, not a reported figure. How we estimate →
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About
Desktop Colony is a cosy, incremental, semi-idle colony simulator designed to sit on top of your desktop allowing you to work on other tasks while growing your space colony!
Send out probes to search for resources to mine.
Every asteroid increases your resources generated per minute.
Build habs to house more colonists and watch the ships fly around your colony.
Research strange artifacts and develop new technologies.
Discover new types of asteroids and expand your colony.
Take your fledgling settlement from tiny backwater to bustling metropolis.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Представьте, что инженеру из 90-х, который всю жизнь делал скринсейверы «Летающие тостеры», дали неограниченный бюджет, тонну психоделиков и поручили спасти человечество. Результат — это «Desktop Colony».
數值中規中矩,但收集外星文明是點技能樹的鋼需,又只能手動 10小時裡6小時在手動,滑鼠都要按壞了,打字貓直接增加12000 適合給不只想掛機還想找東西點的玩家
Обычная тыкалка, приятный визуальный стиль. Про музыку ничего не скажу, я её не слушал, так что просто она тут есть, Первые 12 ачивок выбиваются в первые 8 часов, а дальше придётся подождать. В принципе на то и расчёт. Выбиваете по-больше артефактов, чтобы потом себя прокачать, есть перки, которые сохраняют накопленное из прошло забега. Ах да, это игра про повторение одного и того же))
有中文,有成就。
While idle games aren't exactly my genre, Desktop managed to bridge that happy medium between an idle game and an interactive game by giving you options, without overwhelming you with graphics or UI or stats. The play loop is actually quite simple: you have a space station, and you need to explore the different asteroids for resources... by smashing bits into it and finding the useful bits. You can upgrade the station itself (population, and thus the income multiplier), upgrade the "gun" (increase impact radius, easier to find the useful bits), increase "ammo" (so you can take more shots per "expedition"), and so on. It's the asteroid smashing missions that are optional, but the more you do, the more income you make. But again, it's optional, as your station will continue to make money, albeit at a lesser rate, if you just leave it alone. The eventual goal is to blast all types of asteroid (as you go further and further out, costing more and more per expedition), manage to find a few surprises, and eventually leave the solar system, and... restart the game, albeit, with some advances carried over from your first game... and you start over... in an alien system... The UI is clean, and while you do see the upgrades in 3D, the sky gets a bit too... crowded as you advance, with too many objects orbiting your station, IMHO. But that's probably just me. And this game is very multi-monitor friendly. You can specify which monitor to start, and move it to another monitor easily. I personally think the "guide" is a bit too cute, but then I'm an old fogey. All in all, pretty good idle game with optional interactive bits, good diversion when you just need a short break, and good price.
Cute idle game where you see your ships floating. havent played much to know if the planet probing can be automated or not, but if it did it'll be amazing
Its like sea monkeys. It lets you kill time when you are doing other tasks on you desktop. I love its simplicity.
Short, but with a smooth active clicker component and a coherent narrative that the game is hung on. Simple but fun mechanic.
Fun thing to have on in the background. One thing I've noticed, if you relaunch probes but don't have enough money nothing happens. Some signal letting you know the probe didn't launch because of lack of funds would not go amiss.
Красиво, простенько. Нет баланса с престижем, нужны только артефакты.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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