
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人并不喜欢这类玩法 体量太大了玩不下去 但是看得出制作组还是挺用心的 给个好评吧
省流:初次接触跑团的可以当入门作尝尝咸淡,但除此之外就不要抱有幻想就是一坨。 不是很理解有效果更好、专业性、服务态度更好、价格相对更便宜的日配不用反而去用配的一坨构式的中配和更加意义不明的“加了电流效果版中配”合成电子音,从新手教程到序章的过渡部分引导做的很差劲(我是谁我在哪我该干什么),官方主线也叫模组整的我以为我买的无主线阉割版,图标锯齿化太严重(也可能是有白边的因素)个人很不舒服。当然这是之前没玩过跑团玩法的我个人的体验,你杠就是你对。 ————————————————分割线—————————————————— 我以为是我的问题,翻了翻评论区发现不是我的问题,那我继续差评了 1.从跑团玩家来说,《万物归一者》很无聊,连属性都无法自定义的固定主角;捡捡垃圾-打boss-通关的固定流程(我们跑团也要有自己的搜打撤),尤其是捡的一堆破玩意真就是垃圾一点作用起不到,黑市的武器更是小丑中的小丑。骰子更是重量级,所有的选择不限制重骰的次数+幸运管够也就是除了主动接受失败外随便浪;更不用说大成功大失败相比成功失败“大”在哪里。这个质量已经没动力打完剩下的模组了 2.从gal玩家来说,很失望。剧情本身中规中矩吧(毕竟克苏鲁都成时尚标签了),“角色要有自己的生活”是吗,整个剧情因为“玩家意志”而会改变的选择基本没有,人物塑造方面也是既不克苏鲁也不废萌,但凡虚间里的泡泡做点对话和互动呢,另外图书馆的泡泡有种伪人感。 3.发售几年了,这些优化改善体验的地方是不会去改的你就惦记这你那众创模组去把。通关《万物归一者》竟然不如X岛上的跑团版和尘白3.3里描写的跑团部分有吸引力
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初中时候玩到测试版,当时玩得比较浅显,但仍然对于这个游戏有很深的印象,一些设定和观念对我来说都是全新且有想象力的,多种多样的模组也让我眼前一亮。现在看到手游限量测试,可惜没抢到测试资格,听到steam早就推出PC版本,遂马上买下来玩。目前玩了九个小时,除了玩的时候信息量太大我可能没法捋清事情的来龙去脉这一点我不太适应以外,整体感觉良好,致敬我们少有的coc电子游戏,愿喵法自然能坚持以这个水平创作新的内容。
Ein einzigartiges Spiel. Trotz der aktuell dürftigen Übersetzung zieht es mich immer wieder an.
本体全通,mod玩了好几个,很不错的游戏。 有几个故事令人印象颇深,最后的小镇更是体量庞大,跟着攻略都漏了几个支线(咋舌)
挺好的,创意工坊里有意思的模组很多
It's simple, which allows for the possibility of evolving in different directions.
豪丸
大号小号加起来玩了200+的时长,基本上能打出来的结局都玩了一遍,差不多60+小时的时候游戏本体就没有更多可以发掘的剧情了,正式转入mod时代,靠创作者的各种mod来延长游戏寿命,本来这也挺好的,我打了200+小时也没有把工坊里的所有可玩性过关的mod的结局都打出来。 但是最近不知道哪一次更新,旧存档无法进入游戏了,大概是某个更新导致mod的部分代码跟游戏发生冲突导致的。但我是真的不理解这游戏主要章节没有新的更新,DLC完全是个水货,只能靠mod续命的情况下,还乱更新,改游戏的代码,这是几个意思?
全成就留念!还没有玩梦的解析,但是前面几个模组是真好玩啊…………作为一个跑团类游戏还是很不错的,探索分支也很多。有些成就能让人会心一笑,不过收集全成就的难度确实很高有不少抽象的()不得不说创意工坊给人带来的体验是真的很不错,我会一直跑团的…………
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2K | 30 | 87% | $10.99 | |
| $15.1K | 51 | 96% | $9.99 | |
| $758 | 14 | 100% | $2.49 | |
| $260 | 4 | 100% | $2.99 | |
| $259 | 6 | 33% | $1.99 | |
| $0 | 25 | 80% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 9.6K | 81% | $9.99 | |
| $2.6M | 4.1K | 50% | $29.99 | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $2.6M | 3.2K | 92% | $19.99 | |
| $2.6M | 10.9K | 74% | $8.99 | |
| $2.6M | 7.7K | 96% | $14.99 |