
Embrace or resist the demonic influence around you. Romance your companions in this RPG with an emphasis on conversation choices and character interactions.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Female protagonist.
94.000+ words of conversations with multiple choices.
Romances with male and female characters.
Multiple endings.
Dark fantasy humor.
Intrigue and betrayal.
The main character can be played as good, evil, tactful, rude, and everything in between.


The young rogue Bright has a demon heart which gives her supernatural powers. She is both blessed and cursed, for her heart makes her a target for the demonheart hunters. She must discover who is hunting her and turn the tables on them, while a certain half-demon is plotting to start the Apocalypse. On her journey, Bright reunites with old allies and meets new allies and enemies. The trouble is, in this world it's often difficult to tell them apart.
Demonheart: Hunters puts an emphasis on player-driven conversations, character interactions and romances.
Be sure to also check out Bright's prequel story in Demonheart.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I admit I initially wasn't sure about the transition from visual novel to isometric rpg but the change ultimately grew on me and now I hope to see more rpgs by Rolling Crown. There aren't enough role-playing games tailor made for female protagonists as playing as a woman is optional in most cases. The game's still first and foremost a narrative experience so the gameplay elements aren't particularly deep but keeping in line with the story-driven nature of its predecessor felt like the right choice to me. Onto the main story: there are less hard hitting twists and turns compared to the first game and the plot's comparatively simple. Still, if you're looking for an update on Bright and her friends and want one more adventure with them, the game provides just that. It doesn't necessarily offer a more definite ending in the long term than the first Demonheart but it does present closure for the most immediate concerns (while leaving the door open for new stories and characters in the same universe). Both the main quest and the side quests (varied and fun) had a good number of options in regards to how to approach them and the possible outcomes. Playing Evil!Bright in a world already full of bleakness felt as satisfying as ever. As for the romance, my view is colored by having romanced Ari who unfortunately, just like in the first game, feels like the less inspired choice (alas it's the only f/f one). While in the first Demonheart her route suffered from a lack of screentime compared to those of the male LIs but presented interesting ideas that I hoped would be explored in the sequel, here she's the character we spend the most time with but that comes off as the blandest. Even though in the first game she was undoubtedly the most outwardly polite of the three love interests, morally I never got the impression she was much better than the others and in fact thought she could provide a great opportunity to explore a different kind of dark romance (the series' main selling point is dark romance after all) than that of Brash and Raze who are much more in your face from the get-go about their lack of ethics. Ari's character could've opened a window into a more subtle, calculated type of evil that hides behind good manners but the best we got in this game was a lack of concern over a pompous bard. It also often felt like Ari and Bright came off as simply best friends who kiss. They giggle around one another and call each other cute but the intensity, passion and sometimes inner conflict of the two straight routes is nowhere to be found. Regardless, if you're looking for a dark fantasy rpg with a female lead I recommend the game.
The game is very good, but the font is small, and it is uncomfortable for the eyes to play. I'd like to ask if the production team can add an option to resize the font? Oh,I find the button to resize the font.
哈哈哈哈,每当女主的头像那个表情配上“……”的时候我就想狂笑。 前作就很神了,这作依然很神,甚至brash更蠢萌了。作者加了很多气死他的选项,[spoiler]还可以在村子里和信徒聊天选择“我接受你的抚慰”[/spoiler]看brash究极破防。 女主真是个小可爱,我喜欢她无意识散发魅力的样子……吟游诗人对峙那里又戳我萌点了。[spoiler]而且无论怎么选都要打,所以女主颇有一种“不走心色诱一下”→被亲了→”什么居然没成功,这家伙就知道占便宜“→”算了,打就打吧“→”猛猛输出打到侄子大人跳海”[/spoiler] 依然是我很喜欢的类型:海量对话选项,但关键的很少且能一眼看出,因而不会影响流程体验的完整性,以及代入感。不用按照攻略一个一个的做选择,也不用预先根据立绘或者介绍查功略书才能开玩(说的就是你大量日乙)。 以故事情节为主,很好奇后续发展读下去。遇到的有趣攻略OR非攻略角色都会在神奇的地方冒出调戏的选项,被骂也可以骂回去,很自由。选了个爽。rpg玩法本身不复杂,且没啥可玩性,没有收集品也没有配装之类,纯靠剧情撑起一片天。 总之我很喜欢!
永远喜欢嘴臭傲娇但会乖乖听话的大型犬,布拉什...嘿嘿...布拉什...(满足离去
very interesting little similar to Galdur's Gate 1 for the basic moove on the place, dialog are interesting too, it's give you choices to how it's will evolve withj your partner and few pnj.
Tento díl je o něco horší, už jen proto, že se jedná o RPG a ne textovku. Zbytečné ztrácení času pobíháním po mapě. Příběh je ale stále super, o to víc, že konec tu fakt stojí za to, alespoň ten dobrý. <3
A fun expansion on the Demonheart mythos! While it's not a great example of an isoRPG, its definitely worth a play if you're interested in seeing more of Bright and her potential love interests from the first game. You get to pick your endings from the first game, so you can structure it to continue from whichever play through you wish.
A good yet flawed sequel to an amazing story. The pros: -I can see why the shift from a plain VN to a turn-based RPG would be jarring for some people, but I personally liked it. The combat was fun and basic if you're already familiar with the genre, but not overly tedious and grindy -The story was interesting and picked up right where we left off in the previous game. The main plot and side plots were both compelling and kept you wanting to see what would happen next -The world was interestingly constructed and it did a good job of making you feel immersed, especially Ravage. The cons: -The new characters really weren't that interesting or compelling. Thayn was just plain annoying. and the bard, while he had a cool plot twist to his character, didn't really spark any interest for me. But this is overall subjective. -The story, for as good as it was, fell really short at the end. It felt as if they rushed it all and you got little to no closure. As someone who saved Raze (Orchid's child) at the end of the last game, I felt like I barely got anything related to Dorius, which is ironic considering he's kinda the face of the game. And while I didn't really care about Brash because I'm an Ari romancer, I would have still liked a proper conclusion for his character in the end. It felt like the only closure you'll get at the end of the game is only for Bright and whoever the love interest you choose for her is, which is a pity for a game which created such compelling characters. Overall, the game is great, and it could have been perfect if the ending was a bit more worked on. I still recommend playing it though if you enjoyed the first one.
its so short and only a slight improvement from the previous game.
VN plz…… 就是不想玩rpg才来玩vn的。二代居然是rpg,不知道是不是年代的限制,玩得很折磨,不想玩对战,做得好无聊,不好玩,好浪费时间。对剧情一点都不期待了。 能不能单独出个VN版本,好累。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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