
Race across open oceans and uncover a kingdom’s dark secrets. Expressively platform your way across dozens of locales, upgrading your gear and modifying your move-set every step of the way!
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About
Follow Beebz and her crew on a journey of self-discovery as they travel the vast oceans of Ragnar's Rock in this vast platforming adventure!
Navigate the open seas and explore each distant structure, uncovering every hidden nook and cranny with a diverse, expressive move-set. Beat challenges or find hidden chests to collect talismans along the way that modify your abilities and allow you to express yourself through your schmovement. You can even switch up your drip with a plethora of discoverable outfits!
And never forget, you're not alone in this journey! Compete with other players for speedrunning times by challenging their ghosts, or tag a wall and share your message with the entire world!
Are you ready to conquer this kingdom and expose all of its mysterious secrets? Or will Beebz be crushed by what awaits her? Only one way to find out!
A deeply expressive platforming move-set. Express yourself through your schmovement and get lost in the flow!
A seamless, open ocean to explore at blazing speeds!
Chill out with your crew and buy new items of interest at your mobile hub!
Discover hidden secrets and unravel the world’s mysteries!
Place your own checkpoints wherever you want and return to them any time you meet your untimely demise!
Collect unique talismans and modify your move-set with paragliders, hookshots, bubbles and more!
Change up your appearance with head gear, outfits and hair dyes; there’s no shortage of drip!
Race other players and compete for the best completion times, may the best runner win!
Create and share graffiti that will appear in other player’s worlds!
Extra game modes like NG+ and Randomizer where rewards, enemies and even the weather are randomized!
Do you need to play Demon Turf before playing Demon Tides?
You can hop right into Demon Tides without ever having played Demon Turf before! There’s plenty of easter eggs for existing fans, but we’ve designed the narrative for new players to jump right in!
What does “Expressive” platforming mean, exactly?
Simply put, it’s a platformer where every solution is the right one! We want you to express yourself through the game’s movement, and to do that we’ve created a highly customisable move-set with nearly unlimited combinational depth. The further you get into the game, and the more comfortable you get with the movement, the more unique your gameplay will become!
What’s Fabraz done before Demon Tides?
We’re most well known for the 3D Platformer Demon Turf and 2D Platformer Slime-san! But we’re also behind lesser known titles such as Cannon Crasha, Planet Diver and even published Skellboy and SpiritSphere DX!
Wait, are you also behind Bubsy 4D?
We sure are, wild huh? We've teamed up with Atari to finally give that bobcat the love he always deserved!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Like the first game, but with the cringe ramped up to 11 and copious amounts of daddy issues sprinkled in.
meencantaesgenial
A complete upgrade from Demon Turf. The game is packed with fun challenges and excellent platforming level design. The controls feel responsive and stringing together different moves felt very expressive! Great game!
Just a little under 4 hours in I can't exclaim how much of an improvement on the formula and feel this is over the original Demon Turf and I 100% completed that game! I went in completely blind thinking this was just going to be Mario Sunshine but Demon Turf flavored... NOPE, this is Wind Waker AND Mario Sunshine but Demon Turf flavored, and I mean that as the highest praise possible!
Wonderful expressive platformer with great music and fun characters
I just want to start off by saying this is probably gonna be my game of the year. Demon Tides 2 reminded me of why I love platformer adventure games. A lot of this wouldn't work without the incredible game feel in the platforming, or the awesome art direction that resonates with me. I hope the team feels the appreciation for what they've made. It also feels meaty, and I rest easy knowing I could return at any point to do a randomized run or something. My only really critique is that some story bits at the very tail end would've benefitted from an extra cutscene or two. Anyway, I love video games.
Feels like a mix of Sonic Adventure and Mario Sunshine while still being its own thing. Character models are somewhat unapealling but that is a personal thing. Regardless of that there is a whole lot of customization options and upgrades, both functional and visual. Transforming and travel feels smooth and fluid, as does platforming and combat.
This is a very fun platformer. The controls are good and it feels great to jump, boost and hover your way through levels. I also like how they designed the world: very open, you can go to random islands and do platforming challenges. That makes for such a chill game, but at the same time, some platforming challenges can be decently hard. Visually, the game looks fantastic. Very colourful and full of well-designed characters. I love the look, but the music is also very good. Chill beats, funky tunes and so on, it's just a joy wherever you go. Definitely a great game if you like 3D platformers. Good movement, a fun story, sweet music and lots of varied level design.
The movement is really good and singlehandedly carries this game. There's so many different options and I love how the game encourages you to mix and match them to cross large gaps, especially with all of the talismans. Levels are pretty open, so for the most part, you can skip entire segments with enough creativity and precision, and I'm pretty sure that was Fabraz's intention. That being said, I did have a lot of problems. For one, I encountered a ton of bugs: models becoming low-poly when I approach them, grass and leaves tanking the performance (I had to turn it off during Red Forest), and at one point I just fell through the floor and out of the world. Secondly, I found the animations during cutscenes rather stiff, as they made a lot of the more intense/serious scenes fall flat. Lastly, I found the end of the game to be rather unsatisfying (spoilers, obviously). [spoiler] The game shows how Ragnar left his kingdom in ruins, filling the ocean with crystal goop, chains, and war ships, and yet this is never resolved. After Ragnar is defeated, we get still images and some text explaining the aftermath, but we never see any of it for ourselves; there is no postgame. Now, having a postgame isn't itself a bad thing, but when the game has us helping out these people who all have their own struggles, it's disappointing that we never get to see any of that resolved (especially places like Dunkelwald and the area that's frozen in time). Even if the only postgame was the reef borders between the three regions being cleared and maybe a few npc dialogue changes, I would be satisfied, but instead it just kinda ends. [/spoiler] As a whole, Demon Tides has a lot of weak points, but the core platforming is incredible and left me wanting more. The game is a big step up from Demon Turf, and it was a blast to go for 100%.
too many buttons for different jump
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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