
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏是朋友送的,但在很早的时候我就在手机上玩过了,当时只打了序章<万物归一者>的一个坏结局,之后我虽然没有再玩,但却一直关注工作室的动态,直到今年有条件补票了,朋友却直接送我了(是准备玩联机模组来着)。总而言之,这是一款很不错的游戏,虽说是跑团但只是化用了一部分跑团的设定,我其实更喜欢把它看作是视觉小说(但独特的战斗模式也是值得一见,但总体还是回合制)。我个人很喜欢官方模组谎言与欺诈和同人模组天空尽头的来客,前者在有限的场景却演绎了不同走向的故事,后者跑团气息很浓厚。其他模组也各有特点,恰逢手机版将要问世,感兴趣也可关注一下(序章免费玩,其余买断)。
是众筹玩家......个人感觉中规中矩,但是还是觉得蛮好玩的!
It's simple, which allows for the possibility of evolving in different directions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
算是还不错的独立游戏了,唯一的缺点就是产能太低,还有就是一点广告和宣发都没有啊,本来就是小众圈子,但又做得这么轻量化,其实很适合对克系和跑团了解不多的玩家尝试和游玩,但你又不搞宣传,圈外的不知道,圈内的又会觉得不够深入,再加上没人导致社区产能也不高,就导致这游戏一直不温不火的,其实我觉得这游戏是完全能更上一层楼的,加油
本体全通,mod玩了好几个,很不错的游戏。 有几个故事令人印象颇深,最后的小镇更是体量庞大,跟着攻略都漏了几个支线(咋舌)
游戏从最初的的单薄到现在体量越来越大,模组也越来越多,联机也在稳步开发,在朝着一个非常美好的方向发展,游戏coc味道非常之浓,制作组加油好吧,希望联机模式做的让大家伙满意
真不赖吧,自己的卡要是模型多点或者可以用同伴模型就好了
I like it, it plays really well on controller as well especially if you cast it to your phone.
游戏其实蛮好玩的hhh,抛开居然能有泡泡做后台的我们,以及各位人均超雄的调查员们不说,本体的几个剧本也是相当有趣的,相当适合萌新从TRPG这一游戏模式去了解跑团(当然也可以理解为风味跑团吧xddd),总而言之,如果对克系跑团感兴趣或者单纯想换换口味的话,绝对值得入手
交互界面的设计,标新立异(贬义)匪夷所思(贬义)。 进入游戏,在【标题界面】里居然【没有】【读取存档】的选项。 (绝大多数支持存档读档游戏,都会在标题界面里设置读取存档的选项,实在理解不了制作组为什么就不肯沿用这种成熟设计) 想要读档,就得先选择“开始游戏”,再控制角色从“时空神殿(大厅)”移动到“穷极之门”,切换画面后,再从台阶往上走几步到大门,才能“开始时空旅行(读取存档)”,把原本只需简单点击的【一个】操作硬给拆分成【五个】操作,强行增加这几秒的额外耗时,【繁琐】且毫无意义。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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