
Explore a flooded world and save humanity from a terrible threat in this turn based, tactical RPG with roguelike elements
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very soft recommendation. It's like a budget X-Com, and you get what you pay for. The lack of variety makes it repetitive, but the core mechanics are good enough that I kept playing it for 40 hours and finished it. However, I was a bit relieved when it was over, and do not plan to play any more for additional content or achievements. The plot is the worst part of the game. There is almost none at all. All of the story text could probably fit on a single sheet of paper, and it reads like it was written by a C-student in middle school. It's not clear how any of the story missions are connected, or why you are pursuing your objectives. The dialog is laughable. I still have no idea how the opening sequence led me to embark on the mission that led to the closing sequence, or how the two are related. Pros: -Great pixel graphics -Nice atmosphere -Good sound, except for the voice acting -Solid core mechanics Cons: -Essentially no plot -What little plot there is makes no sense -Little variety in maps, equipment, enemies, and equipment, making it repetitive -Occasionally clunky interface
Another X-com clone, but a fairly solid one. Terrain is partially destructible and customizing characters through level ups and equipment gives enough freedom to personalize your squad. The combat itself is satisfying, with enough variety in enemies to keep things interesting. The AI is garbage, however, and doesn't seem to respond well to anything but blind rushes. Any amount of tactics or positioning seems to cause them to fall apart. The lack of a Z level and general claustrophobia of the maps also means that there is often little variety in tactics to be used, which is a shame. It is strange that all these X-com clones can't manage to offer the same level of tactical depth that the very first game in the series from the early 90's could, but oh well. The strategic map is also greatly simplified compared to X-com. There is no base building mechanic at all. Your crew arrives to missions via subs, which can be changed out after you complete enough missions to get alternate ships. Outside of combat maps plays out similar to FTL and other similar games: you start in one square of a map with the goal of reaching the other edge. You have a choice of which square to pick next on your journey to the end. Your sub has hitpoints which can be depleted in some encounters, and fuel is limited. However, you can freely explore each map, which means it is possible, and perhaps even encouraged, to select a route that takes you to as many squares as possible before finishing in order to maximize level ups and equipment gains. Overall, a fun romp, but some may find it boring after awhile. If you love X-com clones like these, you may like this one, too.
if XCOM combat and FTL exploration had a roguelike baby this would be the ugly charming one. DoE is what would happen if humanity would be driven to live under the sea like little crabs that fight each other for survival with a rogue AI and crazy cultists thrown into the mix. The story is average but the music and spritework is nice. The combat missions and environments get really repetitive, really fast but the enemies do get stronger and more clever as the story progresses. If there is a room for great improvement in this game is the variation of the tile the mission areas are made of, I fought in stupid warehouses like 90% of the time and when I found myself fighting in an indoor farm, it was a breath of fresh air. Fighting enemy submarines is weird, since the enemy crew politely gets out of their death machines to engage you in combat.. its so dumb.. oh yeah, you also get out of your own submarine to cordially meet them. I had fun most of the time, this game's strength is making up your squad from several classes which you can pick and figuring out the synergy between them, should you get 3 snipers and a warden to lure enemies out while the snipers overwatches and kills everything that comes after you? or have 2 wildcats with their deadly bullet hell skills firing one after another destroying everything in a room like suicide bombers.. or yeah, just grab some wreckers and blow all the ♥♥♥♥ up.. all of it! Yeah, that was great. Achievements are easy and linear, do the story, do side missions that unlock different submaries or missions that let you gather intel so you can get a powerful plasma weapon later. Its hard to die in normal mode so if you need the death achievements, you'll need hardcore. DoE gets 7 stupid low profile assassin enemies that refuse to die out of 10 obliterated enemies thanks to my roid up wildcat SMG explosive bullet build that kills them all in one turn.
I grabbed this game from a bundle on itch and bought it here just to give it a review. About 60 hours put in, just according to the saves I've got (ignoring the ones I deleted) This game is an improvement and refinement of the genre. The basic structure of the game is this: You select a mission, which consists of 2 or 3 areas - each area has a map like FTL, with a minimum of 5 encounters. The missions range from story to class unlocks to submarine unlocks and random ones that only give soldiers/cash - which are mostly for grinding your units to whatever level you wish. The class missions in particular are very fun - you're give 3 units of that class and have to make your way to the end, learning the class and perfecting it before unlocking for any soldier from then on. Combat is snappy and fast, which feels great. Each encounter has around 5 rooms, which are each a little fight (usually), giving you pretty constant engagement which isn't as repetitive as other games in the genre. Particularly fun are the large open rooms that connect, and suddenly you've pulled 8-12 enemies into the fray. Character progression is satisfying and each level up feels meaningful. Different classes play into each other and make for exciting combos. The game runs pretty well (especially for Unity), the only issues I've run into are graphical bugs when you kill things too quickly for the game to flash all the "Overwatch!" and "Enemy Spotted!" cards. Nothing game-breaking has been encountered in my many many hours of play. Can't recommend enough. It's fast and heaps of fun.
One of the funnest fastest squad based out there, great classes weapons and enemies. That's even before we talk about the call end of the world underwater robots going to kill all of us vibe.
Não tem palavras, jogo muito bom
Old school fun.
A little bit janky and with a few minor bugs, but a fun one regardless. Best played in small doses as it can get repetitive in longer sittings, just enough to scrath the "XCOM itch" without actually going through with the larger install.
It's a nice game to play.
The game has tactical shooting combat with procedural map generation. The submarine itself does not feature in the combat, but can get healed or damaged via the random nodes on the map. I think the setting spoke to me which led me to purchase it, but the story is a weak point. I like roguelike and roguelite games, if you do this is a nice one to pad out your library. It is competently made.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, German, Japanese, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Icelandic*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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