
Battle against mythos inspired characters from around the world in this Arcade styled breakout game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
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Reviews
mto brabo
BUY THE GAME ONLY IF YOU LIKE WHAT YOU SEE, NOT WHAT YOU HEAR. Now: It's a good game, nice tribute to first Touhou. Really short, but worth. I can appreciate the care they put on it. Ok, now. I kept this one on wishlist for a long time... but yesterday just HEARD the trailer. And that made me buy this at once for all Even being a nice game, I felt scammed when I realized the music on the whole game isn't as good as the trailer one (and worse, this song isn't played in the whole game at all) Still being saying the game is good, but I just wanted to call your atention. -------------------------------------------------------------------------------- COMPRA EL JUEGO SI TE GUSTA LO QUE VES, NO LO QUE ESCUCHAS. Ahora: es un buen juego, buen tributo al primer Touhou. Bastante corto, pero lo vale. Se nota el cariño. Bueno, lo tuve en deseados un buen rato, pero ayer ESCUCHE el trailer. Y eso me hizo comprarlo. Aun siendo un buen juego, me senti estafado al ver que la musica en el juego no es tan buena como la del trailer (y peor aun, este tema no suena en todo el juego) Sigo diciendo que es buen juego, pero queria llamar tu atencion.
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Hours played at review time, across 39 reviews with recorded playtime.
good and unique combination between arkanoid, a platformer, and a sort of shmup. The game has a really good flow, especially on the bosses, when you get just the right angle to get past obstacles and keep bouncing the ball back and forth between the boss and yourself. Of the three classes I have only tried samurai and ninja so far, but they all sound fun. Ninja is my favorite as I am just playing for survival at this point and I like being able to consistently dash through projectiles. I like how the save system keeps track of how many credits you've used to clear the game. the game feels pretty different between difficulties too, one boss used an attack on Hard mode that they never used on me on Normal mode. the challenge modes are cool and seem to be purposed to teach the player about the intricacies of the combo system, which is something that I wish more flow-based action/score games like this would do. the way this game has done it, the player is given a lot more information. the story and characters are cute and feel like a lighter version of Touhou. the dialogue seems different between difficulties; i don't know if this is a Touhou thing or if it is randomly decided on each encounter, but it is a nice touch that also helps with replay value. Graphics are fluid and the sprite work is good. I also like how each stage has a different tileset. if I had one major nitpick I would say that I wish I could type on the high score screen instead of just selecting the characters, but I don't know if this would cause confusion depending on the input method you're using or whether it would be possible with a controller. please get this game and help Anna find her dog!!
Demon Slayer Akagi is basically a homage to that weird first Touhou game everyone's forgotten about these days, which means it's part breakout clone where you can accidentally kill yourself with the ball, and part bullet hell boss battles. (Bosses definitely is the largest part of the two) The game's kinda held back by its graphics (bosses' dialogue portraits look a lot more stylish than their in-game sprites, and having some pyramids and mountains and stuff in the level backgrounds would've done a LOT for immersion) but the gameplay is smooth and the bosses are high quality challenges, especially if you're going for a 1CC (clearing the game without using continues). Definitely recommending this (and totally not because I know the developer *whistles innocently*) The coolest feature probably is that the story changes depending on difficulty, with Akagi getting more confident the higher difficulty you play at. More games should do this.
Jogo inspirado em Touhou, vibe PC98, baseado no primeiro jogo e em português? let's GOOOOOOOOOOOOO
Arcadey breakout game inspired by early days Touhou. Has a neat character/story basis and varied gameplay mechanics to keep things fun for awhile.
Pretty good overall. Cool character designs, funny dialogue, and some neat mechanics. The challenge modes are pretty cool too. I still have a couple issues though. While funny and enjoyable, the main story is only half an hour long. Sure there are 3 different difficulties, different abilities for it, and challenge modes, but still pretty brief. My second is that the only penalty for a "game over" is your score being set to zero, so it lacks a penalty if you want to see if you can beat the game in general. Despite these shortcomings, the game is pretty fun, but is much better if you go in with a "play for points" mentality instead of a "play to win" one. TLDR good game, but great game if you like rackin up that score.
pretty neat i like the graffix and the dialogue music has some midifunk the website in the credits is hilarious big sword go swoosh touhou one but better critique: i hate the bombing system in touhou and am incredibly happy to find that i don't need assembly to remove it this time. the editable data.win is much appreciated replace some of the stuff at line 17 of the collision with hurt in objPlayer with if (lives || chargeAmmo) { if (chargeAmmo > 0) chargeAmmo-- else { chargeAmmo = chargeAmmoMax lives-- } and leave everything else to get what is functionally autobomb. makes 1ccing not balls @devs sorry i broke into the game i like it though
while the gameplay and graphics are fine, the music, story, and writing kinda fall short. though it is a bit on the cheap side, so it's quite understandable. still wouldn't recommend it just due to how boring the game pans out to be. :[
I like this game I just wish i was better at it
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