
Desecrators is a retro six-degrees-of-freedom shooter set in a 41st-century galaxy where outlaw hovercraft pilots plunder deep-space installations. Loot destructive weapons and powerful upgrades to take on the ultimate heist: the legendary vaults of the Galactic Treasury.
Modeled estimate, not a reported figure. How we estimate →
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About
The year is 4096. The Milky Way is dotted with massive installations owned by humanity's warring factions and empires. Ranging from deep space refineries to orbital temples, they have one thing in common: they are filled to the brim with technology, weapons, and riches.
You, a notorious desecrator, roam the galaxy aboard your FTL cruiser Nightingale, raiding targets of opportunity. Plunder your way to weapons and technology powerful enough to take on the ultimate heist: The legendary vaults of the Galactic Treasury.
But watch your six. Rival desecrators want the same prize. And bigger threats lurk in the dark...
Total freedom of movement. Roll, strafe, climb, dive. Fight in full 3D space with no up or down, weaving through particle fire and swarms of homing missiles.
Arsenal of mass destruction. Blast through enemies with a roster of over 25 guns, missiles and mines. Disintegrate enemies up close with the plasma thrower, or use a high explosive railgun to pick off targets from afar.
Different run every time. Choose your path through a randomized campaign. Explore sprawling procedural levels filled with enemies, traps and secrets.
Lethal opposition. Battle hordes ranging from swarming drones to elite war machines that communicate and coordinate to bring you down.
Three-way warfare. Fend off incursions from squads of deadly rival desecrators. Installation defenses target both you and your rivals with uniform hatred.
Anomaly detected. Rumors speak of massive experimental combat craft - so-called "Anomalies" - hidden in the depths of military and corporate bases. Save a nuke just in case...
Co-op or solo. Play through the campaign solo or in online co-op with up to 4 players.
VR support. Play the full campaign in VR, solo or in co-op.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun
It's good, but it's light on content and there are too many cheap deaths. Wait for a good sale.
Mouse input is not handled well *at all.* I've come to realize this is apparently a preference of Descent-like players, but moving the mouse quickly results in less movement than moving the mouse very slowly, which feels absolutely terrible to me. Controller implementation fares either not much better or worse, depending on your preferences: The joystick *is* actually analog, though you're forgiven for not realizing this. Enable Steam Input, set a custom response curve of 45 and an anti-deadzone of 65000 and it feels mostly alright, though you'll also want to use Steam Input to change your inversion - the in-game setting is reversed on controller and does not save between sessions. You'll also want to rebind left on the D-pad to the left arrow key if you want to navigate menus, as that button just doesn't work unless you do so. Ignoring the outright broken input handling, the game itself is unfortunately just mostly okay, greatly buoyed by its excellent graphics and music, which are highly nostalgic and really hit the mark they're aiming for. Bravo. I love seeing the PS2/OG Xbox aesthetic getting love in the indie space. This also means it runs beautifully, which is appreciated. The auto-roll is surprisingly unobtrusive and really helps with orienting yourself in the labyrinthine stages, and the thing that shows you where to go greatly cuts down on navigational annoyances, which is great. These are two smartly designed and much appreciated systems. Unfortunately, enemies are extremely tanky, combat is incredibly hard to read, and most combat ends up taking place in cramped corridors that leave little room to avoid taking damage from the walls of bullets constantly heading your way. I was debating getting a refund and asked my self "how early access is this game?" And the answer is that it's not. It's still getting updates, but this is in an unacceptably rough - honestly just broken - state for it to be in post-1.0.
If your like Descent or 6DOF games you will love Descrators.. A cross between Forsaken Sublevel zero and Descent/Overload.. branching path with a rouge like element to it... With co op and other modes. I keep going back to this game.. I am kind of addicted to it.. Works great on the steamdeck too!
An excellent rouge lite for Descent pilots, with a good deal of replayability that gets even more fun with other players.
- completely broken "art direction" to the point where it's impossible to distinguish doors from walls. This is worse than first level design mistakes. Basically, the signaling of the levels is so bad I can only see it as purposely trolling me. I thought I just had to get used to forsaken inspired art style, but no, it's just horrible. - very bad audio cues for enemies/shots. Audio in general is pretty bad. - no explanation on items/mechanics at all, and many things are unnecessarily cryptic (e.g. "resurrector" instead of "extra life" etc.) - random level generation is completely simplistic to the point where it's just broken. large enemies in tiny rooms. Powerful enemies spawning out of thin air directly behind you. - the forsaken style tanks have a certain appeal - I want my money back. (For reference, I played through Descent 1 & 2 on high difficulty settings multiple times.)
Mükemmel. Descent sevenlere ilaç gibi gelecektir. Ve yolunuzu kaybetmemeniz için yol gösterici olması çok güzel. Edit: Hayııırr!!! Bu oyunun roguelike olduğunu yazmıyordu. Bu çok kötü. Bunu belirtmeliydiniz.
Very fun game. I loved Descent and Overload, and I can tell you, this one is great. ---- update after 7 hours of fun I am not big fan of rogue-likes, but I must say, I got hooked to this one. Its a bit on the difficult side, but I am having a great time playing runs. there is good variety of weapons. They lack a bit of detailed explanation, but I think its actually better this way, it does not take long to experiment and figure out each of them. The map is great, is has this feature that let you click on a part of it, and you will be shown how to reach that area. Same with the "go to next unexplored area" The enemy spawns are a bit evil sometimes, they spawn right on your ass. but it does not detract much from the fun IMHO One thing to note, is that there is no meta-progression, which is OK I think, but just keep it in mind.
it's good, and uniquely well suited to scratch the 6DOF Decent series itch.
super jeux
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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