
Find your self in a long lost place with not a sane sentence spoken.
Modeled estimate, not a reported figure. How we estimate →
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About
Plunge into the abyss of terror with Descending Horror, a spine-chilling horror game that takes you deep into the heart of a Dark, nightmarish cave system. As you venture further into the darkness, the air grows heavier, and the silence is shattered by the echoes of your own fear. Each step takes you closer to the unknown, where ancient secrets, malevolent entities, and psychological torment await.
Key Features:
Atmospheric Exploration: Navigate a hauntingly beautiful cave environment brought to life with dynamic lighting, eerie soundscapes, and a palpable sense of dread.
Survival and Discovery: Solve cryptic notes, uncover hidden passages, and gather limited resources as you strive to escape the ever-tightening grip of the cave.
Psychological Horror: Experience a descent not just into the earth but into the depths of your own psyche, where reality and imagination blur.
Dynamic Threats: Encounter malevolent forces that react to your actions, keeping you on edge with unpredictable encounters and escalating danger.
Immersive Narrative: Unravel the story of those who came before you—and why they never returned—through environmental storytelling.
Are you brave enough to face the darkness? Your only way out is down.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Duration: ~1 hour(s) Let’s start this review that this was, from what I can tell, a young dev making their first game. He had an idea, started developing it, and then finished it. I’ve never built and finished a game, so honestly, that’s pretty cool. Descending Horror is a climbing game where you try to descend into a dark cave. Why you want to go down is unknown. The story is pretty sparse, with only a few notes around as you explore, so you will need to use your own imagination as to what the game is trying to say. Basically, just go down. Since there’s not much there on the story, let’s talk about system stuff. The game actually runs nicely. actually. Other games I’ve played have chugged on my low-end computer, but Descending Horror runs well. I didn’t run into a lot of crashes, though we did eventually have one that basically told us to not do a certain thing and it wouldn’t happen. (The first NPC crashes when we come through the second run through, it’ll crash instead of a flashbang.) You can save and load, which is definitely you’ll want. You’re not able to change your binds, but that’s as something that will come in a future update (maybe). All in all, the system stuff? It’s okay. Oh, if you’re looking for an achievement, you should probably go somewhere else. Currently, the only achievement is bugged. The actual climbing down stuff? It’s very slippery. And your character jumps extremely high. Put all that together and you should probably you probably shouldn’t jump much. Once you’ve got the hang of it, the game gives you plenty batteries to allow you to explore places. There’s not, like, a lot to explore, but there’s some stuff around. There’s an enemy or two in there, so just be ready on that. There are some things that could probably need some work on. Mostly, typoes. There are a lot. The game itself is actually named Decending (sic) Horror in the game, and you find yourself going futher (sic) at times. There’s a bunch, but it doesn’t really hurt anything. Would just be nice to have that fixed around. All in all, for a kid’s first game, it’s okay. It’s very much a kid just trying to make something and it won’t really any awards or anything, but if you want to kind of mess around and play with it for an hour? Sure, why not. [hr][/hr] If you’d like to see the game in motion through my eyes, [url=https://kuoushi.com/videos/descending-horror/]take a look at this archive of me playing it[/url] here. It should give you a good idea of how the game plays and what to expect.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
A pretty small game by a brand new dev making a game. By that standard, not bad, pretty good even.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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