
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错不错,虽然作为COC跑团来说自由度低了不少,但是团队真的很努力,希望越做越好
省流:初次接触跑团的可以当入门作尝尝咸淡,但除此之外就不要抱有幻想就是一坨。 不是很理解有效果更好、专业性、服务态度更好、价格相对更便宜的日配不用反而去用配的一坨构式的中配和更加意义不明的“加了电流效果版中配”合成电子音,从新手教程到序章的过渡部分引导做的很差劲(我是谁我在哪我该干什么),官方主线也叫模组整的我以为我买的无主线阉割版,图标锯齿化太严重(也可能是有白边的因素)个人很不舒服。当然这是之前没玩过跑团玩法的我个人的体验,你杠就是你对。 ————————————————分割线—————————————————— 我以为是我的问题,翻了翻评论区发现不是我的问题,那我继续差评了 1.从跑团玩家来说,《万物归一者》很无聊,连属性都无法自定义的固定主角;捡捡垃圾-打boss-通关的固定流程(我们跑团也要有自己的搜打撤),尤其是捡的一堆破玩意真就是垃圾一点作用起不到,黑市的武器更是小丑中的小丑。骰子更是重量级,所有的选择不限制重骰的次数+幸运管够也就是除了主动接受失败外随便浪;更不用说大成功大失败相比成功失败“大”在哪里。这个质量已经没动力打完剩下的模组了 2.从gal玩家来说,很失望。剧情本身中规中矩吧(毕竟克苏鲁都成时尚标签了),“角色要有自己的生活”是吗,整个剧情因为“玩家意志”而会改变的选择基本没有,人物塑造方面也是既不克苏鲁也不废萌,但凡虚间里的泡泡做点对话和互动呢,另外图书馆的泡泡有种伪人感。 3.发售几年了,这些优化改善体验的地方是不会去改的你就惦记这你那众创模组去把。通关《万物归一者》竟然不如X岛上的跑团版和尘白3.3里描写的跑团部分有吸引力
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
斯哈斯哈泡泡可爱捏
I like it, it plays really well on controller as well especially if you cast it to your phone.
这是一款好游戏
我要跑联机!!
So the common word of warning for this game is that some things remain untranslated; I've encountered it twice that part-way through one of the starter modules that the game reverts to the original language. If that is your bug bear, then this is a skip. The big, meaty HOWEVER comes along with it because, if you're a fan of the CoC board game then I cannot suggest this game enough. It does anime-fiy the Mythos but you knew that when the game got on your radar. This game is absolutely astounding; from a character art point of view and from what it tries to have going for it. I do squint at the CPT-Sothoth but I don't have to interact with it. Give it a shot, the first module/tutorial shouldn't take you over an hour and you could refund if it doesn't strike your fancy after that.
期待联机
这个游戏是朋友送的,但在很早的时候我就在手机上玩过了,当时只打了序章<万物归一者>的一个坏结局,之后我虽然没有再玩,但却一直关注工作室的动态,直到今年有条件补票了,朋友却直接送我了(是准备玩联机模组来着)。总而言之,这是一款很不错的游戏,虽说是跑团但只是化用了一部分跑团的设定,我其实更喜欢把它看作是视觉小说(但独特的战斗模式也是值得一见,但总体还是回合制)。我个人很喜欢官方模组谎言与欺诈和同人模组天空尽头的来客,前者在有限的场景却演绎了不同走向的故事,后者跑团气息很浓厚。其他模组也各有特点,恰逢手机版将要问世,感兴趣也可关注一下(序章免费玩,其余买断)。
有点好玩,但是绝对是男性向二游,我就知道制作组到处说的女性友好是屁话
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2K | 30 | 87% | $10.99 | |
| $15.1K | 51 | 96% | $9.99 | |
| $758 | 14 | 100% | $2.49 | |
| $196 | 3 | 100% | $2.99 | |
| $259 | 6 | 33% | $1.99 | |
| $0 | 25 | 80% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7K | 89% | $11.24 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $2.6M | 4.1K | 50% | $29.99 | |
| $2.6M | 3.2K | 92% | $19.99 | |
| $2.6M | 10.9K | 74% | $8.99 | |
| $2.6M | 7.7K | 96% | $14.99 |