
Battle against mythos inspired characters from around the world in this Arcade styled breakout game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Pretty good overall. Cool character designs, funny dialogue, and some neat mechanics. The challenge modes are pretty cool too. I still have a couple issues though. While funny and enjoyable, the main story is only half an hour long. Sure there are 3 different difficulties, different abilities for it, and challenge modes, but still pretty brief. My second is that the only penalty for a "game over" is your score being set to zero, so it lacks a penalty if you want to see if you can beat the game in general. Despite these shortcomings, the game is pretty fun, but is much better if you go in with a "play for points" mentality instead of a "play to win" one. TLDR good game, but great game if you like rackin up that score.
while the gameplay and graphics are fine, the music, story, and writing kinda fall short. though it is a bit on the cheap side, so it's quite understandable. still wouldn't recommend it just due to how boring the game pans out to be. :[
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Adorable game with addicting gameplay, cute art and baller soundtrack. It's basically Touhou 1 with a couple more mechanics that actually make it very fun. All in all, really solid. Would recommend to anyone.
I really like the game but i kinda suck ass
1cced hrtp today and wanted more and yeah this game is pretty good
DISCLAIMER: I received a key to bug test this game a few days before release. Short Version: If you like Touhou 1, then you'll probably like this game. Long Version: Demon Slayer Akagi is a bullet-hell breakout arcade game where you control Akagi in her quest to free girls from the control of a demon. The core gameplay revolves around propelling a magic ball onto tiles to slowly break them down, but, unlike many Breakout-like games, the tiles will shoot back at you, and you will have to avoid those in addition to your own ball. Additionally, there is no penalty for missing your ball, so you can drop the ball as necessary to avoid incoming projectiles. Just make sure that you don't get hit by it yourself, since it counts as a projectile. The game has 6 stages that progressively get more difficult, each with their own new tile-types, bosses, and gimmicks. While the game gets brutal at times, you have infinite continues, so, unless you are going for 1cc, you will not need to worry about losing progress upon death. Additionally, the game has checkpoints, so, even when going for 1cc, you can restart from the beginning of a stage if you fail it. You have 3 powers at your disposal: an offensive charge shot, an evasive dash, and a defensive teleport. I personally find the teleport to be the most effective, but all of the powers are useful if played right. Each attack also has a super-charged version of it, which essentially acts as a "bomb" in shoot-em-up games, but they can only be used a limited number of times per life, so they should be used sparingly. Now, is the game good? I would say so. The game's fairly polished, the art style's cute, the music's good, and the gameplay is generally fun and engaging overall. The targeting system does trivialize a few of the bosses, as you can stand close to the boss and deal massive damage by ricocheting the ball back and forth, but the stages and the other bosses will generally keep you on your toes throughout the game, even more-so on the harder difficulties. I would recommend this to anyone seeking to find something similar to Touhou 1, anyone looking for a short-but-sweet experience, or anyone wanting a challenge.
Really cute game, both in story and artstyle. If you played Highly Responsive to Prayers and liked the idea but wished for a more polished version this game is for you!
I really love Touhou 1, so seeing a new game that plays like it was nice. It's fun and it plays better than TH1, the characters and their interactions are pretty cute (and the cutscenes change depending on the difficulty wich is super cool), however it made me notice WHY i love TH1, and it's because the vibes it has. The amazing music, the weird as ♥♥♥♥ bosses and backgrounds + the PC98 quality artwork, it's just a weird experience that i love. Even though gameplaywise i basically just mash buttons and hope for the best because i suck and the backgrounds don't let me see ♥♥♥♥. This game plays a lot better, the simple backgrounds and more clear hazards make it easier to play intentionally and the controls work better, but it simply lacks the janky-weird magic TH1 has. There IS something a bit weird about this game, but i think it's just me being crazy. The music feels... wrong? It usually ranges from decent to good, with one or two stages having some bad themes, but the way the music sounds i can only describe as "uncanny". There's something weird about them and i can't say what it is. It's probably a me thing, and btw i kinda like the uncanny vibes i get from the ost but it's the only part of the game that feels like that. It's still a very good and fun game, definetly worth playing, and a must play for TH1 fans (all 5 of us).
Really gratifying to smack the orb around, very cute characters, and a real labor of love. A+
比较清奇的2D游戏,通过间接武器进行攻击,你需要控制间接武器的发射角度来击碎砖块,不过偶尔武器也会伤害到自己。 怪物设计的很有特色,会飞的鸟人搭配飓风,阿努比斯心脏称重,也很好结合了每个国家的文化,像中国就是筋斗云上的猴哥,埃及就是天平上的阿努比斯。 正常模式下死亡能原地复活,简直是解放双手,造福玩家。 砖块也有很多花样,击碎后会掉东西的,会发射箭头的,躲避的时候还要注意不能被间接武器砸到。不过虽然砖块种类很多,但是几关砖块关+1关怪物关玩久了还是很容易腻的,可以考虑穿插一些用直接武器进行攻击的关卡,或者是增加怪物关卡。甚至可以整个地狱模式:同时使用间接武器和直接武器,再配上怪物。 剧情相较出色的怪物设计显得比较马虎,感觉可以考虑增加这部分的内容。 [table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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