
The story of Gloria and Baal continues in Vinga, where our heroes will meet new and old friends and discover the secret buried inside an ancient labyrinth. The game plays like a dungeon crawler with cards.
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About
The story of Gloria and Baal continues in Vinga, where our heroes will meet new and old friends and the ancient secret buried inside an ancient labyrinth.
The game plays like a dungeon crawler with cards. You will not lose your cards after a run, so you'll be able to keep on buffing your own deck with new and powerful cards. This is also an adult game, so characters may lose their clothes or get into some pretty dirty situations.

Features
30 playable characters.
700+ illustrated cards.
4 different biomes to explore.
50+ regular enemies to fight.
20+ unique boss encounters.
100+ scenes to discover.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
For full discretion, I have about 30 more hours in this game than my steam playtime suggests from Early Access builds. TLDR: This is, in my opinion, the best hentai roguelike deckbuilder I've played. The scenes are top notch and the gameplay is super satisfying once you get a hang of it. Understand going in that it isnt easy, you may lose a few runs before you win any. As a tip to you from me, use items, use items every turn in battle. Use Water especially, it helps alot. The scenes are great, and there are many of them. Alot of fun characters too. if you like roguelike deckbuilders, and you like hentai games, I think you'll enjoy this. At any rate, the game has 30 characters that all play differently and are fun. There are over 800 cards in this game, and a whole lot of spicy scenes as well. While the combat is most similar to slay the spire, note that it has more metaprogression than StS has. You retain cards between runs, and can fine tune your deck across runs to be as you want it to be. You also find gear in the dungeon that can make you significantly stronger. All of this is to say, know that even when you lose, you are still progressing. The game snowballs over time. While you may struggle at first, understand that after a while you will be clearing encounters very quickly and efficiently. Now, as for some tips that I think may be worth knowing: -As I said before, Items all the time. Use them. Its free to use 1 per turn, and you should be taking advantage of this. -When you unlock a new character, you can talk to Magiakana in the guild hall to get a personalized tutorial on that character's mechanics. You dont need to do this, but if you dont want to learn them in the heat of things, it can help. -The dungeon is trapped, but its not unfairly so. Spike traps in the catacombs are visible, albeit hard to see. Look closely at the floor and you can see three grey dots on tiles with traps. Additionally interactable like Barrels, Coin Purses, and Pots can trigger encounters. The most notable among these are pots. Pots contain Shades who are invulnerable to physical attacks. Be wary of them when playing a physical locked character, Magic characters can kill them, but physical ones can only damage them after using a Mummy Hand to make them tangible. If all else fails, you can use a torch to scare them off, but that gets pricey if you keep doing it. -I will give a special shout out to the forest dungeon here, its probably the hardest one for encounters in my opinion but make sure you bring shovels. There are plentiful dig spots that give tons of treasure to sell. If you are looking to make money, thats the dungeon Id recommend. -Leveling might feel slow if you keep losing, that is because nearly all the XP comes from boss and miniboss kills. Have faith and confidence, the xp will start flowing in fast once you start winning runs. Thats just some basic tips off the top of my head. Id recommend this game personally, but if you arent sure, there is always a demo. The demo isnt fully representative of the game, you have way more options in the full game, but it does present you with how the game plays.
I wish I could give it a mixed review. I'll start by singing praises to what I like about the game (and sadly it's not about the game itself). This is a rare game where I'm positively impressed as soon as I got in because of some little bit of user experiences details the dev seems to care In most turn-based games, especially hentai, I've played (and is allowed to do so), the first thing I'd do is fixing keybind into WASD for walking and QE for cancel/confirm. I feel RPGM games feel better with one hand overall, and this game literally did that for me first time I got in. I literally never seen any game doing this exact keybind like me before and I'm truly impressed. It feels like the dev really plays these games and know how it feels to play them. Also the 10% default master volume is super appreciated Now my criticism to the game, and it's not about the difficulty at all. Also I'll just say that I didn't play very far so it's mostly just early game experiences - The game boasts a huge roster of playable characters, and that's its problem. While each character plays mostly differently (which is great btw), it doesn't have much depth in their playstyle. Kits feel boring after a few fights - On top of the criticism above, the lack of H content in gameplay is disappointing. Because the dev emphasized so much about the huge rosters of characters, each characters only have full cloth and nude arts? No part broken or anything as such. One armor break and you're nude. No battlef*ck mechanic too. I think you only get one actual h content in dungeon gameplay and it's when you choose to make a camp. It's such a wasted potential as a H game for me I think this point is fair to criticize since this is ultimately an H game. This aspect should be serviceable at least With two points above, I feel the game'd have fleshed out much better if it has like 3-4 characters instead - What's the point of the dungeons? Like, really, minutes of long walking in empty corridors looting stuff along the way. Zero encounter, zero interesting interactable, zero thing to unlock that'd serve the meta progression, nothing, just traps and loots. I have a feeling you're getting inspired by Funger's dungeon and that's great, but you're doing it entirely wrong. This dungeon part feels so unnecessary. You could've just either went all in for either full Funger dungeon exploration or StS style map progression instead. This current state of the dungeon feels too lacklusting and serve no purpose at all besides wasting your time walking around. I really want to emphasize on that this is seriously a worse design choice you could've chosen. Minutes of long hallway walks with barely anything to do and one encounter by the end of it. Rinse and repeat. I admire you wanting to make something original, but this is like, doesn't work - Meta progression is boring. Like I said above, there's nothing to do in the dungeon at all, and the only meta progression we'd have in this game beside items and cards we collected across characters is unlocking characters And guess how to unlock them? Do dungeon one time to unlock this girl, do dungeon two times to unlock that girl, do dungeon three times to unlock that guy zzzzzzzzzzzzzzzzzzzzzzzz See the problem here? You don't get to enjoy unlocking more contents by doing specific stuff in the dungeons at all. You can find some NPCs in the dungeons, so why not make it concurrent questlines to unlock them or something? Or giving them some specific items to unlock them? Or help them in a fight to unlock them? Or even fight them to unlock them? I'd also blame this on having too many characters btw. I can see that you might have this idea initially but had to drop it through sheer size of the rosters _____ I really do want to love this game. Lewd deckbuilding roguelite games are my passion. I kept trying new games to find the one I'd enjoy more than the last game I played This one had so much potential and it could've been a really good game with the ideas I've seen so far. Alas, the execution is on the abysmal side EDIT: The comments pointed out about some stuff I thought wrong because I didn't have enough playtime to see it. So do check it out and form your own opinions of the game I didn't write this review to turn people away from the game. I just want to describe my opinions on it and let people know how the game actually is, at least for me I truly encourage you to make your own decision whether to give the game a try or not. The dev seems to put an amount of effort in it too
Pros: - Large selection of playable characters, each with their own battle strategy that helps keep things fresh. Each character also has a clothed and nude sprite that shows inside and outside of battle. ENF fans and those that just like seeing girls that could kick your ass fighting in their birthday suit will enjoy this, but if you come in expecting a 'sex battler' this isn't that. Certain enemies will "harass" your character in a variety of ways if nekkid but its not the focus as to not bog down the gameplay, and its not visually depicted so you need to use your imagination a bit! There are sexual post battle scenes in some instances though. - The music, in particular each character's battle theme, were really surprisngly good and varied. - Outside of a few odd balls, I feel like the difficulty is just right. It's a struggle but if you "play your cards right", and make liberal use of items in battle and outside, you should be able to overcome almost any encounter and I think that's the sweet spot. And if you fail, the knowledge you gain from studying the enemy will help you succeed next time. - The writing and character interactions are well done. I came in thinking I would skip most of it but I came to actually like many of these characters and found myself grinning a few times. Fun sense of humor throughout. - A bunch of full screen illustrated scenes that come from a variety of talented artists, and a usually pretty amusing short story around them. - The survival based gameplay where you scrounge for resources and are rewarded with new cards and trinkets for winning create a really addictive gameplay loop. This isnt a usual adult game where you Alt+F4 after you've "had your fun" and play something else. The game stands on its own merits as well. Cons: - There are 4 dungeon locations but they are all similar to each other and play out much the same way. This can make things feel repetitive or formulaic. - There are no battle animations for the characters, though I think games of this nature that do that are the exception not the rule. This doesn't bother me personally because it makes the large roster possible, but just dont come in expecting elaborate attack animations and stuff. But the team still did what they could with visual effects and sounds. - Some things are kinda janky in the quality of life department. Things like not being able to see item descriptions in battle, certain effects not being explained in battle, things like that. I don't know if these are engine limitations or things that could be fixed. - Some of the game doesnt scale well at higher difficulties. Finding 5 gold in a barrel on the easiest difficulty? Its still 5 gold on the hardest difficulty but the enemy ambush that can attack from the barrel is exponentially harder making the risk versus reward kinda fall apart. Enemies themselves can destroy you in 1 turn on harder difficulties due to how much damage they do and the existence of critical hits, and investing some points in HP wont really help in most situations. I'm fine with the game being hard but I would like to see less critical hits unless its a special attack made for that. I dont think anyone likes losing because bad dice rolls. - While the game has a lot of great custom artwork and music, the sound effects didnt get the same treatment. I am assuming these are stock RPG maker sounds. Would prefer more punchy sound effects and just more in general such as the absence of footsteps. There are a variety of plugins that could have enabled footsteps which would make wandering around the sometimes boring dungeons a bit more engaging. Some battle voiceovers would have helped bring the battles to life too. Not talking about full VA but just skill attacks, pain sounds... stuff like that but I know VA is expensive so this would be more like a dream item if they had unlimited budget. - Not a con really but theres more male playable characters than I would have expected for a game where the one of the main draws is girls getting stripped. It's like 25% of the roster. Would have rathered more girls (and more more yuri while we're at it) but thats just my preference so I don't consider this a flaw. Its worth noting out of the 7 guys, only 1 has full frontal nudity in the combat sequences, but the one that does is best boy so that's good. As someone that never really played these card games before, I found myself addicted to this game and had a good time overall and I am looking forward to more updates and content.
i have not played much at the moment but i will continue until i give up (which might not be long at this rate) (i have unlocked a few characters and only cleared been able to the first encounter) as much as i want to recommend this game at the moment i cannot do so. i WANT this game to be good. it looks very appealing (overall) to be but is just way to heavy handed edit:have played for a tiny bit longer and have been able to clear to the fourth room with using alot of items there is quite a few things that need to be worked on but lets talk about the good. - music is awesome. it feels intense in fights and brooding but enchanting when in the dungeon. (each character as i have seen has there own music for battling) - story for each character is great and ties into the npc's you can randomly encounter in the dungeons - dialog/interactions between characters have been great. - art direction is interesting and cool. - there are lots of interactables. (items on walls, floor) that is basically it at the moment, the bad. dungeons: - dungeons feel oddly empty. (this might be because of depth of dungeon im in, which would make sense) - early encounter is brutal and needs rebalancing. took me multiple character attempts to beat the FIRST monster group. most characters couldnt/barely clear it) - no difficulty is mentioned for the dungeons to help beginners know where to challange first. - loot is low in regards to item usage requirements (unless players are expected to use a considerable amount of time to be able to stockpile as needed to even be able to clear far enough for it to matter. enemies: - give you debuffs at least 1 per turn (this gets bad REALLY fast) - can attack multiple times normally 2x you're own (not bad if the damage wasnt so crazy high, by second turn i had lost around 80% of my hp. some encounters havn't been bad but majority have been) player - card cost for starting cards is very high for what is demanded of the player in the beginning - debuffs are heavy which become very serious too quickly (and in most cases unable to clear as you normally get 3-5 perm debuffs after the first encounter if you can clear it) - card damage listed as 10 never hit 10 but always 9 or less. which is all basic cards(never seen 10 damage lmao) - leveling takes way too long to even be considered a reward or a placement in the game. (late game mechanic?)
我们需要中文(We need chinese) 。需要中文的玩家,去下载一个MTOOL,有中文翻译。游戏玩法跟杀戮尖塔差不多,角色能用装备。
Я вообще любитель ККИ жанра. Но эта игра, просто ужасна во многих смыслах. Пытается показаться лучше чем есть на самом деле. Перейдем к примерам. Сложность запредельная. Все встречные пачки мобов, это лютый треш. Каждая пачка 2-3 моба, каждый атакует по 2 раза, накладывая яд, кровотечения, ослабления и забивая колоду мусором. За победу над пачкой мобов дают 1-2 опыта. Что бы поднять 2й уровень надо 40 опыта. Дальше еще хуже. Боссы даже в первых этажах тупо убивают за 2 хода, У перса 80 нр, а они сносят по 60+ урона за ход, разумеется тоже настакивая яды, кровотечения и т п. Так же эти боссы могуть быть среди рандомных встречь на тех же самых первых комнатах, первого этажа, первого данжа. Для помощи в бою можно использовать расходники, но вот нюанс, в бою не подписано что эти расходники делают. И кстати, среди ВСЕХ возможных расходников в бою НЕЛЬЗЯ использовать только все возможные лечилки. Еще в менюшке и описании есть кнопка "бега", но она тупо не работает. В игре 30+ персонажей. Отличаются друг от друга.... весьма сильно. Т.к. помимо общих мусорных карт, большую часть колоды будут составлять их уникальные. А нюанс в том, что прогресс между персонажами не шарится от слова совсем. Появившийся персонаж 1го уровня со стартовой мусорной колодой. Ему нельзя передать лишние "общие" к арты. Причем даже докупать карты возможности нету (только рандомное событие в данже которое случается раз в 10 забегов). Даже экипировать ему ничего нельзя, потому что вся экипировка требует 2 го уровня. По этому все новые персонажи это не "новинка" которую хочется попробовать, а предчувствие боли которое не хочется трогать. Открывать их тот еще лютый гемор. К примеру надо встретить 20-30 рандомных событий которые происходят раз в 10 забегов, или успешно пройти данж 60 раз. По итогу получается что будете бегать половины игры одним и тем же персонажем, а выбив нового его даже трогать не хочется, т.к. эту немощь непонятно как играть. Чего только стоит перс который в теории должен играть от "вампиризма" а на деле только 1 карту за ход разыгрывать может. Не знаю кем и для кого это сделано. Но на моей памяти это одна из самых бесячих ККИ, которые я только встречал. Автор пишет что хотел сделать игру-испытание. Но это больше похоже на испытание удачи. Так как выйдя новым бомжом в первую комнату первого данжа есть шанс 30% встретить пачку врагов которую невозможно победить с имеющимися ресурсами даже в теории. Никому не рекомендую. Тем более за 700р
soo i adore this game i spent a quite a few hours on it, i have loved every character i played so far even if not all characters' starting deck is made equal. A lot of characters with a lot of varied playstyles, tanky bruisers, burst magic or attack damdge characters and a lot of characters can be played in many different ways all spending on what cards and items you have unlocked. The game can be a bit hard; there is a lot of memorising which skills to expect from enemies and which items to look for. It's not that much but there is a fair bit to learn when it comes to prioritising. Personally, that's where half my fun comes from, as I get to feel like a clever bean, making decisions about which enemy to take down first based on the cards I've drawn. Same thing with items i find a lot of enjoyment trying to figure out if its more important to use an item to finish an enemy, something to let me continue my chain or get rif of a status effect something that tends to varry from character to character. Storywise, there is a lot less story as its split up up among the entire cast but there is scenes and interactions that give you some cool peeks at where each fella is headed. as always the banter itself is top noch and im glad to still see a good amount of it in the game thanks to the inn inhabitants switching up between characters. so some small tips from me water is your best friend this game is a porn game that tell you to hydrate once ya got a good money flow going try and keep at least 3-4 if not more shovels on you to avoid any chance of being stuck with demoralise if you interact with someone in the dungeon and help them out always talk to the cat man for a good chunk of gold try and priotise enemies that have armour-breaking skills as they leave you open to nasty mind break debuffs when you reach the second dungeon tier with a character game opens up a lot to good decks take this time to farm a lot of money it will make the game a lor easier for future characters
Very fun game. I usually avoid rogue deck builders since I have fatigue for the genre, but I still tried the demo for this game and surprisingly I was sold so I bought the game day 1. I really love the art for the battle sprites and the gameplay has depth. And as a gameplay driven player, I love the dungeon crawling and there is a ton of different builds/playstyles. I have small gripes such as FPS drop when I want to edit my deck, lsmall max gold pouch size, no gallery to check the battle sprites (yet). The art style is inconsistent due to multiple artists working on it but in the end, these are really small gripes. I'm having a lot of fun. And the team is nice (in the discord server). I'd say my biggest gripe is the automatic cloth repair and the general lack of reaction/interaction in relation to the nakedness of the characters. Also it's my first game of the "franchise", no prior knowledge or anything.
It takes awhile to start, it took me 3 hours just to get a single level on Gloria. But once you start winning, it is fun. Dialogue of a new character freezing my game, that is not fun. But I'm sure it will be fixed in time. Great game devs! cheers!
This game has a depth that will surprise you. The early game is very hard because your deck will be bad, you won't have items, and you won't know how to play the game. You might want to quit. Don't. The characters are endearing, the art is great, and there's a wonderful sense of discovery in finding new cards and turning the hot garbage deck each character starts with into something both powerful and personal.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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