
Race across open oceans and uncover a kingdom’s dark secrets. Expressively platform your way across dozens of locales, upgrading your gear and modifying your move-set every step of the way!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Follow Beebz and her crew on a journey of self-discovery as they travel the vast oceans of Ragnar's Rock in this vast platforming adventure!
Navigate the open seas and explore each distant structure, uncovering every hidden nook and cranny with a diverse, expressive move-set. Beat challenges or find hidden chests to collect talismans along the way that modify your abilities and allow you to express yourself through your schmovement. You can even switch up your drip with a plethora of discoverable outfits!
And never forget, you're not alone in this journey! Compete with other players for speedrunning times by challenging their ghosts, or tag a wall and share your message with the entire world!
Are you ready to conquer this kingdom and expose all of its mysterious secrets? Or will Beebz be crushed by what awaits her? Only one way to find out!
A deeply expressive platforming move-set. Express yourself through your schmovement and get lost in the flow!
A seamless, open ocean to explore at blazing speeds!
Chill out with your crew and buy new items of interest at your mobile hub!
Discover hidden secrets and unravel the world’s mysteries!
Place your own checkpoints wherever you want and return to them any time you meet your untimely demise!
Collect unique talismans and modify your move-set with paragliders, hookshots, bubbles and more!
Change up your appearance with head gear, outfits and hair dyes; there’s no shortage of drip!
Race other players and compete for the best completion times, may the best runner win!
Create and share graffiti that will appear in other player’s worlds!
Extra game modes like NG+ and Randomizer where rewards, enemies and even the weather are randomized!
Do you need to play Demon Turf before playing Demon Tides?
You can hop right into Demon Tides without ever having played Demon Turf before! There’s plenty of easter eggs for existing fans, but we’ve designed the narrative for new players to jump right in!
What does “Expressive” platforming mean, exactly?
Simply put, it’s a platformer where every solution is the right one! We want you to express yourself through the game’s movement, and to do that we’ve created a highly customisable move-set with nearly unlimited combinational depth. The further you get into the game, and the more comfortable you get with the movement, the more unique your gameplay will become!
What’s Fabraz done before Demon Tides?
We’re most well known for the 3D Platformer Demon Turf and 2D Platformer Slime-san! But we’re also behind lesser known titles such as Cannon Crasha, Planet Diver and even published Skellboy and SpiritSphere DX!
Wait, are you also behind Bubsy 4D?
We sure are, wild huh? We've teamed up with Atari to finally give that bobcat the love he always deserved!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A huge, expressive 3D platformer. Bowser's Fury meets chill, lo-fi vibes. It's open-world with a massive variety of "levels" spread around the archipelago. You can do these in any order you like, the only hard limit is needing to collect enough "golden gears" to advance to the next area. The game is as hard as you want to make it. Demon Tides respects your damn time, and lets you plant a checkpoint almost wherever you want, outside of some specific challenges. It was never overly punishing the ability to put a checkpoint down anywhere encourages creativity. Want to try some crazy ♥♥♥♥ instead of jumping like a normal person, plant a checkpoint and give it a whirl. The art style pops and you are also treated to a ridiculous number of unlockable outfits and hair styles. No microtransactions at all. I encountered some technical issues, like pop-in when you approach some of the islands in the archipelago, but it was fine otherwise. It's not going to blow anyone's socks off but it's cute and colourful. I liked most of the music. It's no Mario, but the lo-fi hip-hop music fits the vibe really well. I even bought the OST on Bandcamp and it's been in my rotation. My favourite tracks are the collection of "A King's Will" tracks which play during the final boss fight. There's a story too. Yeah. It's not that bad, but some of the dialogue can be a bit cringe. I think that's supposed to be the point in some parts, but it doesn't make it better. The plot overall is secondary to the point of the game which is to jump. Besides that, I can't really fault the game for anything besides a few technical issues and some bad writing. I even went for 100% completion.
this is an underspoken about game, its soo good <3
love this game. if you like platform games, plus free roam and a pinch of bad ass this is the game for you :)
Best 3D platformer of the year. The difficulty balance was the best part of this game for me, not too hard but also not too easy. instead, the challenge was fined tuned and fun to complete. The only things i didn't like about the game were the bad camera sometimes and some of the cringe story dialogue. oh and very good music, especially the chill music that plays in between traveling to islands/levels
This game shares a lot of mechanics with Bubsy 4d. So many that I think Bubsy 4d might've been made to pay for this game. It goes beyond anything you can do with Bubsy though, but the difficulty remains about the same. It's not as hard as the previous platformer in this series, with competition with other players, and time trials being the real hurtle here. (Same as Bubsy 4d) but a whole lot longer of a game with a whole lot more customization and collectables. You can tell which game the devs cared more about.
Very good game that honestly only gets better as you keep playing. It's a well-paced, healthy mix of Wind Waker-esque ocean exploration, classic collectathon, and Odyssey-style platforming with a bit of story sprinkled on top. The game offers the player extremely powerful mobility tools, but the way these tools interact with one another forces you to be deliberate about how you use them. If you go around spamming your dashes, dives, and double jumps all willy-nilly, you'll end up frustrated when your character doesn't do what you want her to do. That being said, the difficulty in this game comes entirely from optional challenges. You could pretty easily reach the finale just by avoiding anything that gives you too much trouble. My only (rather selfish) complaint is that the game lacks those little extra easter eggs / attention to details that I'd see in some other games. For instance, many NPCs in this game have dialogue referring to how your character isn't wearing a mask--seeing this, my very first thought was "what if I put on a mask and talk to them again?". I tried, and the same dialogue about Beebz being maskless plays again, which was mildly disappointing. It doesn't change my opinion on the game really, but it's those little opportunities to make the player smile at the game recognizing what they're trying to do that would make a game like this much more memorable. Also the spin button on Xbox controller was way too sensitive! I could lightly touch the side of the trigger and it would go off sometimes. There was no analog trigger threshold customization option in the settings either.
This game was amazing, if you're a fan of schmovement, this game be schomoving alright. The graphics are tight, music by 2mello and fatbard, tight tight, and story was a big step up from demon turf, there was actually something here! My nitpick is only how it ends, just kinda feels like it's a fake out ending, but then it kinda isn't, it just that and some lines on the credits. It be ok, just a bit meh, did make me 100 per cent the game (to make sure there wasn't a true ending), that definetely worth, there is so much here!
Luci's kinda hot, red hot. Also game is pretty fun. 4 beebz out of 5
Goog game
Tiene algunas asperezas, como que a veces el homming attack no da al objetivo, pero eso es muy anecdótico, solo que cuando te sucede te das cuenta porque todo los demás está muy bien hecho. Cada isla es interesante de explorar, algunas requieren que uses algo la imaginación, es más, si la usas puedes hacer cosas bastante locas. Un gran plataformas 3D, lo completé al 100% junto a la isla del post-game y pienso volver a hacerlo.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Downwell | $548.7K | 8.6K | 97% | $2.99 |
| Waltz of the Wizard | $549.1K | 948 | 91% | $19.99 |
| Rayman Raving Rabbids™ | $548.5K | 2.1K | 85% | $9.99 |
| War Room | $549.4K | 694 | 52% | $29.99 |
| Aquanox Deep Descent | $549.4K | 694 | 49% | $29.99 |
| Walk of Life | $549.4K | 770 | 94% | $19.99 |