
Race across open oceans and uncover a kingdom’s dark secrets. Expressively platform your way across dozens of locales, upgrading your gear and modifying your move-set every step of the way!
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About
Follow Beebz and her crew on a journey of self-discovery as they travel the vast oceans of Ragnar's Rock in this vast platforming adventure!
Navigate the open seas and explore each distant structure, uncovering every hidden nook and cranny with a diverse, expressive move-set. Beat challenges or find hidden chests to collect talismans along the way that modify your abilities and allow you to express yourself through your schmovement. You can even switch up your drip with a plethora of discoverable outfits!
And never forget, you're not alone in this journey! Compete with other players for speedrunning times by challenging their ghosts, or tag a wall and share your message with the entire world!
Are you ready to conquer this kingdom and expose all of its mysterious secrets? Or will Beebz be crushed by what awaits her? Only one way to find out!
A deeply expressive platforming move-set. Express yourself through your schmovement and get lost in the flow!
A seamless, open ocean to explore at blazing speeds!
Chill out with your crew and buy new items of interest at your mobile hub!
Discover hidden secrets and unravel the world’s mysteries!
Place your own checkpoints wherever you want and return to them any time you meet your untimely demise!
Collect unique talismans and modify your move-set with paragliders, hookshots, bubbles and more!
Change up your appearance with head gear, outfits and hair dyes; there’s no shortage of drip!
Race other players and compete for the best completion times, may the best runner win!
Create and share graffiti that will appear in other player’s worlds!
Extra game modes like NG+ and Randomizer where rewards, enemies and even the weather are randomized!
Do you need to play Demon Turf before playing Demon Tides?
You can hop right into Demon Tides without ever having played Demon Turf before! There’s plenty of easter eggs for existing fans, but we’ve designed the narrative for new players to jump right in!
What does “Expressive” platforming mean, exactly?
Simply put, it’s a platformer where every solution is the right one! We want you to express yourself through the game’s movement, and to do that we’ve created a highly customisable move-set with nearly unlimited combinational depth. The further you get into the game, and the more comfortable you get with the movement, the more unique your gameplay will become!
What’s Fabraz done before Demon Tides?
We’re most well known for the 3D Platformer Demon Turf and 2D Platformer Slime-san! But we’re also behind lesser known titles such as Cannon Crasha, Planet Diver and even published Skellboy and SpiritSphere DX!
Wait, are you also behind Bubsy 4D?
We sure are, wild huh? We've teamed up with Atari to finally give that bobcat the love he always deserved!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was great. I 100% it. Recommend if you are into 3d platformers. It is like Bowsers Fury, but better, and with Beebz abilities.
cute art style, really like the traversal in this game,
So so good! I really liked Demon Turf but this is just better in every way. It looks better, the controls are tighter, the move set is more interesting, it’s more responsive, there’s less combat, it looks beautiful. I love that the art style is much less red than the original too. They literally improved everything and have added tons and tons of details included a photo mode, skins, and graffiti all for free! I cannot believe this game is made by such a small team, it is criminal this developer is not well known. :(
Played this right after Bubsy 4D so it was very interesting to compare the two! Despite their similarities, I honestly kinda preferred the movement in Bubsy as it felt faster and more fluid, even if it was much simpler than Demon Tides's. That said, it's clear that a lot of time, effort, and care went into this game as it goes significantly deeper in it's level design. Tbh I did not use 90% of the Talismans as soon as I found my preferred set. Great game, and I am very interested to play Demon Turf too! (Found out about Demon Turf while playing this game tbh)
bagus
This is the cream of the crop when it comes to precision 3d platformers on Steam. It is up there with a Hat in Time. If I were to summarize it, the world design is Similar Bowser's Fury mixed with Wind Waker, the movement is A Hat in Time mixed with Mario Odyssey, and the characters & cutscenes have the goofy janky charm of Sonic Adventure 2.
Demon Tides is an expressive 3D platformer where skill expression is the primary focus. Bite sized levels and optional talismans that modify one's moveset further encourage that skill expression and experimentation. The design around the base moveset is well done, allowing one multiple options to complete some jumps as well as momentum based platforming. I had a lot of fun going to each level and seeing how fast I can complete it by using all aspects of my moveset and talismans. Other parts of the package don't quite hit the same highs as moveset design such as the story, writing, and bosses. The story and writing is serviceable, but it does not get in the way too often. If anything it makes me want to go back and play the first entry as the story there seems more interesting from a scenario perspective. There also is a dip in quality once you hit the 3rd area. Some mechanics introduced there feel like they need a bit more polish and a subset of the levels do not have music, which is a bummer. If skill expression and fast movement is appealing to you in a 3D platformer, then this is a must buy. The platforming is so good and the runtime is so short that it is easy to ignore the average or negative aspects.
Demon Tides is a solid game with fluid movement which is all I can ask of a platformer. The game has lots of free customization which is neat and it respects your time by allowing you to place checkpoints nearly anywhere you want. Just try the demo to see if you like the schmovement, but aside from that, here are my minor complaints. There's some combat, but it's kind of meh and at times a little annoying. However, it's barely part of the game so it's not too bad. Story is whatever, but the characters are charming enough to make it entertaining. The music is inoffensive: nothing amazing, but still catchy at times. The further I get into the game, the more the bangers pop up, so maybe I'll change my mind by the end. The UI could use a bit of work: - the gear menu is tied to the map button which makes it annoying if you constantly check the map but also want to keep trying new perks - The only way to navigate the menus is with the joystick, which is a minor thing. I'm just used to using the d-pad. Overall, a good game with only minor complaints from me, so if you like platformers, go ahead and check this game out!
Just beat the game, it was fun. Movement feels good, having customizability of both the abilities and skin was good. Feels a lot like a hat in time, so much so that I checked to see if it was by the same people, it isn't. Having two main transformations sounded a bit simple, but because ordering them in different ways leads to vastly different outcomes it feels really good and has a lot of depth. The restrictions are also really helpful for forcing me to get a little creative. The only bad thing about the game is that it is really easy to just buff one form to an extreme so you don't even need to think about using the other options you have. I eventually found that buffing everything a little and focusing on buffing the underpowered forms was the most fun way to play. The story is also a little bit vague for my tastes. I'll probably keep playing until I get to 100%, but I'll take my time with that.
This game's great but ♥♥♥♥ this game. When a game is so obsessed on making everything as hard as possible, there can't be "little things that suck about the game" because those problems are magnified tenfold. The blocks that turn invisible when you get close to them so you have to guess where to land is not a *challenge*, it's just plain annoying. Why are we forced to use camera controls to turn during snake mode instead of using movement controls like normal? Why isn't there a "restart challenge" or "give up challenge" option for timed challenges, instead of making us wait a full minute for the timer to expire if you mess up during the first couple of seconds. The game also gives you an "Invincibility" option and calls it "Accessibility", but that option doesn't work half the time. I'm still giving the game a thumbs up because I enjoyed *most* of the time I spent on this game, but I'm not going back for the extra stuff I skipped.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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