
Embrace or resist the demonic influence around you. Romance your companions in this RPG with an emphasis on conversation choices and character interactions.
Modeled estimate, not a reported figure. How we estimate →
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About

Female protagonist.
94.000+ words of conversations with multiple choices.
Romances with male and female characters.
Multiple endings.
Dark fantasy humor.
Intrigue and betrayal.
The main character can be played as good, evil, tactful, rude, and everything in between.


The young rogue Bright has a demon heart which gives her supernatural powers. She is both blessed and cursed, for her heart makes her a target for the demonheart hunters. She must discover who is hunting her and turn the tables on them, while a certain half-demon is plotting to start the Apocalypse. On her journey, Bright reunites with old allies and meets new allies and enemies. The trouble is, in this world it's often difficult to tell them apart.
Demonheart: Hunters puts an emphasis on player-driven conversations, character interactions and romances.
Be sure to also check out Bright's prequel story in Demonheart.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The three endings I've gotten to aren't quite as satisfying as I'd hoped. It's a fun game, but it's missing a special little oomph at the end, whatever that may be
Graphismes : 8/10 Gameplay : 7/10 Histoire / Contenu : 8/10 Musique / Son : 7/10 Interface Utilisateur : 8/10 Performance Technique : 7/10 Durée de Vie : 8/10 Multijoueur : N/A Note Globale : 7.6/10 Commentaires : "Demonheart: Hunters" est un RPG narratif captivant qui excelle dans la construction d'un monde "dark fantasy" immersif et dans la création de personnages complexes. Avec ses multiples choix et ses ramifications, il offre une expérience riche et engageante pour les amateurs de jeux narratifs interactifs. Bien que certaines améliorations techniques et musicales pourraient être envisagées, le jeu séduit par son histoire intrigante et ses interactions profondes. Recommandé pour ceux qui apprécient les récits complexes et les décisions moralement ambiguës dans un univers fantastique sombre.
A fun expansion on the Demonheart mythos! While it's not a great example of an isoRPG, its definitely worth a play if you're interested in seeing more of Bright and her potential love interests from the first game. You get to pick your endings from the first game, so you can structure it to continue from whichever play through you wish.
love it
I loved the game because I loved the characters and the first game, but it wasn't as deep or full of plot twists as the first game was. It felt more like a conclusion of the first game. And the new format of the game took some adjustment to get used to.
A good yet flawed sequel to an amazing story. The pros: -I can see why the shift from a plain VN to a turn-based RPG would be jarring for some people, but I personally liked it. The combat was fun and basic if you're already familiar with the genre, but not overly tedious and grindy -The story was interesting and picked up right where we left off in the previous game. The main plot and side plots were both compelling and kept you wanting to see what would happen next -The world was interestingly constructed and it did a good job of making you feel immersed, especially Ravage. The cons: -The new characters really weren't that interesting or compelling. Thayn was just plain annoying. and the bard, while he had a cool plot twist to his character, didn't really spark any interest for me. But this is overall subjective. -The story, for as good as it was, fell really short at the end. It felt as if they rushed it all and you got little to no closure. As someone who saved Raze (Orchid's child) at the end of the last game, I felt like I barely got anything related to Dorius, which is ironic considering he's kinda the face of the game. And while I didn't really care about Brash because I'm an Ari romancer, I would have still liked a proper conclusion for his character in the end. It felt like the only closure you'll get at the end of the game is only for Bright and whoever the love interest you choose for her is, which is a pity for a game which created such compelling characters. Overall, the game is great, and it could have been perfect if the ending was a bit more worked on. I still recommend playing it though if you enjoyed the first one.
I just think it's romantic when the idiot himbo murderman steals your journal, even though he can't read. A nice sequel. Not nearly as dark as the first. When there was a bug in my game, the developer got back to me in like twenty minutes to fix it, and that's pretty neat.
very interesting little similar to Galdur's Gate 1 for the basic moove on the place, dialog are interesting too, it's give you choices to how it's will evolve withj your partner and few pnj.
永远喜欢嘴臭傲娇但会乖乖听话的大型犬,布拉什...嘿嘿...布拉什...(满足离去
I admit I initially wasn't sure about the transition from visual novel to isometric rpg but the change ultimately grew on me and now I hope to see more rpgs by Rolling Crown. There aren't enough role-playing games tailor made for female protagonists as playing as a woman is optional in most cases. The game's still first and foremost a narrative experience so the gameplay elements aren't particularly deep but keeping in line with the story-driven nature of its predecessor felt like the right choice to me. Onto the main story: there are less hard hitting twists and turns compared to the first game and the plot's comparatively simple. Still, if you're looking for an update on Bright and her friends and want one more adventure with them, the game provides just that. It doesn't necessarily offer a more definite ending in the long term than the first Demonheart but it does present closure for the most immediate concerns (while leaving the door open for new stories and characters in the same universe). Both the main quest and the side quests (varied and fun) had a good number of options in regards to how to approach them and the possible outcomes. Playing Evil!Bright in a world already full of bleakness felt as satisfying as ever. As for the romance, my view is colored by having romanced Ari who unfortunately, just like in the first game, feels like the less inspired choice (alas it's the only f/f one). While in the first Demonheart her route suffered from a lack of screentime compared to those of the male LIs but presented interesting ideas that I hoped would be explored in the sequel, here she's the character we spend the most time with but that comes off as the blandest. Even though in the first game she was undoubtedly the most outwardly polite of the three love interests, morally I never got the impression she was much better than the others and in fact thought she could provide a great opportunity to explore a different kind of dark romance (the series' main selling point is dark romance after all) than that of Brash and Raze who are much more in your face from the get-go about their lack of ethics. Ari's character could've opened a window into a more subtle, calculated type of evil that hides behind good manners but the best we got in this game was a lack of concern over a pompous bard. It also often felt like Ari and Bright came off as simply best friends who kiss. They giggle around one another and call each other cute but the intensity, passion and sometimes inner conflict of the two straight routes is nowhere to be found. Regardless, if you're looking for a dark fantasy rpg with a female lead I recommend the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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