
You are a demon trapped in a stick. A challenging game about crossing different levels of hell, inspired by the paintings of Hieronymus Bosch. Simple controls, endless falls, and no mercy.
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About
After a successful exorcism, the priests trapped your demonic soul inside a stick and cast you back into Hell. You awaken at the very bottom determined to climb your way back to Dad's throne to ask him to turn you back into a demon.
As a stick, you’ll navigate through the twisted layers of Hell, each inspired by the haunting and surreal visions of Hieronymus Bosch.
Use simple controls to master precise movement, solve punishing physics challenges, and endure endless falls as you fight your way upward.
Every mistake will send you tumbling back down. Every success will feel like a miracle.
Environments inspired by the paintings of Hieronymus Bosch
Simple mechanics, unforgiving difficulty
You’ll truly feel like you’re in Hell while playing this game
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
As rage climbing platformers go, this one is an adequate contribution. While it is on the easier and shorter side compared to most other popular foddian-style games, it shines in the creativity department by pulling you into a surreal painted hellscape constructed from the works of a famous Dutch painter from the 1400s. Add in some humorous monologuing from the possessed branch and some early 20th century music and you've got a bizarrely entertaining mix. The one-button movement mechanics feel limiting at first, but in typical fashion for the subgenre, you eventually learn how to work with it instead of fighting against it. To elaborate, the character has an arrow constantly rotating around his body to identify the current launch direction, which you can stop in place by holding the jump button, thus simultaneously starting to charge your jump. This means you basically need to wait for the arrow to reach the angle you prefer, then hold the jump button for a desired amount of time to control your launch power. What complicates things is that the stick very easily rolls around on surfaces despite its shape, so the gameplay becomes a balancing act between waiting for the perfect launch angles and acting fast to prevent yourself from spinning out of control and off the nearest ledge. It's quite engaging in practice. My first run took under an hour thanks to the very generous amount of checkpoints built into the level geometry, so considering the price, I wish there was either more content or less safety nets to better emulate the more constant risk of other popular rage climbers. Still, it was worthwhile experience. If you enjoy these types of games too, considering joining the r/foddians subreddit for more recommendations and discussion :)
ボールのように転がり続ける枝を操作する壺系ゲーム 操作方法はボタン1つでジャンプのみ。ブレーキなんてものはないので枝は転がり続ける?し足場からどんどこ落ちていく ジャンプの方向も常に動き続ける矢印に合わせて長押しで溜めて。そんなことしてる間に枝は転がってどこかへ行ってしまう でも関係ない。何故ならレベルデザインが完璧だから 慣性すらぶっ壊れた枝を操るのはあまりにも難しいが、欲しいと思った所に壁はあるし1つ難所をクリアするとちゃんとセーフティが敷かれている 苦労をする場面は多々あるが、1つのミスで長時間のプレイが水の泡になるような地獄は存在しない。地獄なのに ゲーム自体が短く上級者には物足りなく感じるが、逆に初心者向けとも言える塩梅で壺系を始めるには丁度良いだろう この地獄を踏破した暁には、Aボタンを押すだけなのにしっかりと成長を実感できているであろう。PVの世界観がいいなと思ったら是非
wonderful game for high brow winners
IM PISSED OFF YET ENTERRTAINED AS ♥♥♥♥
100% rage, 100% emotions, this game is like an Iphone. It makes you mad. SO try this game, I recommend
I went into Deamon Stick expecting a chill little indie game to unwind with. Instead, it slowly dismantled my nerves one failed attempt at a time. The mechanics seem simple at first, but the timing and precision it demands are absolutely brutal. Every time you think you’ve got the rhythm down, the game throws something new at you and suddenly you’re back to square one questioning your life choices. After a while I realized my patience (and sanity) were running dangerously low, so I handed the keyboard to my girlfriend to see if it was just me. She played for about ten minutes, stared at the screen in disbelief, and then calmly said the developer should probably be spanked for making something this cruel. Jokes aside, that’s also kind of the charm. The game is frustrating in that very deliberate indie way where you can tell the challenge is intentional and tightly designed. When you finally do pull off a tricky section, it feels incredibly satisfying. But be warned: this is not a relaxing experience.
This game makes me questioning my life choices. But on a serious part - simple, yet addicting and fun to play. Love the art and how the levels feel overall. (flying away to play some more)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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