
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喵法自然我们喜欢你。。。一定不要倒闭啊TvT
I'm hesitant to recommend but it absolutely does cosmic horror right and feels lovecraftian in ways I did not expect, though it is an odd gameplay system, an odder translation and possibly the auto voice narration from MS DOS. Depersonalization is an unforgettable experience. There is much....China Jank? Is that a thing now? But it's a game built around modules and likely inspired by the Cthulu Tabletop scene that is quite large in Asia nowadays. If you can get past the narrator being whatever it is, there are some absolutely spectacles with true dread, death and cosmic horror consequences. Special perks for going through stories more times than once and finding different routes, some play out as crpgs and some play out as text adventures with sprites and music. It's really a sum of its parts sort of thing I cannot give justice to by my meagre words My only regrets are the team has moved towards multiplayer and mobile gaming now which is entirely the opposite direction of this great game and that so many fantastic modules exist that are never going to be translated.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think that the original idea of this game is to crowdsource game levels, but the majority of its levels are overly simple and not enticing to me
好游戏,我懂得欣赏。希望后续能有更多高质量模组,不要再出像梦的解析这种掐头去尾让玩家花钱看作者犯病的dlc了(悲
一款融入了诸多要素,构建了非常规乐趣的游戏。本质优秀独立游戏。但官方有收录了一批做得很好的游戏模组,创意工坊也有强大的二创模组使得游戏可玩性上升。 适合玩腻了其他RPG想试试别的风格,对克苏鲁和跑团感兴趣但又比较少有机会接触的玩家 亲民官方,入门级体验不错,多个模组剧本由浅入深,难度不高(毕竟有创意工坊,但其实老老实实官模培养一个传奇调查员即可),养成收集快且不累且快感强。 本人对官方模组的喜爱大致是这四个:卡森德拉(内容最多),朔月黑塔(文学感最好),谎言欺诈(设计小而精),万物归一(很好的新手导入) 特别推荐玩创意工坊的模组。我92小时一半时间都在玩创意工坊的模组,很多质量不输官方,还有些还在更新。特别推荐重复调查模组和天空尽头的来客,前者改善了我的体验,后者是官方模组的续集故事。此外诡舰迷踪,逆转召唤,雅努斯螺旋,当帷幕落下,我是何人,赫尔墨斯之谜,西线无战事,吹哨人,蠕形之海,旧日余辉等等也都玩了玩,真的很好,推荐(但有些还在更新)
虽然首发就入了,但是没想到一直没有写过评测。 还记得当初在b站看到制作组说是因为跑了团才想要做这个游戏的,而那个时候正好本人也是对跑团最痴迷的时候,于是就一直关注着人格解体的制作进度。 作为单人体验的游戏,人格解体用来接触coc其实还蛮不错的,如果能够因此对coc起兴趣,这游戏就很值得。但是跑团最快乐的我个人认为是和亲友一起在跑团的过程中整的各种活,单机游戏不能体验这部分还是蛮可惜的。 玩了人格解体后还特意去b站看了原剧本的replay,只能说为了让单人剧本流畅运行削减掉的剧情有点太多了,不过这也是没有办法的事。 总的来说,人格解体这游戏瑕不掩瑜,算是比较好地还原了跑团过程中的一些体验。
很少见的克苏鲁跑团作品
Depersonalization is a great adventure game. Its basically like Call of Cthulhu the roleplaying game. You got investigators that have to fight supernatural Monster, there are great old one that are depicted as anime girls... sometimes. Your investigators have skills that are % based and you make d100 rolls. So yeah people that are familiar with the roleplaying game should feel at home. + Positives Familiar roleplay system Custom character creation and advancement Different endings to each story Fun combat (maybe on the easy side but death is quick) Intesting storylines Lovely pixelart - Negatives Translation sometimes feels a bit off though its mostly good No spoken dialoge (ai voice is optional but an abomination) If youre willing to read it all yourself and like lovecraftian mythos investigation games, then you will most likely have a lot of fun with this game. I must say, I fell in love with it.
主要玩创意工坊
有趣且好玩的二次元像素风TRPG跑团 本作面向的对象并非硬核的跑团玩家,相较于博德之门等优秀的作品作为正餐的地位来说,这部作品更像是开胃小菜或者是填肚子的甜点,更适合二次元萌萌人拉新,或者培养一下兴趣 所以我不会用太严肃的视角来品鉴这部游戏,而是作为一款足够精致的小品。优秀的像素美术风格、二次元娘化、简单的系统,或许游戏中有些要素偏离了传统的跑团,但我更愿意称为基于游戏定位的必要的简化。更何况,游戏中也有极其硬核的部分(说的就是卡镇的剧本,相当的复杂)。 游戏本体内容不是很大,但更新的dlc和创意工坊又弥补了这部分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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